DEADSOFTWARE

map: move map loading to separate file
[flatwaifu.git] / src / game.h
1 #ifndef GAME_H_INLUDED
2 #define GAME_H_INLUDED
4 #include "glob.h"
5 #include "view.h" // pos_t
6 #include "player.h" // player_t
8 extern byte transdraw;
9 extern byte _2pl;
10 extern byte g_dm;
11 extern byte g_st;
12 extern byte g_exit;
13 extern byte g_map;
14 extern char g_music[8];
15 extern dword g_time;
16 extern int dm_pnum;
17 extern int dm_pl1p;
18 extern int dm_pl2p;
19 extern pos_t dm_pos[100];
20 extern byte cheat;
22 extern int lt_time;
23 extern int lt_type;
24 extern int lt_side;
25 extern int lt_ypos;
27 extern int g_trans;
29 void load_game (int n);
30 void G_start (void);
31 void G_init (void);
32 void G_act (void);
33 void G_respawn_player (player_t *p);
35 #endif /* GAME_H_INLUDED */