From 39b5a33c63812024e33054658dad9bc72aebe4ac Mon Sep 17 00:00:00 2001 From: fgsfds Date: Mon, 2 Mar 2020 02:51:44 +0300 Subject: [PATCH] always search for new state slots --- src/game/g_player.pas | 20 ++++++++------------ 1 file changed, 8 insertions(+), 12 deletions(-) diff --git a/src/game/g_player.pas b/src/game/g_player.pas index fe38642..90588ba 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -5974,22 +5974,18 @@ begin SavedState.MaxAmmo[i] := FMaxAmmo[i]; SavedState.Rulez := FRulez - [R_KEY_RED, R_KEY_GREEN, R_KEY_BLUE]; - if FSavedStateNum < 0 then - begin - for i := Low(SavedStates) to High(SavedStates) do - if not SavedStates[i].Used then - begin - FSavedStateNum := i; - break; - end; - if FSavedStateNum < 0 then + for i := Low(SavedStates) to High(SavedStates) do + if not SavedStates[i].Used then begin - SetLength(SavedStates, Length(SavedStates) + 1); - FSavedStateNum := High(SavedStates); + FSavedStateNum := i; + break; end; + if FSavedStateNum < 0 then + begin + SetLength(SavedStates, Length(SavedStates) + 1); + FSavedStateNum := High(SavedStates); end; - SavedState.Used := True; SavedStates[i] := SavedState; end; -- 2.29.2