/* Copyright (C) Prikol Software 1996-1997 Copyright (C) Aleksey Volynskov 1996-1997 Copyright (C) 2011 This file is part of the Doom2D:Rembo project. Doom2D:Rembo is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Doom2D:Rembo is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see or write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "glob.h" #include #include "error.h" #include "view.h" #include "items.h" #include "fx.h" #include "player.h" #include "monster.h" #include "things.h" #include "misc.h" #include "map.h" #include "my.h" #include "files.h" #include "game.h" item_t it[MAXITEM]; static void *snd[4]; static int tsndtm, rsndtm; int itm_rtime = 1092; void IT_alloc (void) { int i, j, n; static char nm[][6] = { "ITEMUP", "WPNUP", "GETPOW", "ITMBK" }; for (i = 0; i < 4; ++i) { snd[i] = Z_getsnd(nm[i]); } for (i = 0; i < MAXITEM; ++i) { it[i].o.r = 10; it[i].o.h = 8; } } void IT_init (void) { int i; for (i = 0; i < MAXITEM; ++i) { it[i].t = I_NONE; it[i].o.xv = 0; it[i].o.yv = 0; it[i].o.vx = 0; it[i].o.vy = 0; } tsndtm = 0; rsndtm = 0; } static void takesnd (int t) { if(tsndtm) return; t&=0x7FFF; if(t<=I_CELP || (t>=I_BPACK && t<=I_BFG) || t==I_GUN2) {tsndtm=Z_sound(snd[1],128);return;} if(t==I_MEGA || t==I_INVL || t==I_SUPER) {tsndtm=Z_sound(snd[2],192);return;} tsndtm=Z_sound(snd[0], 255); } void IT_act (void) { int i,j; if(tsndtm) --tsndtm; if(rsndtm) --rsndtm; for(i=0;i=18) it[i].s=0; break; case I_MEGA: case I_INVL: case I_SUPER: case I_RTORCH: case I_GTORCH: case I_BTORCH: if(++it[i].s>=8) it[i].s=0; break; case I_GOR1: case I_FCAN: if(++it[i].s>=6) it[i].s=0; break; } if(it[i].t&0x8000) { if((j=Z_moveobj(&it[i].o))&Z_FALLOUT) {it[i].t=0;continue;} else if(j&Z_HITWATER) Z_splash(&it[i].o,it[i].o.r+it[i].o.h); } if(Z_overlap(&it[i].o,&pl1.o)) if(PL_give(&pl1,it[i].t&0x7FFF)) { takesnd(it[i].t); if(_2pl) if((it[i].t&0x7FFF)>=I_KEYR && (it[i].t&0x7FFF)<=I_KEYB) continue; if(!(it[i].s=-itm_rtime) || (it[i].t&0x8000)) it[i].t=0; continue; } if(_2pl) if(Z_overlap(&it[i].o,&pl2.o)) if(PL_give(&pl2,it[i].t&0x7FFF)) { takesnd(it[i].t); if((it[i].t&0x7FFF)>=I_KEYR && (it[i].t&0x7FFF)<=I_KEYB) continue; if(!(it[i].s=-itm_rtime) || (it[i].t&0x8000)) it[i].t=0; continue; } } } void IT_spawn (int x,int y,int t) { int i; for(i=0;i=a;n-=a) IT_spawn(x+myrand(3*2+1)-3,y-myrand(7),t); if(t>=I_AMMO) {t-=4;goto again;} }