From 64579b586c89085de93fe02cb56be9751105b67c Mon Sep 17 00:00:00 2001 From: fgsfds Date: Sun, 9 Feb 2020 02:29:45 +0300 Subject: [PATCH] only save stats when there's multiple players present --- src/game/g_game.pas | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/game/g_game.pas b/src/game/g_game.pas index d03d02a..504171d 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -1064,14 +1064,15 @@ begin SortGameStat(CustomStat.PlayerStat); - if gSaveStats or gScreenshotStats then + if (gSaveStats or gScreenshotStats) and (Length(gPlayers) > 1) then begin t := Now; if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local'; StatDate := FormatDateTime('yymmdd_hhnnss', t); StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode); StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate; - if gSaveStats then SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t)); + if gSaveStats then + SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t)); end; StatShotDone := False; -- 2.29.2