#include "glob.h" #include "sound.h" #include "music.h" short snd_vol; short mus_vol; char music_random; int music_time; int music_fade; /* Music */ void S_initmusic (void) { } void S_donemusic (void) { } void S_startmusic (int time) { } void S_stopmusic (void) { } void S_volumemusic (int v) { } void F_loadmus (char n[8]) { } void F_freemus (void) { } void S_updatemusic (void) { } /* Sound */ snd_t *S_get (int id) { return NULL; } snd_t *S_load (const char name[8]) { return NULL; } void S_free (snd_t *s) { } void S_init (void) { } void S_done (void) { } short S_play (snd_t *s, short c, short v) { return 0; } void S_stop (short c) { } void S_volume (int v) { } void S_wait (void) { }