X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_options.pas;h=706ca33a1a357d740a82b0282c9557e590a8f929;hp=02889313813d3d9cbbba34e7db62f47efa24e6ac;hb=e452d337f0620b50d8d978b534437b2732134d8f;hpb=92655287ffab368ec7bf450fa3d82fb2328a7b99 diff --git a/src/game/g_options.pas b/src/game/g_options.pas index 0288931..706ca33 100644 --- a/src/game/g_options.pas +++ b/src/game/g_options.pas @@ -35,14 +35,14 @@ procedure g_Options_Commands (p: SSArray); const DF_Default_Megawad_Start = 'megawads/DOOM2D.WAD:\MAP01'; var - gScreenWidth: Word; - gScreenHeight: Word; gBPP: Integer; gFreq: Byte; gFullscreen: Boolean; + gWinSizeX, gWinSizeY: Integer; gWinMaximized: Boolean; gVSync: Boolean; glLegacyNPOT: Boolean; + glRenderToFBO: Boolean = True; gTextureFilter: Boolean; gNoSound: Boolean; gSoundLevel: Integer; @@ -132,6 +132,8 @@ begin (* Display 0 = Primary display *) gScreenWidth := 640; gScreenHeight := 480; + gWinSizeX := 640; + gWinSizeY := 480; //gBPP := SDL_BITSPERPIXEL(dispaly.format); gBPP := 32; {$IFDEF ANDROID} @@ -142,8 +144,8 @@ begin if SDL_GetDesktopDisplayMode(0, @display) = 0 then begin {$IFDEF ANDROID} - gScreenWidth := display.w; - gScreenHeight := display.h; + gWinSizeX := display.w; + gWinSizeY := display.h; {$ELSE} (* Window must be smaller than display *) closest.w := display.w; @@ -165,8 +167,8 @@ begin SDL_GetClosestDisplayMode(0, @target, @closest); Dec(percentage); end; - gScreenWidth := closest.w; - gScreenHeight := closest.h; + gWinSizeX := closest.w; + gWinSizeY := closest.h; //gBPP := SDL_BITSPERPIXEL(closest.format); (* Resolution list didn't work for some reason *) {$ENDIF} end @@ -179,29 +181,31 @@ begin gVSync := True; gTextureFilter := True; glLegacyNPOT := False; - gRC_Width := gScreenWidth; - gRC_Height := gScreenHeight; + gRC_Width := gWinSizeX; + gRC_Height := gWinSizeY; gRC_FullScreen := gFullScreen; gRC_Maximized := gWinMaximized; - e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gScreenWidth) + ' h = ' + IntToStr(gScreenHeight)); + e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY)); g_Console_ResetBinds; end; {$ELSE} procedure g_Options_SetDefaultVideo; begin - gScreenWidth := 640; - gScreenHeight := 480; + gWinSizeX := 640; + gWinSizeY := 480; gBPP := 32; gFullScreen := False; gWinMaximized := False; gVSync := True; gTextureFilter := True; glLegacyNPOT := False; - gRC_Width := gScreenWidth; - gRC_Height := gScreenHeight; + gScreenWidth := gWinSizeX; + gScreenHeight := gWinSizeY; + gRC_Width := gWinSizeX; + gRC_Height := gWinSizeY; gRC_FullScreen := gFullScreen; gRC_Maximized := gWinMaximized; - e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gScreenWidth) + ' h = ' + IntToStr(gScreenHeight)); + e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY)); g_Console_ResetBinds; end; {$ENDIF} @@ -811,6 +815,7 @@ initialization conRegVar('r_vsync', @gVSync, '', ''); conRegVar('r_texfilter', @gTextureFilter, '', ''); conRegVar('r_npot', @glNPOTOverride, '', ''); + conRegVar('r_fbo', @glRenderToFBO, '', ''); (* Sound *) conRegVar('s_nosound', @gNoSound, '', '');