#include #include #include #include // srand exit #include // strcasecmp #include #include "system.h" #include "input.h" #include "my.h" // fexists #include "player.h" // pl1 pl2 #include "menu.h" // G_keyf #include "error.h" // logo #include "files.h" // F_startup F_addwad F_initwads F_allocres #include "config.h" // CFG_args CFG_load CFG_save #include "memory.h" // M_startup #include "game.h" // G_init G_act #include "sound.h" // S_init S_done #include "music.h" // S_initmusic S_updatemusic S_donemusic #include "render.h" // R_init R_draw R_done static int quit = 0; static SDL_Window *window; static SDL_GLContext context; /* --- error.h --- */ void logo (const char *s, ...) { va_list ap; va_start(ap, s); vprintf(s, ap); va_end(ap); fflush(stdout); } void logo_gas (int cur, int all) { // stub } void ERR_failinit (char *s, ...) { va_list ap; va_start(ap, s); vprintf(s, ap); va_end(ap); puts(""); exit(1); } void ERR_fatal (char *s, ...) { va_list ap; R_done(); S_done(); S_donemusic(); M_shutdown(); SDL_Quit(); puts("\nКРИТИЧЕСКАЯ ОШИБКА:"); va_start(ap, s); vprintf(s, ap); va_end(ap); puts(""); exit(1); } void ERR_quit (void) { puts("Спасибо за то, что вы играли в Операцию \"Смятка\"!"); //F_loadres(F_getresid("ENDOOM"),p,0,4000); quit = 1; } /* --- system.h --- */ int Y_set_videomode (int w, int h, int flags) { assert(w > 0); assert(h > 0); Uint32 f = SDL_WINDOW_HIDDEN; if (flags & SYSTEM_USE_FULLSCREEN) { f = f | SDL_WINDOW_FULLSCREEN; } int res = 0; int x = SDL_WINDOWPOS_CENTERED; int y = SDL_WINDOWPOS_CENTERED; if (flags & SYSTEM_USE_OPENGL) { SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Window *win = SDL_CreateWindow("Doom 2D (SDL2)", x, y, w, h, f | SDL_WINDOW_OPENGL); if (win != NULL) { SDL_GLContext ctx = SDL_GL_CreateContext(win); if (ctx != NULL) { Y_unset_videomode(); window = win; context = ctx; SDL_GL_MakeCurrent(window, context); SDL_ShowWindow(window); res = 1; } else { SDL_DestroyWindow(win); } } } else { // TODO software } return res; } int Y_videomode_setted (void) { return window != NULL; } void Y_unset_videomode (void) { if (window != NULL) { if (context != NULL) { SDL_GL_MakeCurrent(window, NULL); SDL_GL_DeleteContext(context); context = NULL; } SDL_DestroyWindow(window); window = NULL; } } int Y_set_fullscreen (int yes) { if (window != NULL) { SDL_SetWindowFullscreen(window, yes ? SDL_WINDOW_FULLSCREEN : 0); } return yes; } int Y_get_fullscreen (void) { return (window != NULL) && (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN); } void Y_swap_buffers (void) { assert(context != NULL); SDL_GL_SwapWindow(window); } void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) { // TODO } void Y_set_vga_palette (byte *vgapal) { // TODO } void Y_repaint_rect (int x, int y, int w, int h) { // TODO } void Y_repaint (void) { // TODO } /* --- main --- */ static int sdl_to_key (int code) { switch (code) { case SDLK_0: return KEY_0; case SDLK_1: return KEY_1; case SDLK_2: return KEY_2; case SDLK_3: return KEY_3; case SDLK_4: return KEY_4; case SDLK_5: return KEY_5; case SDLK_6: return KEY_6; case SDLK_7: return KEY_7; case SDLK_8: return KEY_8; case SDLK_9: return KEY_9; case SDLK_a: return KEY_A; case SDLK_b: return KEY_B; case SDLK_c: return KEY_C; case SDLK_d: return KEY_D; case SDLK_e: return KEY_E; case SDLK_f: return KEY_F; case SDLK_g: return KEY_G; case SDLK_h: return KEY_H; case SDLK_i: return KEY_I; case SDLK_j: return KEY_J; case SDLK_k: return KEY_K; case SDLK_l: return KEY_L; case SDLK_m: return KEY_M; case SDLK_n: return KEY_N; case SDLK_o: return KEY_O; case SDLK_p: return KEY_P; case SDLK_q: return KEY_Q; case SDLK_r: return KEY_R; case SDLK_s: return KEY_S; case SDLK_t: return KEY_T; case SDLK_u: return KEY_U; case SDLK_v: return KEY_V; case SDLK_w: return KEY_W; case SDLK_x: return KEY_X; case SDLK_y: return KEY_Y; case SDLK_z: return KEY_Z; case SDLK_RETURN: return KEY_RETURN; case SDLK_ESCAPE: return KEY_ESCAPE; case SDLK_BACKSPACE: return KEY_BACKSPACE; case SDLK_TAB: return KEY_TAB; case SDLK_SPACE: return KEY_SPACE; case SDLK_MINUS: return KEY_MINUS; case SDLK_EQUALS: return KEY_EQUALS; case SDLK_LEFTBRACKET: return KEY_LEFTBRACKET; case SDLK_RIGHTBRACKET: return KEY_RIGHTBRACKET; case SDLK_BACKSLASH: return KEY_BACKSLASH; case SDLK_SEMICOLON: return KEY_SEMICOLON; case SDLK_QUOTE: return KEY_APOSTROPHE; case SDLK_BACKQUOTE: return KEY_GRAVE; case SDLK_COMMA: return KEY_COMMA; case SDLK_PERIOD: return KEY_PERIOD; case SDLK_SLASH: return KEY_SLASH; case SDLK_CAPSLOCK: return KEY_CAPSLOCK; case SDLK_F1: return KEY_F1; case SDLK_F2: return KEY_F2; case SDLK_F3: return KEY_F3; case SDLK_F4: return KEY_F4; case SDLK_F5: return KEY_F5; case SDLK_F6: return KEY_F6; case SDLK_F7: return KEY_F7; case SDLK_F8: return KEY_F8; case SDLK_F9: return KEY_F9; case SDLK_F10: return KEY_F10; case SDLK_F11: return KEY_F11; case SDLK_F12: return KEY_F12; case SDLK_PRINTSCREEN: return KEY_PRINTSCREEN; case SDLK_SCROLLLOCK: return KEY_SCROLLLOCK; case SDLK_PAUSE: return KEY_PAUSE; case SDLK_INSERT: return KEY_INSERT; case SDLK_HOME: return KEY_HOME; case SDLK_PAGEUP: return KEY_PAGEUP; case SDLK_DELETE: return KEY_DELETE; case SDLK_END: return KEY_END; case SDLK_PAGEDOWN: return KEY_PAGEDOWN; case SDLK_RIGHT: return KEY_RIGHT; case SDLK_LEFT: return KEY_LEFT; case SDLK_DOWN: return KEY_DOWN; case SDLK_UP: return KEY_UP; //case SDLK_NUMLOCK: return KEY_NUMLOCK; case SDLK_KP_DIVIDE: return KEY_KP_DIVIDE; case SDLK_KP_MULTIPLY: return KEY_KP_MULTIPLY; case SDLK_KP_MINUS: return KEY_KP_MINUS; case SDLK_KP_PLUS: return KEY_KP_PLUS; case SDLK_KP_ENTER: return KEY_KP_ENTER; case SDLK_KP_0: return KEY_KP_0; case SDLK_KP_1: return KEY_KP_1; case SDLK_KP_2: return KEY_KP_2; case SDLK_KP_3: return KEY_KP_3; case SDLK_KP_4: return KEY_KP_4; case SDLK_KP_5: return KEY_KP_5; case SDLK_KP_6: return KEY_KP_6; case SDLK_KP_7: return KEY_KP_7; case SDLK_KP_8: return KEY_KP_8; case SDLK_KP_9: return KEY_KP_9; case SDLK_KP_PERIOD: return KEY_KP_PERIOD; case SDLK_SYSREQ: return KEY_SYSREQ; case SDLK_LCTRL: return KEY_LCTRL; case SDLK_LSHIFT: return KEY_LSHIFT; case SDLK_LALT: return KEY_LALT; //case SDLK_LSUPER: return KEY_LSUPER; case SDLK_RCTRL: return KEY_RCTRL; case SDLK_RSHIFT: return KEY_RSHIFT; case SDLK_RALT: return KEY_RALT; //case SDLK_RSUPER: return KEY_RSUPER; default: return KEY_UNKNOWN; } } static void poll_events (void (*h)(int key, int down)) { int key; SDL_Event ev; while (SDL_PollEvent(&ev)) { switch (ev.type) { case SDL_QUIT: ERR_quit(); break; case SDL_KEYDOWN: case SDL_KEYUP: key = sdl_to_key(ev.key.keysym.sym); I_press(key, ev.type == SDL_KEYDOWN); if (h != NULL) { (*h)(key, ev.type == SDL_KEYDOWN); } break; } } } int main (int argc, char **argv) { char *pw; Uint32 t, ticks; logo("system: initialize SDL2\n"); if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS) == -1) { logo("system: failed to init SDL2: %s\n", SDL_GetError()); return 1; } //SDL_WM_SetCaption("Doom 2D v1.351", "Doom 2D"); // Player 1 defaults pl1.ku = KEY_KP_8; pl1.kd = KEY_KP_5; pl1.kl = KEY_KP_4; pl1.kr = KEY_KP_6; pl1.kf = KEY_PAGEDOWN; pl1.kj = KEY_DELETE; pl1.kwl = KEY_HOME; pl1.kwr = KEY_END; pl1.kp = KEY_KP_8; // Player 2 defaults pl2.ku = KEY_E; pl2.kd = KEY_D; pl2.kl = KEY_S; pl2.kr = KEY_F; pl2.kf = KEY_A; pl2.kj = KEY_Q; pl2.kwl = KEY_1; pl2.kwr = KEY_2; pl2.kp = KEY_E; srand(SDL_GetTicks()); F_startup(); #ifndef WIN32 pw = "/usr/share/doom2d-rembo/doom2d.wad"; #else pw = "doom2d.wad"; #endif if (fexists(pw)) { F_addwad(pw); } else { F_addwad("doom2d.wad"); } CFG_args(argc, argv); CFG_load(); F_initwads(); M_startup(); F_allocres(); S_init(); S_initmusic(); R_init(); G_init(); ticks = SDL_GetTicks(); while (!quit) { poll_events(&G_keyf); S_updatemusic(); t = SDL_GetTicks(); if (t - ticks > DELAY) { ticks = t; G_act(); } R_draw(); } CFG_save(); R_done(); S_donemusic(); S_done(); M_shutdown(); SDL_Quit(); return 0; }