X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_player.pas;h=a97b4ff5a50f911853570883bf99b190b9851573;hp=6b0c4f5bd75028389a8c06772ccdd32f5acb1d5c;hb=HEAD;hpb=67d37ea13feeca0671d60d88b1963cf1e0e901c4 diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 6b0c4f5..a97b4ff 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -2323,7 +2323,7 @@ begin Exit; // Åñëè åñòü óðîí ñâîèì, èëè ðàíèë ñàì ñåáÿ, èëè òåáÿ ðàíèë ïðîòèâíèê: - if LongBool(gGameSettings.Options and GAME_OPTION_TEAMDAMAGE) or + if (TGameOption.TEAM_DAMAGE in gGameSettings.Options) or (SpawnerUID = FUID) or (not SameTeam(FUID, SpawnerUID)) then begin @@ -3647,7 +3647,7 @@ begin // Âûáðîñ êëþ÷åé: if (not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF])) or - (not LongBool(gGameSettings.Options and GAME_OPTION_DMKEYS)) then + (not (TGameOption.DM_KEYS in gGameSettings.Options)) then begin if R_KEY_RED in FInventory then PushItem(ITEM_KEY_RED); @@ -4055,7 +4055,7 @@ begin if g_Game_IsClient then Exit; // a = true - ìåñòî ñïàâíà ïðåäìåòà: - a := LongBool(gGameSettings.Options and GAME_OPTION_WEAPONSTAY) and arespawn; + a := (TGameOption.WEAPONS_STAY in gGameSettings.Options) and arespawn; remove := not a; case ItemType of ITEM_MEDKIT_SMALL: @@ -4714,7 +4714,7 @@ begin FMaxAmmo[A_FUEL] := AmmoLimits[0, A_FUEL]; if (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) and - LongBool(gGameSettings.Options and GAME_OPTION_DMKEYS) then + (TGameOption.DM_KEYS in gGameSettings.Options) then FInventory := [R_KEY_RED, R_KEY_GREEN, R_KEY_BLUE] else FInventory := []; @@ -5936,10 +5936,9 @@ end; function TPlayer.TryDropFlag(): Boolean; begin - if LongBool(gGameSettings.Options and GAME_OPTION_ALLOWDROPFLAG) then - Result := DropFlag(False, LongBool(gGameSettings.Options and GAME_OPTION_THROWFLAG)) - else - Result := False; + if (TGameOption.ALLOW_DROP_FLAG in gGameSettings.Options) + then Result := DropFlag(False, TGameOption.THROW_FLAG in gGameSettings.Options) + else Result := False; end; function TPlayer.DropFlag(Silent: Boolean = True; DoThrow: Boolean = False): Boolean; @@ -6915,8 +6914,8 @@ var end; begin - vsPlayer := LongBool(gGameSettings.Options and GAME_OPTION_BOTVSPLAYER); - vsMonster := LongBool(gGameSettings.Options and GAME_OPTION_BOTVSMONSTER); + vsPlayer := TGameOption.BOTS_VS_PLAYERS in gGameSettings.Options; + vsMonster := TGameOption.BOTS_VS_MONSTERS in gGameSettings.Options; // Åñëè òåêóùåå îðóæèå íå òî, ÷òî íóæíî, òî ìåíÿåì: if FCurrWeap <> FSelectedWeapon then @@ -7945,7 +7944,7 @@ begin begin ok := False; if (g_GetUIDType(FLastSpawnerUID) = UID_PLAYER) and - LongBool(gGameSettings.Options and GAME_OPTION_BOTVSPLAYER) then + (TGameOption.BOTS_VS_PLAYERS in gGameSettings.Options) then begin // Èãðîê pla := g_Player_Get(FLastSpawnerUID); ok := not TargetOnScreen(pla.FObj.X + PLAYER_RECT.X, @@ -7953,7 +7952,7 @@ begin end else if (g_GetUIDType(FLastSpawnerUID) = UID_MONSTER) and - LongBool(gGameSettings.Options and GAME_OPTION_BOTVSMONSTER) then + (TGameOption.BOTS_VS_MONSTERS in gGameSettings.Options) then begin // Ìîíñòð mon := g_Monsters_ByUID(FLastSpawnerUID); ok := not TargetOnScreen(mon.Obj.X + mon.Obj.Rect.X,