/* Copyright (C) Prikol Software 1996-1997 Copyright (C) Aleksey Volynskov 1996-1997 This file is part of the Doom2D:Rembo project. Doom2D:Rembo is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Doom2D:Rembo is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see or write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // Game menus typedef struct{ byte type; int n,cur,x; char *ttl; char **m; byte *t; }menu_t; extern menu_t save_mnu; extern byte *panimp; #define PCOLORN 10 extern byte pcolortab[PCOLORN]; extern int p1color; extern int p2color; extern char ibuf[24]; extern byte input; extern menu_t *mnu; extern byte gm_redraw; void GMV_say(char *); void GMV_stop(void); void GM_init(void); int GM_act(void); void G_code(void);