/* Copyright (C) Prikol Software 1996-1997 Copyright (C) Aleksey Volynskov 1996-1997 This file is part of the Doom2D:Rembo project. Doom2D:Rembo is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Doom2D:Rembo is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see or write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // Monsters #define MAXMN 200 enum{ MN_NONE,MN_DEMON,MN_IMP,MN_ZOMBY,MN_SERG,MN_CYBER,MN_CGUN, MN_BARON,MN_KNIGHT,MN_CACO,MN_SOUL,MN_PAIN,MN_SPIDER,MN_BSP, MN_MANCUB,MN_SKEL,MN_VILE,MN_FISH,MN_BARREL,MN_ROBO,MN_MAN, MN__LAST, MN_PL_DEAD=100,MN_PL_MESS }; void MN_init(void); void MN_alloc(void); int MN_spawn(int,int,byte,int); int MN_spawn_deadpl(obj_t *,byte,int); void MN_act(void); void MN_mark(void); void MN_draw(void); void MN_warning(int l,int t,int r,int b); void MN_killedp(void);