#include "render.h" int SCRW, SCRH; // public static int gamma; void R_draw (void) { } void R_alloc (void) { } void R_init (void) { } void R_done (void) { } void R_setgamma (int g) { gamma = g; } int R_getgamma (void) { return gamma; } void R_toggle_fullscreen (void) { } void R_get_name (int n, char s[8]) { } int R_get_special_id (int n) { return -1; } void R_begin_load (void) { } void R_load (char s[8], int f) { } void R_end_load (void) { } void R_loadsky (int sky) { }