From: Stas'M Date: Sun, 21 Jan 2018 13:11:56 +0000 (+0300) Subject: Player: Add punch animation for berserk X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=8a399fa5a9ddfdbc996e8dee04afa3f3193759c0 Player: Add punch animation for berserk http://doom2d.org/forum/viewtopic.php?f=12&t=2562 --- diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 6cbd3e4..29348b2 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -2164,6 +2164,7 @@ begin end; g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False); + g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':TEXTURES\PUNCH', 64, 64, 4, False); g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT'); g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT'); g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN'); @@ -2240,6 +2241,7 @@ begin g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE'); g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA'); g_Frames_DeleteByName('FRAMES_TELEPORT'); + g_Frames_DeleteByName('FRAMES_PUNCH'); g_Sound_Delete('SOUND_GAME_TELEPORT'); g_Sound_Delete('SOUND_GAME_NOTELEPORT'); g_Sound_Delete('SOUND_GAME_DOOROPEN'); diff --git a/src/game/g_player.pas b/src/game/g_player.pas index ffb5ce9..a088f28 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -176,6 +176,7 @@ type FSavedState: TPlayerSavedState; FModel: TPlayerModel; + FPunchAnim: TAnimation; FActionPrior: Byte; FActionAnim: Byte; FActionForce: Boolean; @@ -213,6 +214,7 @@ type procedure SetAction(Action: Byte; Force: Boolean = False); procedure OnDamage(Angle: SmallInt); virtual; function firediry(): Integer; + procedure DoPunch(); procedure Run(Direction: TDirection); procedure NextWeapon(); @@ -2246,6 +2248,8 @@ begin FJetSoundOn.Free(); FJetSoundOff.Free(); FModel.Free(); + if FPunchAnim <> nil then + FPunchAnim.Free(); inherited; end; @@ -2336,9 +2340,19 @@ var ID: DWORD; w, h: Word; dr: Boolean; + Mirror: TMirrorType; begin if FAlive then begin + if Direction = TDirection.D_RIGHT then + Mirror := TMirrorType.None + else + Mirror := TMirrorType.Horizontal; + + if FPunchAnim <> nil then + FPunchAnim.Draw(FObj.X+IfThen(Direction = TDirection.D_LEFT, 15-FObj.Rect.X, FObj.Rect.X-15), + FObj.Y+FObj.Rect.Y-11, Mirror); + if (FMegaRulez[MR_INVUL] > gTime) and (gPlayerDrawn <> Self) then if g_Texture_Get('TEXTURE_PLAYER_INVULPENTA', ID) then begin @@ -2773,6 +2787,17 @@ begin e_DrawFillQuad(0, 0, gPlayerScreenSize.X-1, gPlayerScreenSize.Y-1, 150, 200, 150, 255-h*50); end; +procedure TPlayer.DoPunch(); +var + id: DWORD; +begin + if FPunchAnim = nil then begin + g_Frames_Get(id, 'FRAMES_PUNCH'); + FPunchAnim := TAnimation.Create(id, False, 1); + end else + FPunchAnim.reset(); +end; + procedure TPlayer.Fire(); var f, DidFire: Boolean; @@ -2816,6 +2841,8 @@ begin locobj.Accel.X := xd-wx; locobj.Accel.y := yd-wy; + DoPunch(); + if g_Weapon_Hit(@locobj, 50, FUID, HIT_SOME) <> 0 then g_Sound_PlayExAt('SOUND_WEAPON_HITBERSERK', FObj.X, FObj.Y) else @@ -4743,6 +4770,9 @@ begin FLoss := 0; end; + if FAlive and (FPunchAnim <> nil) then + FPunchAnim.Update(); + if FAlive and (gFly or FJetpack) then FlySmoke(); @@ -5268,6 +5298,8 @@ begin locobj.Accel.X := xd-wx; locobj.Accel.y := yd-wy; + DoPunch(); + if g_Weapon_Hit(@locobj, 50, FUID, HIT_SOME) <> 0 then g_Sound_PlayExAt('SOUND_WEAPON_HITBERSERK', FObj.X, FObj.Y) else