X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fsdl%2Fg_system.pas;h=68f99188a830691b8f2d149e33ad70873d7a3191;hp=7593b02398811605b2981aed31267e8760e8a20c;hb=7c06a96f799350b246c7ed39d30c2a08237edee5;hpb=be2ad7bf5e09b4ee91a0c5ee741503ace8c7887c diff --git a/src/game/sdl/g_system.pas b/src/game/sdl/g_system.pas index 7593b02..68f9918 100644 --- a/src/game/sdl/g_system.pas +++ b/src/game/sdl/g_system.pas @@ -103,7 +103,13 @@ implementation // store real window size in gWinSize, downscale resolution now w := round(w / r_pixel_scale); h := round(h / r_pixel_scale); - e_ResizeFramebuffer(w, h); + if not e_ResizeFramebuffer(w, h) then + begin + e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo'); + glRenderToFBO := False; + w := gWinSizeX; + h := gWinSizeY; + end; end; gScreenWidth := w; gScreenHeight := h;