/* Copyright (C) Prikol Software 1996-1997 Copyright (C) Aleksey Volynskov 1996-1997 This file is part of the Doom2D:Rembo project. Doom2D:Rembo is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Doom2D:Rembo is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see or write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef ITEMS_H_INCLUDED #define ITEMS_H_INCLUDED #include "view.h" // obj_t #include // FILE #define MAXITEM 300 enum { I_NONE, I_CLIP, I_SHEL, I_ROCKET, I_CELL, I_AMMO, I_SBOX, I_RBOX, I_CELP, I_STIM, I_MEDI, I_BPACK, I_CSAW, I_SGUN, I_SGUN2, I_MGUN, I_LAUN, I_PLAS, I_BFG, I_ARM1, I_ARM2, I_MEGA, I_INVL, I_AQUA, I_KEYR, I_KEYG, I_KEYB, I_SUIT, I_SUPER, I_RTORCH, I_GTORCH, I_BTORCH, I_GOR1, I_FCAN, I_GUN2 }; typedef struct { obj_t o; int t; int s; } item_t; extern item_t it[MAXITEM]; extern int itm_rtime; void IT_savegame (FILE *h); void IT_loadgame (FILE *h); void IT_alloc (void); void IT_init (void); int IT_load (FILE *h); void IT_act (void); void IT_spawn (int x, int y, int t); void IT_drop_ammo (int t, int n, int x, int y); #endif /* ITEMS_H_INCLUDED */