From: fgsfds Date: Wed, 11 Mar 2020 19:56:12 +0000 (+0300) Subject: don't interpolate during endgame fadeout X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=fe9a6c821bf899d3c1c3aed15d049fd741b55d35 don't interpolate during endgame fadeout --- diff --git a/src/game/g_window.pas b/src/game/g_window.pas index c4d1b0f..1eaf7b9 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -181,7 +181,7 @@ begin begin if (not wMinimized) then begin - if gPause or not gLerpActors then + if gPause or (not gLerpActors) or (gState = STATE_FOLD) then gLerpFactor := 1.0 else gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);