From: fgsfds Date: Sun, 9 Feb 2020 02:42:48 +0000 (+0300) Subject: always calculate c and d in camera stuff X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=08e3dd168587e3c1f65cc9b2b93d917c7617c0ce always calculate c and d in camera stuff --- diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 87e4f90..854a15a 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -3702,11 +3702,11 @@ begin if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight; if (sX < 0) then sX := 0; if (sY < 0) then sY := 0; - - if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth)); - if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight)); end; + if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth)); + if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight)); + //r_smallmap_h: 0: left; 1: center; 2: right //r_smallmap_v: 0: top; 1: center; 2: bottom // horiz small map?