X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=bfb76fb5bae1f5a69f01ff3f575ade72c80c2810;hp=b7142a85bc03504b8cda40fc8c380e3a5af21d50;hb=5301ecea6db1b7e6e3de991b8a8d420e53ee220f;hpb=df21c986515fa0a93a10afbd789341894fcfe68d diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index b7142a8..bfb76fb 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -24,8 +24,8 @@ interface procedure sys_Delay (ms: Integer); (* --- Graphics --- *) - function sys_GetDispalyModes (bpp: Integer): SSArray; - function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean; + function sys_GetDisplayModes (bpp: Integer): SSArray; + function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean; procedure sys_EnableVSync (yes: Boolean); procedure sys_Repaint; @@ -40,21 +40,22 @@ interface implementation uses - SysUtils, SDL2, Math, + SysUtils, SDL2, Math, ctypes, e_log, e_graphics, e_input, e_sound, {$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} g_holmes, sdlcarcass, fui_ctls, {$ENDIF} - g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main; + g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic; const - GameTitle = 'Doom 2D: Forever (SDL 2)'; + GameTitle = 'Doom 2D: Forever (SDL 2, %s)'; var window: PSDL_Window; context: TSDL_GLContext; - display: Integer; + display, wx, wy: Integer; + wc: Boolean; JoystickHandle: array [0..e_MaxJoys - 1] of PSDL_Joystick; JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean; JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer; @@ -77,10 +78,10 @@ implementation begin gWinSizeX := w; gWinSizeY := h; - gWinRealPosX := 0; - gWinRealPosY := 0; gScreenWidth := w; gScreenHeight := h; + gRC_Width := w; + gRC_Height := h; {$IFDEF ENABLE_HOLMES} fuiScrWdt := w; fuiScrHgt := h; @@ -98,8 +99,17 @@ implementation {$ENDIF} end; - function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean; - var flags: UInt32; + function GetTitle (): PChar; + var info: AnsiString; + begin + info := g_GetBuildHash(false); + if info = 'custom build' then + info := info + ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME; + result := PChar(Format(GameTitle, [info])) + end; + + function InitWindow (w, h, bpp: Integer; fullScreen, maximized: Boolean): Boolean; + var flags: UInt32; x, y: cint; begin // note: on window close make: if assigned(oglDeinitCB) then oglDeinitCB; e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]); @@ -122,7 +132,18 @@ implementation {$ENDIF} flags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE; if fullScreen then flags := flags or SDL_WINDOW_FULLSCREEN; - window := SDL_CreateWindow(GameTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags); + if maximized then flags := flags or SDL_WINDOW_MAXIMIZED; + if wc then + begin + x := SDL_WINDOWPOS_CENTERED; + y := SDL_WINDOWPOS_CENTERED + end + else + begin + x := wx; + y := wy + end; + window := SDL_CreateWindow(GetTitle(), x, y, w, h, flags); if window <> nil then begin context := SDL_GL_CreateContext(window); @@ -131,11 +152,21 @@ implementation {$IFDEF NOGL_INIT} nogl_Init; {$ENDIF} + if (fullscreen = false) and (maximized = false) and (wc = false) then + begin + SDL_GetWindowPosition(window, @x, @y); + wx := x; wy := y + end; + gFullScreen := fullscreen; + gWinMaximized := maximized; + gRC_FullScreen := fullscreen; + gRC_Maximized := maximized; UpdateSize(w, h); result := true end else begin + // SDL_DestroyWindow(window); e_LogWritefln('SDL: unable to create OpenGL context: %s', [SDL_GetError]) end end @@ -146,9 +177,31 @@ implementation end else begin - if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0; SDL_SetWindowSize(window, w, h); + if wc then + begin + x := SDL_WINDOWPOS_CENTERED; + y := SDL_WINDOWPOS_CENTERED + end + else + begin + x := wx; + y := wy + end; + SDL_SetWindowPosition(window, x, y); + if (fullscreen = false) and (maximized = false) and (wc = false) then + begin + SDL_GetWindowPosition(window, @x, @y); + wx := x; wy := y + end; + if maximized then + SDL_MaximizeWindow(window); + if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0; SDL_SetWindowFullscreen(window, flags); + gFullScreen := fullscreen; + gWinMaximized := maximized; + gRC_FullScreen := fullscreen; + gRC_Maximized := maximized; UpdateSize(w, h); result := true end @@ -167,7 +220,7 @@ implementation SDL_GL_SetSwapInterval(0) end; - function sys_GetDispalyModes (bpp: Integer): SSArray; + function sys_GetDisplayModes (bpp: Integer): SSArray; var i, count, num, pw, ph: Integer; m: TSDL_DisplayMode; begin result := nil; @@ -199,9 +252,9 @@ implementation end end; - function sys_SetDisplayMode (w, h, bpp: Integer; fullScreen: Boolean): Boolean; + function sys_SetDisplayMode (w, h, bpp: Integer; fullScreen, maximized: Boolean): Boolean; begin - result := InitWindow(w, h, bpp, fullScreen) + result := InitWindow(w, h, bpp, fullScreen, maximized) end; (* --------- Joystick --------- *) @@ -354,10 +407,17 @@ implementation function HandleWindow (var ev: TSDL_WindowEvent): Boolean; begin result := false; + if g_dbg_input then + e_LogWritefln('Window Event: event = %s, data1 = %s, data2 = %s', [ev.event, ev.data1, ev.data2]); case ev.event of SDL_WINDOWEVENT_RESIZED: UpdateSize(ev.data1, ev.data2); SDL_WINDOWEVENT_EXPOSED: sys_Repaint; SDL_WINDOWEVENT_CLOSE: result := true; + SDL_WINDOWEVENT_MOVED: + begin + wx := ev.data1; + wy := ev.data2 + end; SDL_WINDOWEVENT_FOCUS_LOST, SDL_WINDOWEVENT_MINIMIZED: begin e_UnpressAllKeys; @@ -369,6 +429,16 @@ implementation end; SDL_WINDOWEVENT_FOCUS_GAINED, SDL_WINDOWEVENT_MAXIMIZED, SDL_WINDOWEVENT_RESTORED: begin + if ev.event = SDL_WINDOWEVENT_MAXIMIZED then + begin + gWinMaximized := true; + gRC_Maximized := true + end + else if ev.event = SDL_WINDOWEVENT_RESTORED then + begin + gWinMaximized := false; + gRC_Maximized := false + end; e_MuteChannels(false); {$IFDEF ENABLE_HOLMES} if assigned(winFocusCB) then winFocusCB; @@ -408,14 +478,12 @@ implementation procedure HandleTextInput (var ev: TSDL_TextInputEvent); var ch: UnicodeChar; sch: AnsiChar; begin - if g_dbg_input then - e_LogWritefln('Input Debug: text, text=%s', [ev.text]); Utf8ToUnicode(@ch, PChar(ev.text), 1); - if IsValid1251(Word(ch)) then - begin - sch := AnsiChar(wchar2win(ch)); + sch := AnsiChar(wchar2win(ch)); + if g_dbg_input then + e_LogWritefln('Input Debug: text, text="%s", ch = %s, sch = %s', [ev.text, Ord(ch), Ord(sch)]); + if IsValid1251(Word(ch)) and IsPrintable1251(ch) then CharPress(sch); - end; end; function sys_HandleInput (): Boolean; @@ -492,4 +560,11 @@ implementation initialization conRegVar('sdl2_display_index', @display, 'use display index as base', ''); + conRegVar('sdl2_window_x', @wx, 'window position x', ''); + conRegVar('sdl2_window_y', @wy, 'window position y', ''); + conRegVar('sdl2_window_center', @wc, 'force window creation at center', ''); + display := 0; + wx := SDL_WINDOWPOS_CENTERED; + wy := SDL_WINDOWPOS_CENTERED; + wc := false end.