DEADSOFTWARE

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[flatwaifu.git] / src / sdl / main.c
1 /* Copyright (C) 2020 SovietPony
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 */
16 #ifdef __EMSCRIPTEN__
17 # include <emscripten.h>
18 #endif
20 #include <SDL/SDL.h>
21 #include <stdio.h>
22 #include <stdarg.h>
23 #include <stdlib.h> // srand exit
24 #include <assert.h>
25 #include "system.h"
26 #include "input.h"
28 #include "my.h" // fexists
29 #include "player.h" // pl1 pl2
30 #include "menu.h" // G_keyf
31 #include "error.h" // logo
32 #include "monster.h" // nomon
34 #include "files.h" // F_startup F_addwad F_initwads F_allocres
35 #include "config.h" // CFG_args CFG_load CFG_save
36 #include "args.h" // ARG_parse
37 #include "memory.h" // M_startup
38 #include "game.h" // G_init G_act
39 #include "sound.h" // S_init S_done
40 #include "music.h" // S_initmusic S_updatemusic S_donemusic
41 #include "render.h" // R_init R_draw R_done
43 #define MODE_NONE 0
44 #define MODE_OPENGL 1
45 #define MODE_SOFTWARE 2
47 static Uint32 ticks;
48 static int quit = 0;
49 static SDL_Surface *surf = NULL;
50 static int mode = MODE_NONE;
51 static int text_input;
52 static videomode_t vlist;
54 static const cfg_t arg[] = {
55 {"file", NULL, Y_FILES},
56 {"cheat", &cheat, Y_SW_ON},
57 // {"vga", &shot_vga, Y_SW_ON},
58 // {"musvol", &mus_vol, Y_WORD},
59 {"mon", &nomon, Y_SW_OFF},
60 {"warp", &_warp, Y_BYTE},
61 // {"config", NULL, cfg_file, Y_STRING},
62 {NULL, NULL, 0} // end
63 };
65 static const cfg_t cfg[] = {
66 // {"screenshot", &shot_vga, Y_SW_ON},
67 // {"music_volume", &mus_vol, Y_WORD},
68 // {"music_random", &music_random, Y_SW_ON},
69 // {"music_time", &music_time, Y_DWORD},
70 // {"music_fade", &music_fade, Y_DWORD},
71 {"pl1_left", &pl1.kl, Y_KEY},
72 {"pl1_right",&pl1.kr, Y_KEY},
73 {"pl1_up", &pl1.ku, Y_KEY},
74 {"pl1_down", &pl1.kd, Y_KEY},
75 {"pl1_jump", &pl1.kj, Y_KEY},
76 {"pl1_fire", &pl1.kf, Y_KEY},
77 {"pl1_next", &pl1.kwr, Y_KEY},
78 {"pl1_prev", &pl1.kwl, Y_KEY},
79 {"pl1_use", &pl1.kp, Y_KEY},
80 {"pl2_left", &pl2.kl, Y_KEY},
81 {"pl2_right", &pl2.kr, Y_KEY},
82 {"pl2_up", &pl2.ku, Y_KEY},
83 {"pl2_down", &pl2.kd, Y_KEY},
84 {"pl2_jump", &pl2.kj, Y_KEY},
85 {"pl2_fire", &pl2.kf, Y_KEY},
86 {"pl2_next", &pl2.kwr, Y_KEY},
87 {"pl2_prev", &pl2.kwl, Y_KEY},
88 {"pl2_use", &pl2.kp, Y_KEY},
89 {NULL, NULL, 0} // end
90 };
92 static void CFG_args (int argc, char **argv) {
93 const cfg_t *list[] = { arg, R_args(), S_args(), MUS_args() };
94 ARG_parse(argc, argv, 4, list);
95 }
97 static void CFG_load (void) {
98 const cfg_t *list[] = { cfg, R_conf(), S_conf(), MUS_conf() };
99 CFG_read_config("default.cfg", 4, list);
100 CFG_read_config("doom2d.cfg", 4, list);
103 static void CFG_save (void) {
104 const cfg_t *list[] = { cfg, R_conf(), S_conf(), MUS_conf() };
105 CFG_update_config("doom2d.cfg", "doom2d.cfg", 4, list, "generated by doom2d, do not modify");
108 /* --- error.h --- */
110 void logo (const char *s, ...) {
111 va_list ap;
112 va_start(ap, s);
113 vprintf(s, ap);
114 va_end(ap);
115 fflush(stdout);
118 void logo_gas (int cur, int all) {
119 // stub
122 void ERR_failinit (char *s, ...) {
123 va_list ap;
124 va_start(ap, s);
125 vprintf(s, ap);
126 va_end(ap);
127 puts("");
128 exit(1);
131 void ERR_fatal (char *s, ...) {
132 va_list ap;
133 R_done();
134 MUS_done();
135 S_done();
136 M_shutdown();
137 SDL_Quit();
138 puts("\nКРИТИЧЕСКАЯ ОШИБКА:");
139 va_start(ap, s);
140 vprintf(s, ap);
141 va_end(ap);
142 puts("");
143 exit(1);
146 void ERR_quit (void) {
147 quit = 1;
150 /* --- system.h --- */
152 int Y_set_videomode_opengl (int w, int h, int fullscreen) {
153 assert(w > 0);
154 assert(h > 0);
155 Uint32 flags;
156 SDL_Surface *s;
157 if (mode == MODE_OPENGL && surf->w == w && surf->h == h && Y_get_fullscreen() == fullscreen) {
158 s = surf;
159 } else {
160 flags = SDL_DOUBLEBUF | SDL_OPENGL;
161 if (fullscreen) {
162 flags = flags | SDL_FULLSCREEN;
164 # ifdef WIN32
165 flags = flags | SDL_RESIZABLE;
166 # endif
167 s = SDL_SetVideoMode(w, h, 0, flags);
168 if (s != NULL) {
169 mode = MODE_OPENGL;
170 surf = s;
171 } else {
172 logo("Y_set_videomode_opengl: error: %s\n", SDL_GetError());
175 return s != NULL;
178 int Y_set_videomode_software (int w, int h, int fullscreen) {
179 assert(w > 0);
180 assert(h > 0);
181 Uint32 flags;
182 SDL_Surface *s;
183 if (mode == MODE_OPENGL && surf->w == w && surf->h == h && Y_get_fullscreen() == fullscreen) {
184 s = surf;
185 } else {
186 flags = SDL_DOUBLEBUF | SDL_SWSURFACE | SDL_HWPALETTE;
187 if (fullscreen) {
188 flags = flags | SDL_FULLSCREEN;
190 # ifdef WIN32
191 flags = flags | SDL_RESIZABLE;
192 # endif
193 s = SDL_SetVideoMode(w, h, 8, flags);
194 if (s != NULL) {
195 mode = MODE_SOFTWARE;
196 surf = s;
199 return s != NULL;
202 static void init_videomode_list (Uint32 flags) {
203 int i, n;
204 SDL_Rect **r;
205 if (vlist.modes != NULL) {
206 free(vlist.modes);
207 vlist.modes = NULL;
208 vlist.n = 0;
210 r = SDL_ListModes(NULL, flags);
211 if (r == (SDL_Rect **)-1) {
212 if ((flags & SDL_FULLSCREEN) == 0) {
213 init_videomode_list(flags | SDL_FULLSCREEN);
215 } else if (r != (SDL_Rect**)0) {
216 n = 0;
217 while (r[n] != NULL) {
218 n++;
220 vlist.modes = malloc(n * sizeof(videomode_size_t));
221 if (vlist.modes != NULL) {
222 vlist.n = n;
223 for (i = 0; i < n; i++) {
224 vlist.modes[i] = (videomode_size_t) {
225 .w = r[i]->w,
226 .h = r[i]->h
227 };
233 const videomode_t *Y_get_videomode_list_opengl (int fullscreen) {
234 init_videomode_list(SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0));
235 return &vlist;
238 const videomode_t *Y_get_videomode_list_software (int fullscreen) {
239 init_videomode_list(SDL_SWSURFACE | SDL_HWPALETTE | (fullscreen ? SDL_FULLSCREEN : 0));
240 return &vlist;
243 void Y_get_videomode (int *w, int *h) {
244 if (mode != MODE_NONE) {
245 *w = surf->w;
246 *h = surf->h;
247 } else {
248 *w = 0;
249 *h = 0;
253 int Y_videomode_setted (void) {
254 return mode != MODE_NONE;
257 void Y_unset_videomode (void) {
258 surf = NULL;
259 mode = MODE_NONE;
260 #ifndef __EMSCRIPTEN__
261 SDL_QuitSubSystem(SDL_INIT_VIDEO);
262 SDL_InitSubSystem(SDL_INIT_VIDEO);
263 #endif
266 void Y_set_fullscreen (int fullscreen) {
267 int fs = Y_get_fullscreen();
268 if (mode != MODE_NONE && fs != fullscreen) {
269 if (SDL_WM_ToggleFullScreen(surf) == 0) {
270 switch (mode) {
271 case MODE_OPENGL:
272 Y_set_videomode_opengl(surf->w, surf->h, fullscreen);
273 break;
274 case MODE_SOFTWARE:
275 Y_set_videomode_software(surf->w, surf->h, fullscreen);
276 break;
282 int Y_get_fullscreen (void) {
283 return (mode != MODE_NONE) && ((surf->flags & SDL_FULLSCREEN) != 0);
286 void Y_swap_buffers (void) {
287 assert(mode == MODE_OPENGL);
288 SDL_GL_SwapBuffers();
291 void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) {
292 assert(mode == MODE_SOFTWARE);
293 *buf = surf->pixels;
294 *w = surf->w;
295 *h = surf->h;
296 *pitch = surf->pitch;
299 void Y_set_vga_palette (byte *vgapal) {
300 int i;
301 byte *p = vgapal;
302 assert(vgapal != NULL);
303 assert(mode == MODE_SOFTWARE);
304 SDL_Color colors[256];
305 for (i = 0; i < 256; i++) {
306 colors[i] = (SDL_Color) {
307 .r = p[0] * 255 / 63,
308 .g = p[1] * 255 / 63,
309 .b = p[2] * 255 / 63
310 };
311 p += 3;
313 SDL_SetColors(surf, colors, 0, 256);
316 void Y_repaint_rect (int x, int y, int w, int h) {
317 assert(mode == MODE_SOFTWARE);
318 SDL_UpdateRect(surf, x, y, w, h);
321 void Y_repaint (void) {
322 assert(mode == MODE_SOFTWARE);
323 SDL_Flip(surf);
326 void Y_enable_text_input (void) {
327 text_input = 1;
330 void Y_disable_text_input (void) {
331 text_input = 0;
334 /* --- main --- */
336 static int sdl_to_key (int code) {
337 switch (code) {
338 case SDLK_0: return KEY_0;
339 case SDLK_1: return KEY_1;
340 case SDLK_2: return KEY_2;
341 case SDLK_3: return KEY_3;
342 case SDLK_4: return KEY_4;
343 case SDLK_5: return KEY_5;
344 case SDLK_6: return KEY_6;
345 case SDLK_7: return KEY_7;
346 case SDLK_8: return KEY_8;
347 case SDLK_9: return KEY_9;
348 case SDLK_a: return KEY_A;
349 case SDLK_b: return KEY_B;
350 case SDLK_c: return KEY_C;
351 case SDLK_d: return KEY_D;
352 case SDLK_e: return KEY_E;
353 case SDLK_f: return KEY_F;
354 case SDLK_g: return KEY_G;
355 case SDLK_h: return KEY_H;
356 case SDLK_i: return KEY_I;
357 case SDLK_j: return KEY_J;
358 case SDLK_k: return KEY_K;
359 case SDLK_l: return KEY_L;
360 case SDLK_m: return KEY_M;
361 case SDLK_n: return KEY_N;
362 case SDLK_o: return KEY_O;
363 case SDLK_p: return KEY_P;
364 case SDLK_q: return KEY_Q;
365 case SDLK_r: return KEY_R;
366 case SDLK_s: return KEY_S;
367 case SDLK_t: return KEY_T;
368 case SDLK_u: return KEY_U;
369 case SDLK_v: return KEY_V;
370 case SDLK_w: return KEY_W;
371 case SDLK_x: return KEY_X;
372 case SDLK_y: return KEY_Y;
373 case SDLK_z: return KEY_Z;
374 case SDLK_RETURN: return KEY_RETURN;
375 case SDLK_ESCAPE: return KEY_ESCAPE;
376 case SDLK_BACKSPACE: return KEY_BACKSPACE;
377 case SDLK_TAB: return KEY_TAB;
378 case SDLK_SPACE: return KEY_SPACE;
379 case SDLK_MINUS: return KEY_MINUS;
380 case SDLK_EQUALS: return KEY_EQUALS;
381 case SDLK_LEFTBRACKET: return KEY_LEFTBRACKET;
382 case SDLK_RIGHTBRACKET: return KEY_RIGHTBRACKET;
383 case SDLK_BACKSLASH: return KEY_BACKSLASH;
384 case SDLK_SEMICOLON: return KEY_SEMICOLON;
385 case SDLK_QUOTE: return KEY_APOSTROPHE;
386 case SDLK_BACKQUOTE: return KEY_GRAVE;
387 case SDLK_COMMA: return KEY_COMMA;
388 case SDLK_PERIOD: return KEY_PERIOD;
389 case SDLK_SLASH: return KEY_SLASH;
390 case SDLK_CAPSLOCK: return KEY_CAPSLOCK;
391 case SDLK_F1: return KEY_F1;
392 case SDLK_F2: return KEY_F2;
393 case SDLK_F3: return KEY_F3;
394 case SDLK_F4: return KEY_F4;
395 case SDLK_F5: return KEY_F5;
396 case SDLK_F6: return KEY_F6;
397 case SDLK_F7: return KEY_F7;
398 case SDLK_F8: return KEY_F8;
399 case SDLK_F9: return KEY_F9;
400 case SDLK_F10: return KEY_F10;
401 case SDLK_F11: return KEY_F11;
402 case SDLK_F12: return KEY_F12;
403 case SDLK_PRINT: return KEY_PRINTSCREEN;
404 case SDLK_SCROLLOCK: return KEY_SCROLLLOCK;
405 case SDLK_PAUSE: return KEY_PAUSE;
406 case SDLK_INSERT: return KEY_INSERT;
407 case SDLK_HOME: return KEY_HOME;
408 case SDLK_PAGEUP: return KEY_PAGEUP;
409 case SDLK_DELETE: return KEY_DELETE;
410 case SDLK_END: return KEY_END;
411 case SDLK_PAGEDOWN: return KEY_PAGEDOWN;
412 case SDLK_RIGHT: return KEY_RIGHT;
413 case SDLK_LEFT: return KEY_LEFT;
414 case SDLK_DOWN: return KEY_DOWN;
415 case SDLK_UP: return KEY_UP;
416 case SDLK_NUMLOCK: return KEY_NUMLOCK;
417 case SDLK_KP_DIVIDE: return KEY_KP_DIVIDE;
418 case SDLK_KP_MULTIPLY: return KEY_KP_MULTIPLY;
419 case SDLK_KP_MINUS: return KEY_KP_MINUS;
420 case SDLK_KP_PLUS: return KEY_KP_PLUS;
421 case SDLK_KP_ENTER: return KEY_KP_ENTER;
422 case SDLK_KP0: return KEY_KP_0;
423 case SDLK_KP1: return KEY_KP_1;
424 case SDLK_KP2: return KEY_KP_2;
425 case SDLK_KP3: return KEY_KP_3;
426 case SDLK_KP4: return KEY_KP_4;
427 case SDLK_KP5: return KEY_KP_5;
428 case SDLK_KP6: return KEY_KP_6;
429 case SDLK_KP7: return KEY_KP_7;
430 case SDLK_KP8: return KEY_KP_8;
431 case SDLK_KP9: return KEY_KP_9;
432 case SDLK_KP_PERIOD: return KEY_KP_PERIOD;
433 case SDLK_SYSREQ: return KEY_SYSREQ;
434 case SDLK_LCTRL: return KEY_LCTRL;
435 case SDLK_LSHIFT: return KEY_LSHIFT;
436 case SDLK_LALT: return KEY_LALT;
437 case SDLK_LSUPER: return KEY_LSUPER;
438 case SDLK_RCTRL: return KEY_RCTRL;
439 case SDLK_RSHIFT: return KEY_RSHIFT;
440 case SDLK_RALT: return KEY_RALT;
441 case SDLK_RSUPER: return KEY_RSUPER;
442 default: return KEY_UNKNOWN;
446 static void poll_events (void) {
447 int key, sym, down;
448 SDL_Event ev;
449 while (SDL_PollEvent(&ev)) {
450 switch (ev.type) {
451 case SDL_QUIT:
452 ERR_quit();
453 break;
454 case SDL_VIDEORESIZE:
455 R_set_videomode(ev.resize.w, ev.resize.h, Y_get_fullscreen());
456 break;
457 case SDL_KEYDOWN:
458 case SDL_KEYUP:
459 sym = ev.key.keysym.sym;
460 down = ev.type == SDL_KEYDOWN;
461 key = sdl_to_key(sym);
462 I_press(key, down);
463 GM_key(key, down);
464 if (down && text_input && sym >= 0x20 && sym <= 0x7e) {
465 // TODO fix this
466 GM_input(sym);
468 break;
473 static void step (void) {
474 poll_events();
475 MUS_update();
476 Uint32 t = SDL_GetTicks();
477 if (t - ticks > DELAY) {
478 ticks = t;
479 G_act();
481 R_draw();
484 int main (int argc, char *argv[]) {
485 char *pw;
486 logo("main: initialize SDL\n");
487 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) {
488 logo("main: failed to init SDL: %s\n", SDL_GetError());
489 return 1;
491 SDL_WM_SetCaption("Doom 2D (SDL)", "Doom 2D");
492 // Player 1 defaults
493 pl1.ku = KEY_KP_8;
494 pl1.kd = KEY_KP_5;
495 pl1.kl = KEY_KP_4;
496 pl1.kr = KEY_KP_6;
497 pl1.kf = KEY_PAGEDOWN;
498 pl1.kj = KEY_DELETE;
499 pl1.kwl = KEY_HOME;
500 pl1.kwr = KEY_END;
501 pl1.kp = KEY_KP_8;
502 // Player 2 defaults
503 pl2.ku = KEY_E;
504 pl2.kd = KEY_D;
505 pl2.kl = KEY_S;
506 pl2.kr = KEY_F;
507 pl2.kf = KEY_A;
508 pl2.kj = KEY_Q;
509 pl2.kwl = KEY_1;
510 pl2.kwr = KEY_2;
511 pl2.kp = KEY_E;
512 srand(SDL_GetTicks());
513 F_startup();
514 #ifndef WIN32
515 pw = "/usr/share/doom2d-rembo/doom2d.wad";
516 #else
517 pw = "doom2d.wad";
518 #endif
519 if (fexists(pw)) {
520 F_addwad(pw);
521 } else {
522 F_addwad("doom2d.wad");
524 CFG_args(argc, argv);
525 CFG_load();
526 F_initwads();
527 M_startup();
528 F_allocres();
529 S_init();
530 MUS_init();
531 R_init();
532 G_init();
533 ticks = SDL_GetTicks();
534 #ifdef __EMSCRIPTEN__
535 emscripten_set_main_loop(step, 0, 1);
536 #else
537 while (!quit) {
538 step();
540 #endif
541 CFG_save();
542 R_done();
543 MUS_done();
544 S_done();
545 M_shutdown();
546 SDL_Quit();
547 return 0;