From: fgsfds Date: Mon, 10 Feb 2020 17:22:33 +0000 (+0300) Subject: fix GLES1 builds? X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=d8865ad27fabc4f45e78694d533da05566f95805 fix GLES1 builds? --- diff --git a/src/engine/e_graphics.pas b/src/engine/e_graphics.pas index 5b117f0..236e069 100644 --- a/src/engine/e_graphics.pas +++ b/src/engine/e_graphics.pas @@ -199,7 +199,7 @@ var e_TextureFonts: array of TTextureFont = nil; e_CharFonts: array of TCharFont; //e_SavedTextures: array of TSavedTexture; -{$IFNDEF HEADLESS} +{$IF NOT DEFINED(HEADLESS) AND NOT DEFINED(USE_GLES1)} e_FBO: GLuint = 0; e_RBO: GLuint = 0; e_Frame: GLuint = 0; @@ -383,7 +383,7 @@ end; procedure e_ResizeFramebuffer(Width, Height: Integer); begin -{$IFNDEF HEADLESS} +{$IF NOT DEFINED(HEADLESS) AND NOT DEFINED(USE_GLES1)} if e_NoGraphics then Exit; glBindTexture(GL_TEXTURE_2D, 0); @@ -459,7 +459,7 @@ end; procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer); begin -{$IFNDEF HEADLESS} +{$IF NOT DEFINED(HEADLESS) AND NOT DEFINED(USE_GLES1)} if (e_FBO = 0) or (e_Frame = 0) or e_NoGraphics then exit; glDisable(GL_BLEND); glEnable(GL_TEXTURE_2D);