/* Управление звуком и музыкой для DOS4GW Версия 1.0 Copyright (C) Алексей Волынсков, 1996 Copyright (C) Prikol Software 1996-1997 Copyright (C) Aleksey Volynskov 1996-1997 Copyright (C) 2011 This file is part of the Doom2D:Rembo project. Doom2D:Rembo is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Doom2D:Rembo is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see or write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef SOUND_H_INCLUDED #define SOUND_H_INCLUDED #include "menu.h" #include "system.h" typedef struct { int tag; } snd_t; const cfg_t *S_args (void); const cfg_t *S_conf (void); const menu_t *S_menu (void); // Get sound handle for resource snd_t *S_get (int id); // Get sound handle for resource with name snd_t *S_load (const char name[8]); // Stop sound and free handle void S_free (snd_t *s); // Initialize sound subsystem void S_init (void); // Deinitialize sound subsystem void S_done (void); // Play sound on channel with volume . // = sound handle (NULL is ignored) // = 1..8 or 0 for any free // = 0..255 // return used channel or zero on error short S_play (snd_t *s, short c, short v); // Stop sound on channel // = 0..8 (0 ignored) void S_stop (short c); // Set sound volume to , also affects variable snd_vol // = 0..128 void S_volume (int v); // Wait before all sounds end playing void S_wait (void); #endif /* SOUND_H_INCLUDED */