cmake_minimum_required(VERSION 3.6) project(doom2d C) option(WITH_OPENGL "Build with OpenGL render" ON) option(WITH_SOFTWARE "Build with Software render" ON) option(SOUND_DRIVER "Build with selected sound driver" "OpenAL") set(WITH_OPENAL (SOUND_DRIVER EQUALS "OpenAL")) set(WITH_SDLMIXER (SOUND_DRIVER EQUALS "SDL_mixer")) set(D2D_GAME_ROOT .) set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl) set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft) set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl) set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer) set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal) aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC) aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC) aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC) aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC) aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC) aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC) find_package(SDL REQUIRED) message(STATUS "sound::${SOUND_DRIVER}") if(WITH_OPENAL) find_package(OpenAL REQUIRED) set(D2D_SOUND_SRC "${D2D_OPENAL_SRC}") set(D2D_SOUND_INCLUDE_DIR "${OPENAL_INCLUDE_DIR}") set(D2D_SOUND_LIBRARY "${OPENAL_LIBRARY}") elseif(WITH_SDLMIXER) find_package(SDL_mixer REQUIRED) set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}") set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}") set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}") else(WITH_OPENAL) message(FATAL_ERROR "Select SOUND_DRIVER as OpenAL or SDL_mixer") endif(WITH_OPENAL) if (WITH_OPENGL) find_package(OpenGL REQUIRED) endif (WITH_OPENGL) if (NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release) endif (NOT CMAKE_BUILD_TYPE) set(CMAKE_C_FLAGS "") set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall") set(CMAKE_C_FLAGS_RELEASE "-O3") # -DNDEBUG set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") message(STATUS "=== BUILD OPTIONS ===") message(STATUS "BUILD: " "${CMAKE_BUILD_TYPE}") message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}") message(STATUS "SOUND: " "${SOUND_DRIVER}") message(STATUS "=== RENDERS ===") message(STATUS "SOFTWARE: " ${WITH_SOFTWARE}) message(STATUS "OPENGL: " ${WITH_OPENGL}) if (WITH_OPENGL) add_executable(doom2d-gl ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_OPENGL_SRC}) target_include_directories(doom2d-gl PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}" "${OPENGL_INCLUDE_DIR}") target_link_libraries(doom2d-gl "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}" "${OPENGL_LIBRARY}") endif (WITH_OPENGL) if (WITH_SOFTWARE) add_executable(doom2d-soft ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_SOFTWARE_SRC}) target_include_directories(doom2d-soft PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_LIBRARY}" "${SDL_INCLUDE_DIR}") target_link_libraries(doom2d-soft "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}") endif (WITH_SOFTWARE)