/* Copyright (C) Prikol Software 1996-1997 Copyright (C) Aleksey Volynskov 1996-1997 This file is part of the Doom2D:Rembo project. Doom2D:Rembo is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Doom2D:Rembo is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see or write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef DOTS_H_INCLUDED #define DOTS_H_INCLUDED #include "glob.h" #include "view.h" // obj_t #include // FILE #define MAXDOT 400 typedef struct { obj_t o; byte c, t; } dot_t; extern dot_t dot[MAXDOT]; void DOT_savegame (FILE *h); void DOT_loadgame (FILE *h); void DOT_init (void); void DOT_alloc (void); void DOT_act (void); void DOT_add (int x, int y, char xv, char yv, byte c, byte t); void DOT_blood (int x, int y, int xv, int yv, int n); void DOT_spark (int x, int y, int xv, int yv, int n); void DOT_water (int x, int y, int xv, int yv, int n, int c); #endif /* DOTS_H_INCLUDED */