#ifndef GAME_H_INLUDED #define GAME_H_INLUDED #include "glob.h" #include "view.h" // pos_t #include "player.h" // player_t #include // FILE extern byte transdraw; extern byte _2pl; extern byte g_dm; extern byte g_st; extern byte g_exit; extern byte g_map; extern char g_music[8]; extern dword g_time; extern int dm_pnum; extern int dm_pl1p; extern int dm_pl2p; extern pos_t dm_pos[100]; extern int lt_time; extern int lt_type; extern int lt_side; extern int lt_ypos; extern int g_trans; void G_savegame (FILE* h); void G_loadgame (FILE* h); int G_load (FILE *h); void load_game (int n); void G_start (void); void G_init (void); void G_act (void); void G_respawn_player (player_t *p); #endif /* GAME_H_INLUDED */