#include #include #include #include // srand exit #include // strcasecmp #include #include "system.h" #include "input.h" #include "my.h" // fexists #include "player.h" // pl1 pl2 #include "menu.h" // G_keyf #include "error.h" // logo #include "files.h" // F_startup F_addwad F_initwads F_allocres #include "config.h" // CFG_args CFG_load CFG_save #include "memory.h" // M_startup #include "game.h" // G_init G_act #include "sound.h" // S_init S_done #include "music.h" // S_initmusic S_updatemusic S_donemusic #include "render.h" // R_init R_draw R_done #define TITLE_STR "DooM 2D (SDL2)" static int quit = 0; static SDL_Window *window; static SDL_GLContext context; static SDL_Surface *surf; /* --- error.h --- */ void logo (const char *s, ...) { va_list ap; va_start(ap, s); vprintf(s, ap); va_end(ap); fflush(stdout); } void logo_gas (int cur, int all) { // stub } void ERR_failinit (char *s, ...) { va_list ap; va_start(ap, s); vprintf(s, ap); va_end(ap); puts(""); exit(1); } void ERR_fatal (char *s, ...) { va_list ap; R_done(); S_done(); S_donemusic(); M_shutdown(); SDL_Quit(); puts("\nКРИТИЧЕСКАЯ ОШИБКА:"); va_start(ap, s); vprintf(s, ap); va_end(ap); puts(""); exit(1); } void ERR_quit (void) { puts("Спасибо за то, что вы играли в Операцию \"Смятка\"!"); //F_loadres(F_getresid("ENDOOM"),p,0,4000); quit = 1; } /* --- system.h --- */ static int Y_set_videomode_opengl (int w, int h, int fullscreen) { assert(w > 0); assert(h > 0); Uint32 flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL; flags |= fullscreen ? SDL_WINDOW_FULLSCREEN : 0; // TODO set context version and type SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); int x = SDL_WINDOWPOS_CENTERED; int y = SDL_WINDOWPOS_CENTERED; SDL_Window *win = SDL_CreateWindow(TITLE_STR, x, y, w, h, flags); if (win != NULL) { SDL_GLContext ctx = SDL_GL_CreateContext(win); if (ctx != NULL) { Y_unset_videomode(); window = win; context = ctx; SDL_GL_MakeCurrent(window, context); } else { SDL_DestroyWindow(win); win = NULL; } } return win != NULL; } static int Y_set_videomode_software (int w, int h, int fullscreen) { assert(w > 0); assert(h > 0); int x = SDL_WINDOWPOS_CENTERED; int y = SDL_WINDOWPOS_CENTERED; Uint32 flags = SDL_WINDOW_RESIZABLE; flags |= fullscreen ? SDL_WINDOW_FULLSCREEN : 0; SDL_Window *win = SDL_CreateWindow(TITLE_STR, x, y, w, h, flags); if (win != NULL) { SDL_Surface *s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0); if (s != NULL) { Y_unset_videomode(); window = win; surf = s; } else { SDL_DestroyWindow(win); win = NULL; } } return win != NULL; } static int Y_resize_window (int w, int h, int fullscreen) { assert(w > 0); assert(h > 0); assert(window != NULL); if (surf != NULL) { SDL_Surface *s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0); if (s != NULL) { SDL_SetPaletteColors(s->format->palette, surf->format->palette->colors, 0, surf->format->palette->ncolors); SDL_FreeSurface(surf); surf = s; } } SDL_SetWindowSize(window, w, h); Y_set_fullscreen(fullscreen); return 1; } int Y_set_videomode (int w, int h, int flags) { assert(w > 0); assert(h > 0); int fullscreen = (flags & SYSTEM_USE_FULLSCREEN) != 0; if (flags & SYSTEM_USE_OPENGL) { if (window != NULL && context != NULL) { return Y_resize_window(w, h, fullscreen); } else { return Y_set_videomode_opengl(w, h, fullscreen); } } else { if (window != NULL && surf != NULL) { return Y_resize_window(w, h, fullscreen); } else { return Y_set_videomode_software(w, h, fullscreen); } } } void Y_get_videomode (int *w, int *h) { if (window != NULL) { SDL_GetWindowSize(window, w, h); } else { *w = 0; *h = 0; } } int Y_videomode_setted (void) { return window != NULL; } void Y_unset_videomode (void) { if (window != NULL) { if (context != NULL) { SDL_GL_MakeCurrent(window, NULL); SDL_GL_DeleteContext(context); context = NULL; } if (surf != NULL) { SDL_FreeSurface(surf); surf = NULL; } SDL_DestroyWindow(window); window = NULL; } } int Y_set_fullscreen (int yes) { if (window != NULL) { SDL_SetWindowFullscreen(window, yes ? SDL_WINDOW_FULLSCREEN : 0); } return yes; } int Y_get_fullscreen (void) { return (window != NULL) && (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN); } void Y_swap_buffers (void) { assert(window != NULL); assert(context != NULL); SDL_GL_SwapWindow(window); } void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) { assert(window != NULL); assert(surf != NULL); *buf = surf->pixels; *w = surf->w; *h = surf->h; *pitch = surf->pitch; } void Y_set_vga_palette (byte *vgapal) { assert(window != NULL); assert(surf != NULL); int i; byte *p = vgapal; SDL_Color colors[256]; for (i = 0; i < 256; i++) { colors[i] = (SDL_Color) { .r = p[0] * 255 / 63, .g = p[1] * 255 / 63, .b = p[2] * 255 / 63 }; p += 3; } SDL_SetPaletteColors(surf->format->palette, colors, 0, 256); } void Y_repaint_rect (int x, int y, int w, int h) { assert(window != NULL); assert(surf != NULL); SDL_Surface *s = SDL_GetWindowSurface(window); SDL_Rect r = (SDL_Rect) { .x = x, .y = y, .w = w, .h = h }; SDL_BlitSurface(surf, &r, s, &r); SDL_UpdateWindowSurfaceRects(window, &r, 1); } void Y_repaint (void) { Y_repaint_rect(0, 0, surf->w, surf->h); } /* --- main --- */ static int sdl_to_key (int code) { switch (code) { case SDL_SCANCODE_0: return KEY_0; case SDL_SCANCODE_1: return KEY_1; case SDL_SCANCODE_2: return KEY_2; case SDL_SCANCODE_3: return KEY_3; case SDL_SCANCODE_4: return KEY_4; case SDL_SCANCODE_5: return KEY_5; case SDL_SCANCODE_6: return KEY_6; case SDL_SCANCODE_7: return KEY_7; case SDL_SCANCODE_8: return KEY_8; case SDL_SCANCODE_9: return KEY_9; case SDL_SCANCODE_A: return KEY_A; case SDL_SCANCODE_B: return KEY_B; case SDL_SCANCODE_C: return KEY_C; case SDL_SCANCODE_D: return KEY_D; case SDL_SCANCODE_E: return KEY_E; case SDL_SCANCODE_F: return KEY_F; case SDL_SCANCODE_G: return KEY_G; case SDL_SCANCODE_H: return KEY_H; case SDL_SCANCODE_I: return KEY_I; case SDL_SCANCODE_J: return KEY_J; case SDL_SCANCODE_K: return KEY_K; case SDL_SCANCODE_L: return KEY_L; case SDL_SCANCODE_M: return KEY_M; case SDL_SCANCODE_N: return KEY_N; case SDL_SCANCODE_O: return KEY_O; case SDL_SCANCODE_P: return KEY_P; case SDL_SCANCODE_Q: return KEY_Q; case SDL_SCANCODE_R: return KEY_R; case SDL_SCANCODE_S: return KEY_S; case SDL_SCANCODE_T: return KEY_T; case SDL_SCANCODE_U: return KEY_U; case SDL_SCANCODE_V: return KEY_V; case SDL_SCANCODE_W: return KEY_W; case SDL_SCANCODE_X: return KEY_X; case SDL_SCANCODE_Y: return KEY_Y; case SDL_SCANCODE_Z: return KEY_Z; case SDL_SCANCODE_RETURN: return KEY_RETURN; case SDL_SCANCODE_ESCAPE: return KEY_ESCAPE; case SDL_SCANCODE_BACKSPACE: return KEY_BACKSPACE; case SDL_SCANCODE_TAB: return KEY_TAB; case SDL_SCANCODE_SPACE: return KEY_SPACE; case SDL_SCANCODE_MINUS: return KEY_MINUS; case SDL_SCANCODE_EQUALS: return KEY_EQUALS; case SDL_SCANCODE_LEFTBRACKET: return KEY_LEFTBRACKET; case SDL_SCANCODE_RIGHTBRACKET: return KEY_RIGHTBRACKET; case SDL_SCANCODE_BACKSLASH: return KEY_BACKSLASH; case SDL_SCANCODE_SEMICOLON: return KEY_SEMICOLON; case SDL_SCANCODE_APOSTROPHE: return KEY_APOSTROPHE; case SDL_SCANCODE_GRAVE: return KEY_GRAVE; case SDL_SCANCODE_COMMA: return KEY_COMMA; case SDL_SCANCODE_PERIOD: return KEY_PERIOD; case SDL_SCANCODE_SLASH: return KEY_SLASH; case SDL_SCANCODE_CAPSLOCK: return KEY_CAPSLOCK; case SDL_SCANCODE_F1: return KEY_F1; case SDL_SCANCODE_F2: return KEY_F2; case SDL_SCANCODE_F3: return KEY_F3; case SDL_SCANCODE_F4: return KEY_F4; case SDL_SCANCODE_F5: return KEY_F5; case SDL_SCANCODE_F6: return KEY_F6; case SDL_SCANCODE_F7: return KEY_F7; case SDL_SCANCODE_F8: return KEY_F8; case SDL_SCANCODE_F9: return KEY_F9; case SDL_SCANCODE_F10: return KEY_F10; case SDL_SCANCODE_F11: return KEY_F11; case SDL_SCANCODE_F12: return KEY_F12; case SDL_SCANCODE_PRINTSCREEN: return KEY_PRINTSCREEN; case SDL_SCANCODE_SCROLLLOCK: return KEY_SCROLLLOCK; case SDL_SCANCODE_PAUSE: return KEY_PAUSE; case SDL_SCANCODE_INSERT: return KEY_INSERT; case SDL_SCANCODE_HOME: return KEY_HOME; case SDL_SCANCODE_PAGEUP: return KEY_PAGEUP; case SDL_SCANCODE_DELETE: return KEY_DELETE; case SDL_SCANCODE_END: return KEY_END; case SDL_SCANCODE_PAGEDOWN: return KEY_PAGEDOWN; case SDL_SCANCODE_RIGHT: return KEY_RIGHT; case SDL_SCANCODE_LEFT: return KEY_LEFT; case SDL_SCANCODE_DOWN: return KEY_DOWN; case SDL_SCANCODE_UP: return KEY_UP; case SDL_SCANCODE_NUMLOCKCLEAR: return KEY_NUMLOCK; case SDL_SCANCODE_KP_DIVIDE: return KEY_KP_DIVIDE; case SDL_SCANCODE_KP_MULTIPLY: return KEY_KP_MULTIPLY; case SDL_SCANCODE_KP_MINUS: return KEY_KP_MINUS; case SDL_SCANCODE_KP_PLUS: return KEY_KP_PLUS; case SDL_SCANCODE_KP_ENTER: return KEY_KP_ENTER; case SDL_SCANCODE_KP_0: return KEY_KP_0; case SDL_SCANCODE_KP_1: return KEY_KP_1; case SDL_SCANCODE_KP_2: return KEY_KP_2; case SDL_SCANCODE_KP_3: return KEY_KP_3; case SDL_SCANCODE_KP_4: return KEY_KP_4; case SDL_SCANCODE_KP_5: return KEY_KP_5; case SDL_SCANCODE_KP_6: return KEY_KP_6; case SDL_SCANCODE_KP_7: return KEY_KP_7; case SDL_SCANCODE_KP_8: return KEY_KP_8; case SDL_SCANCODE_KP_9: return KEY_KP_9; case SDL_SCANCODE_KP_PERIOD: return KEY_KP_PERIOD; case SDL_SCANCODE_SYSREQ: return KEY_SYSREQ; case SDL_SCANCODE_LCTRL: return KEY_LCTRL; case SDL_SCANCODE_LSHIFT: return KEY_LSHIFT; case SDL_SCANCODE_LALT: return KEY_LALT; case SDL_SCANCODE_LGUI: return KEY_LSUPER; case SDL_SCANCODE_RCTRL: return KEY_RCTRL; case SDL_SCANCODE_RSHIFT: return KEY_RSHIFT; case SDL_SCANCODE_RALT: return KEY_RALT; case SDL_SCANCODE_RGUI: return KEY_RSUPER; default: return KEY_UNKNOWN; } } static void window_event_handler (SDL_WindowEvent *ev) { switch (ev->event) { case SDL_WINDOWEVENT_RESIZED: if (window != NULL && ev->windowID == SDL_GetWindowID(window)) { R_set_videomode(ev->data1, ev->data2, Y_get_fullscreen()); } break; case SDL_WINDOWEVENT_CLOSE: ERR_quit(); break; } } static void poll_events (void (*h)(int key, int down)) { int key; SDL_Event ev; while (SDL_PollEvent(&ev)) { switch (ev.type) { case SDL_QUIT: ERR_quit(); break; case SDL_WINDOWEVENT: window_event_handler(&ev.window); break; case SDL_KEYDOWN: case SDL_KEYUP: key = sdl_to_key(ev.key.keysym.scancode); I_press(key, ev.type == SDL_KEYDOWN); if (h != NULL) { (*h)(key, ev.type == SDL_KEYDOWN); } break; } } } int main (int argc, char **argv) { char *pw; Uint32 t, ticks; logo("system: initialize SDL2\n"); if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS) == -1) { logo("system: failed to init SDL2: %s\n", SDL_GetError()); return 1; } //SDL_WM_SetCaption("Doom 2D v1.351", "Doom 2D"); // Player 1 defaults pl1.ku = KEY_KP_8; pl1.kd = KEY_KP_5; pl1.kl = KEY_KP_4; pl1.kr = KEY_KP_6; pl1.kf = KEY_PAGEDOWN; pl1.kj = KEY_DELETE; pl1.kwl = KEY_HOME; pl1.kwr = KEY_END; pl1.kp = KEY_KP_8; // Player 2 defaults pl2.ku = KEY_E; pl2.kd = KEY_D; pl2.kl = KEY_S; pl2.kr = KEY_F; pl2.kf = KEY_A; pl2.kj = KEY_Q; pl2.kwl = KEY_1; pl2.kwr = KEY_2; pl2.kp = KEY_E; srand(SDL_GetTicks()); F_startup(); #ifndef WIN32 pw = "/usr/share/doom2d-rembo/doom2d.wad"; #else pw = "doom2d.wad"; #endif if (fexists(pw)) { F_addwad(pw); } else { F_addwad("doom2d.wad"); } CFG_args(argc, argv); CFG_load(); F_initwads(); M_startup(); F_allocres(); S_init(); S_initmusic(); R_init(); G_init(); ticks = SDL_GetTicks(); while (!quit) { poll_events(&G_keyf); S_updatemusic(); t = SDL_GetTicks(); if (t - ticks > DELAY) { ticks = t; G_act(); } R_draw(); } CFG_save(); R_done(); S_donemusic(); S_done(); M_shutdown(); SDL_Quit(); return 0; }