X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_netmaster.pas;h=393c4e572fc5191271ce324832860541376bfb79;hp=b05c6d434946e4c9b76c461dc37bcf3a7eae9dac;hb=3ef8e8c536c444b9e8a0adf38908d25082584e92;hpb=652c380f1fe8a394de7793f6f386eb0df284d2aa diff --git a/src/game/g_netmaster.pas b/src/game/g_netmaster.pas index b05c6d4..393c4e5 100644 --- a/src/game/g_netmaster.pas +++ b/src/game/g_netmaster.pas @@ -1,8 +1,24 @@ +(* Copyright (C) Doom 2D: Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License ONLY. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} unit g_netmaster; interface -uses ENet; +uses + ENet, SysUtils, e_msg; const NET_MCHANS = 2; @@ -18,10 +34,10 @@ type TNetServer = record Number: Byte; Protocol: Byte; - Name: string; - IP: string; + Name: AnsiString; + IP: AnsiString; Port: Word; - Map: string; + Map: AnsiString; Players, MaxPlayers, LocalPl, Bots: Byte; Ping: Int64; GameMode: Byte; @@ -29,49 +45,1158 @@ type PingAddr: ENetAddress; end; pTNetServer = ^TNetServer; + TNetServerRow = record + Indices: Array of Integer; + Current: Integer; + end; + + TNetServerList = array of TNetServer; + pTNetServerList = ^TNetServerList; + TNetServerTable = array of TNetServerRow; + +type + TMasterHost = record + public + hostName: AnsiString; + + public + peer: pENetPeer; + enetAddr: ENetAddress; + // inside the game, calling `connect()` is disasterous, as it is blocking. + // so we'll use this variable to indicate if "connected" event is received. + NetHostConnected: Boolean; + NetHostConReqTime: Int64; // to timeout `connect`; -1 means "waiting for shutdown" + NetUpdatePending: Boolean; // should we send an update after connection completes? + lastConnectTime: Int64; + updateSent: Boolean; + lastUpdateTime: Int64; + // server list request working flags + srvAnswered: Integer; + srvAnswer: array of TNetServer; + slMOTD: AnsiString; + slUrgent: AnsiString; + slReadUrgent: Boolean; + // temporary mark + justAdded: Boolean; + + private + netmsg: TMsg; + + public + constructor Create (var ea: ENetAddress); + + procedure clear (); + + function setAddress (var ea: ENetAddress; hostStr: AnsiString): Boolean; + + function isValid (): Boolean; + function isAlive (): Boolean; // not disconnected + function isConnecting (): Boolean; // is connection in progress? + function isConnected (): Boolean; + + // call as often as you want, the object will do the rest + // but try to call this at least once in 100 msecs + procedure pulse (); + + procedure disconnect (forced: Boolean); + function connect (): Boolean; + + procedure update (); + procedure remove (); + + class procedure writeInfo (var msg: TMsg); static; + + procedure connectedEvent (); + procedure disconnectedEvent (); + procedure receivedEvent (pkt: pENetPacket); // `pkt` is never `nil` + end; + + +var + slCurrent: TNetServerList = nil; + slTable: TNetServerTable = nil; + slWaitStr: AnsiString = ''; + slReturnPressed: Boolean = True; + + slMOTD: AnsiString = ''; + slUrgent: AnsiString = ''; + + +procedure g_Net_Slist_Set (IP: AnsiString; Port: Word; list: AnsiString=''); +function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean; + +// make this server private +procedure g_Net_Slist_Private (); +// make this server public +procedure g_Net_Slist_Public (); + +// called while the server is running +procedure g_Net_Slist_ServerUpdate (); +// called when the server is started +procedure g_Net_Slist_ServerStarted (); +// called when the server is stopped +procedure g_Net_Slist_ServerClosed (); + +// called when new netword player comes +procedure g_Net_Slist_ServerPlayerComes (); +// called when new netword player comes +procedure g_Net_Slist_ServerPlayerLeaves (); +// started new map +procedure g_Net_Slist_ServerMapStarted (); +// this server renamed (or password mode changed, or other params changed) +procedure g_Net_Slist_ServerRenamed (); + +// non-zero timeout ignores current status (used to fetch server list) +procedure g_Net_Slist_Pulse (timeout: Integer=0); + +procedure g_Net_Slist_ShutdownAll (); + +procedure g_Serverlist_GenerateTable (SL: TNetServerList; var ST: TNetServerTable); +procedure g_Serverlist_Draw (var SL: TNetServerList; var ST: TNetServerTable); +procedure g_Serverlist_Control (var SL: TNetServerList; var ST: TNetServerTable); + +function GetTimerMS (): Int64; + + +implementation + +uses + e_input, e_graphics, e_log, g_window, g_net, g_console, + g_map, g_game, g_sound, g_gui, g_menu, g_options, g_language, g_basic, + wadreader, g_system, utils, hashtable; + + +// ////////////////////////////////////////////////////////////////////////// // +var + NetMHost: pENetHost = nil; + NetMEvent: ENetEvent; + mlist: array of TMasterHost = nil; + + slSelection: Byte = 0; + slFetched: Boolean = False; + slDirPressed: Boolean = False; + slReadUrgent: Boolean = False; + + reportsEnabled: Boolean = true; + + +//========================================================================== +// +// GetTimerMS +// +//========================================================================== +function GetTimerMS (): Int64; +begin + Result := sys_GetTicks() {div 1000}; +end; + + +//========================================================================== +// +// findByPeer +// +//========================================================================== +function findByPeer (peer: pENetPeer): Integer; +var + f: Integer; +begin + for f := 0 to High(mlist) do if (mlist[f].peer = peer) then begin result := f; exit; end; + result := -1; +end; + + +//========================================================================== +// +// ShutdownAll +// +//========================================================================== +procedure g_Net_Slist_ShutdownAll (); +var + f, sres, idx: Integer; + stt, ct: Int64; + activeCount: Integer = 0; +begin + if (NetMHost = nil) then exit; + for f := 0 to High(mlist) do + begin + if (mlist[f].isAlive()) then + begin + Inc(activeCount); + if (mlist[f].isConnected() and mlist[f].updateSent) then + begin + writeln('unregistering from [', mlist[f].hostName, ']'); + mlist[f].remove(); + end; + //mlist[f].disconnect(false); + enet_peer_disconnect_later(mlist[f].peer, 0); + end; + end; + if (activeCount = 0) then exit; + stt := GetTimerMS(); + while (activeCount > 0) do + begin + ct := GetTimerMS(); + if (ct < stt) or (ct-stt >= 1500) then break; + + sres := enet_host_service(NetMHost, @NetMEvent, 100); + if (sres < 0) then break; + if (sres = 0) then continue; + + idx := findByPeer(NetMEvent.peer); + if (idx < 0) then + begin + if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then enet_packet_destroy(NetMEvent.packet); + continue; + end; + + if (NetMEvent.kind = ENET_EVENT_TYPE_CONNECT) then + begin + mlist[idx].connectedEvent(); + //mlist[idx].disconnect(false); + enet_peer_disconnect(mlist[f].peer, 0); + end + else if (NetMEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then + begin + mlist[idx].disconnectedEvent(); + Dec(activeCount); + end + else if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then + begin + mlist[idx].receivedEvent(NetMEvent.packet); + enet_packet_destroy(NetMEvent.packet); + end; + end; + enet_host_destroy(NetMHost); + NetMHost := nil; +end; + + +//========================================================================== +// +// DisconnectAll +// +//========================================================================== +procedure DisconnectAll (forced: Boolean=false); +var + f: Integer; +begin + for f := 0 to High(mlist) do + begin + if (mlist[f].isAlive()) then mlist[f].disconnect(forced); + end; +end; + + +//========================================================================== +// +// ConnectAll +// +//========================================================================== +procedure ConnectAll (sendUpdate: Boolean); +var + f: Integer; +begin + for f := 0 to High(mlist) do + begin + // force reconnect + mlist[f].lastConnectTime := 0; + //if (not mlist[f].isAlive()) then continue; + // force updating + if (sendUpdate) then + begin + mlist[f].NetUpdatePending := true; + mlist[f].lastUpdateTime := 0; + end; + end; +end; + + +//========================================================================== +// +// UpdateAll +// +//========================================================================== +procedure UpdateAll (force: Boolean); +var + f: Integer; +begin + for f := 0 to High(mlist) do + begin + if (not mlist[f].isAlive()) then continue; + mlist[f].NetUpdatePending := true; + if (force) then mlist[f].lastUpdateTime := 0; + end; +end; + + +//************************************************************************** +// +// public api +// +//************************************************************************** + +//========================================================================== +// +// g_Net_Slist_Private +// +// make this server private +// +//========================================================================== +procedure g_Net_Slist_Private (); +begin + DisconnectAll(); + reportsEnabled := false; +end; + + +//========================================================================== +// +// g_Net_Slist_Public +// +// make this server public +// +//========================================================================== +procedure g_Net_Slist_Public (); +begin + if (not reportsEnabled) then + begin + reportsEnabled := true; + ConnectAll(true); + end; +end; + + +//========================================================================== +// +// g_Net_Slist_ServerUpdate +// +// called while the server is running +// +//========================================================================== +procedure g_Net_Slist_ServerUpdate (); +begin + UpdateAll(false); +end; + + +// called when the server is started +procedure g_Net_Slist_ServerStarted (); +begin + reportsEnabled := NetUseMaster; + if reportsEnabled and g_Game_IsServer() and g_Game_IsNet() then + begin + writeln('*** server started; reporting to master...'); + ConnectAll(true); + end; +end; + + +//========================================================================== +// +// g_Net_Slist_ServerClosed +// +// called when the server is stopped +// +//========================================================================== +procedure g_Net_Slist_ServerClosed (); +var + f: Integer; +begin + if reportsEnabled then + begin + reportsEnabled := false; + for f := 0 to High(mlist) do + begin + if (mlist[f].isConnected()) then mlist[f].remove(); + end; + end; + DisconnectAll(); +end; + + +//========================================================================== +// +// g_Net_Slist_ServerPlayerComes +// +// called when new netword player comes +// +//========================================================================== +procedure g_Net_Slist_ServerPlayerComes (); +begin + UpdateAll(true); +end; + + +//========================================================================== +// +// g_Net_Slist_ServerPlayerLeaves +// +// called when new netword player comes +// +//========================================================================== +procedure g_Net_Slist_ServerPlayerLeaves (); +begin + UpdateAll(true); +end; + + +//========================================================================== +// +// g_Net_Slist_ServerMapStarted +// +// started new map +// +//========================================================================== +procedure g_Net_Slist_ServerMapStarted (); +begin + UpdateAll(true); +end; + + +//========================================================================== +// +// g_Net_Slist_ServerRenamed +// +// this server renamed (or password mode changed, or other params changed) +// +//========================================================================== +procedure g_Net_Slist_ServerRenamed (); +begin + UpdateAll(true); +end; + + +//************************************************************************** +// +// TMasterHost +// +//************************************************************************** + +//========================================================================== +// +// TMasterHost.Create +// +//========================================================================== +constructor TMasterHost.Create (var ea: ENetAddress); +begin + peer := nil; + NetHostConnected := false; + NetHostConReqTime := 0; + NetUpdatePending := false; + lastConnectTime := 0; + updateSent := false; + lastUpdateTime := 0; + hostName := ''; + ZeroMemory(@enetAddr, sizeof(enetAddr)); + SetLength(srvAnswer, 0); + srvAnswered := 0; + slMOTD := ''; + slUrgent := ''; + slReadUrgent := true; + netmsg.Alloc(NET_BUFSIZE); + setAddress(ea, ''); +end; + + +//========================================================================== +// +// TMasterHost.clear +// +//========================================================================== +procedure TMasterHost.clear (); +begin + updateSent := false; // do not send 'remove' + disconnect(true); + hostName := ''; + netmsg.Free(); + SetLength(srvAnswer, 0); + srvAnswered := 0; + slMOTD := ''; + slUrgent := ''; + slReadUrgent := true; + ZeroMemory(@enetAddr, sizeof(enetAddr)); +end; + + +//========================================================================== +// +// TMasterHost.setAddress +// +//========================================================================== +function TMasterHost.setAddress (var ea: ENetAddress; hostStr: AnsiString): Boolean; +begin + result := false; + SetLength(srvAnswer, 0); + srvAnswered := 0; + slMOTD := ''; + slUrgent := ''; + slReadUrgent := true; + updateSent := false; // do not send 'remove' + disconnect(true); + hostName := ''; + + if (not g_Net_IsNetworkAvailable()) then exit; + + enetAddr := ea; + if (enetAddr.host = 0) or (enetAddr.port = 0) then exit; + + if (length(hostStr) > 0) then hostName := hostStr else hostName := IntToStr(enetAddr.host)+':'+IntToStr(ea.port); + + result := isValid(); +end; + + +//========================================================================== +// +// TMasterHost.isValid +// +//========================================================================== +function TMasterHost.isValid (): Boolean; +begin + result := (enetAddr.host <> 0) and (enetAddr.port <> 0); +end; + + +//========================================================================== +// +// TMasterHost.isAlive +// +// not disconnected +// +//========================================================================== +function TMasterHost.isAlive (): Boolean; +begin + result := (NetMHost <> nil) and (peer <> nil); +end; + + +//========================================================================== +// +// TMasterHost.isConnecting +// +// is connection in progress? +// +//========================================================================== +function TMasterHost.isConnecting (): Boolean; +begin + result := isAlive() and (not NetHostConnected) and (NetHostConReqTime <> -1); +end; + + +//========================================================================== +// +// TMasterHost.isConnected +// +//========================================================================== +function TMasterHost.isConnected (): Boolean; +begin + result := isAlive() and (NetHostConnected) and (NetHostConReqTime <> -1); +end; + + +//========================================================================== +// +// TMasterHost.connectedEvent +// +//========================================================================== +procedure TMasterHost.connectedEvent (); +begin + if not isAlive() then exit; + if NetHostConnected then exit; + NetHostConnected := true; + e_LogWritefln('connected to master at [%s]', [hostName], TMsgType.Notify); + //g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_CONN], [mlist[f].hostName])); +end; + + +//========================================================================== +// +// TMasterHost.disconnectedEvent +// +//========================================================================== +procedure TMasterHost.disconnectedEvent (); +begin + if not isAlive() then exit; + e_LogWritefln('disconnected from master at [%s]', [hostName], TMsgType.Notify); + disconnect(true); + //if (spamConsole) then g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_DISC], [hostName])); +end; + + +//========================================================================== +// +// TMasterHost.receivedEvent +// +// `pkt` is never `nil` +// +//========================================================================== +procedure TMasterHost.receivedEvent (pkt: pENetPacket); +var + msg: TMsg; + MID: Byte; + Cnt: Byte; + f: Integer; + s: AnsiString; +begin + e_LogWritefln('received packed from master at [%s]', [hostName], TMsgType.Notify); + if not msg.Init(pkt^.data, pkt^.dataLength, True) then exit; + // packet type + MID := msg.ReadByte(); + if (MID <> NET_MMSG_GET) then exit; + e_LogWritefln('received list packet from master at [%s]', [hostName], TMsgType.Notify); + SetLength(srvAnswer, 0); + if (srvAnswered > 0) then Inc(srvAnswered); + slMOTD := ''; + //slUrgent := ''; + slReadUrgent := true; + // number of items + Cnt := msg.ReadByte(); + //g_Console_Add(_lc[I_NET_MSG]+Format(_lc[I_NET_SLIST_RETRIEVED], [Cnt, hostName]), True); + e_LogWritefln('got %u server(s) from master at [%s]', [Cnt, hostName], TMsgType.Notify); + if (Cnt > 0) then + begin + SetLength(srvAnswer, Cnt); + for f := 0 to Cnt-1 do + begin + srvAnswer[f].Number := f; + srvAnswer[f].IP := msg.ReadString(); + srvAnswer[f].Port := msg.ReadWord(); + srvAnswer[f].Name := msg.ReadString(); + srvAnswer[f].Map := msg.ReadString(); + srvAnswer[f].GameMode := msg.ReadByte(); + srvAnswer[f].Players := msg.ReadByte(); + srvAnswer[f].MaxPlayers := msg.ReadByte(); + srvAnswer[f].Protocol := msg.ReadByte(); + srvAnswer[f].Password := msg.ReadByte() = 1; + enet_address_set_host(Addr(srvAnswer[f].PingAddr), PChar(Addr(srvAnswer[f].IP[1]))); + srvAnswer[f].Ping := -1; + srvAnswer[f].PingAddr.port := NET_PING_PORT; + end; + end; + + if (msg.ReadCount < msg.CurSize) then + begin + // new master, supports version reports + s := msg.ReadString(); + if (s <> {MyVer}GAME_VERSION) then + begin + { TODO } + g_Console_Add('!!! UpdVer = `'+s+'`'); + end; + // even newer master, supports extra info + if (msg.ReadCount < msg.CurSize) then + begin + slMOTD := b_Text_Format(msg.ReadString()); + if (slMOTD <> '') then e_LogWritefln('got MOTD from master at [%s]: %s', [hostName, slMOTD], TMsgType.Notify); + s := b_Text_Format(msg.ReadString()); + // check if the message has updated and the user has to read it again + if (slUrgent <> s) then slReadUrgent := false; + slUrgent := s; + if (s <> '') then e_LogWritefln('got urgent from master at [%s]: %s', [hostName, s], TMsgType.Notify); + end; + end; +end; + + +//========================================================================== +// +// TMasterHost.pulse +// +// this performs various scheduled tasks, if necessary +// +//========================================================================== +procedure TMasterHost.pulse (); +var + ct: Int64; + mrate: Cardinal; +begin + if not isAlive() then exit; + if (NetHostConReqTime = -1) then exit; // waiting for shutdown (disconnect in progress) + ct := GetTimerMS(); + // process pending connection timeout + if (not NetHostConnected) then + begin + if (ct < NetHostConReqTime) or (ct-NetHostConReqTime >= 3000) then + begin + e_LogWritefln('failed to connect to master at [%s]', [hostName], TMsgType.Notify); + // do not spam with error messages, it looks like the master is down + //g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR], True); + enet_peer_disconnect(peer, 0); + // main pulse will take care of the rest + NetHostConReqTime := -1; + end; + exit; + end; + // send update, if necessary + if (NetUpdatePending) then + begin + mrate := NetMasterRate; + if (mrate < 10000) then mrate := 10000 + else if (mrate > 1000*60*10) then mrate := 1000*60*10; + if (lastUpdateTime = 0) or (ct < lastUpdateTime) or (ct-lastUpdateTime >= mrate) then + begin + lastUpdateTime := ct; + update(); + end; + end; +end; + + +//========================================================================== +// +// TMasterHost.disconnect +// +//========================================================================== +procedure TMasterHost.disconnect (forced: Boolean); +begin + if not isAlive() then exit; + + if (forced) then + begin + enet_peer_reset(peer); + peer := nil; + NetHostConReqTime := 0; + end + else + begin + enet_peer_disconnect_later(peer, 0); + // main pulse will take care of the rest + NetHostConReqTime := -1; + end; + + NetHostConnected := false; + NetUpdatePending := false; + //updateSent := false; + lastUpdateTime := 0; + //lastConnectTime := 0; + //if (spamConsole) then g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_DISC], [hostName])); +end; + + +//========================================================================== +// +// TMasterHost.connect +// +//========================================================================== +function TMasterHost.connect (): Boolean; +begin + result := false; + if not isValid() then exit; + if (NetHostConReqTime = -1) then + begin + disconnect(true); + end + else + begin + if isAlive() then begin result := true; exit; end; + end; + + lastConnectTime := GetTimerMS(); + SetLength(srvAnswer, 0); + srvAnswered := 0; + NetHostConnected := false; + NetHostConReqTime := 0; + NetUpdatePending := false; + updateSent := false; + lastUpdateTime := 0; + + peer := enet_host_connect(NetMHost, @enetAddr, NET_MCHANS, 0); + if (peer = nil) then + begin + g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], true); + exit; + end; + + NetHostConReqTime := lastConnectTime; + e_LogWritefln('connecting to master at [%s]', [hostName], TMsgType.Notify); +end; + + +//========================================================================== +// +// TMasterHost.writeInfo +// +//========================================================================== +class procedure TMasterHost.writeInfo (var msg: TMsg); +var + wad, map: AnsiString; +begin + wad := g_ExtractWadNameNoPath(gMapInfo.Map); + map := g_ExtractFileName(gMapInfo.Map); + + msg.Write(NetServerName); + + msg.Write(wad+':/'+map); + msg.Write(gGameSettings.GameMode); + + msg.Write(Byte(NetClientCount)); + + msg.Write(NetMaxClients); + + msg.Write(Byte(NET_PROTOCOL_VER)); + msg.Write(Byte(NetPassword <> '')); +end; + + +//========================================================================== +// +// TMasterHost.update +// +//========================================================================== +procedure TMasterHost.update (); +var + pkt: pENetPacket; +begin + if not isAlive() then exit; + if not isConnected() then + begin + NetUpdatePending := isConnecting(); + exit; + end; + + netmsg.Clear(); + + if reportsEnabled and g_Game_IsServer() and g_Game_IsNet() and NetUseMaster then + begin + try + netmsg.Write(Byte(NET_MMSG_UPD)); + netmsg.Write(NetAddr.port); + //writeln(formatstrf('%08x', [NetAddr.host]), ' : ', NetAddr.host); + + writeInfo(netmsg); + + pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE); + if assigned(pkt) then + begin + if (enet_peer_send(peer, NET_MCHAN_UPD, pkt) = 0) then + begin + e_LogWritefln('sent update to master at [%s]', [hostName], TMsgType.Notify); + NetUpdatePending := false; + updateSent := true; + end; + end; + finally + netmsg.Clear(); + end; + end + else + begin + NetUpdatePending := false; + end; +end; + + +//========================================================================== +// +// TMasterHost.remove +// +//========================================================================== +procedure TMasterHost.remove (); +var + pkt: pENetPacket; +begin + NetUpdatePending := false; + lastUpdateTime := 0; + updateSent := false; + if not isAlive() then exit; + if not isConnected() then exit; + + netmsg.Clear(); + try + netmsg.Write(Byte(NET_MMSG_DEL)); + netmsg.Write(NetAddr.port); + + pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE); + if assigned(pkt) then + begin + enet_peer_send(peer, NET_MCHAN_MAIN, pkt); + end; + finally + netmsg.Clear(); + end; +end; + + +//************************************************************************** +// +// other functions +// +//************************************************************************** +type + THashStrDWord = specialize THashBase; + +var + knownHosts: THashStrDWord = nil; + + +//========================================================================== +// +// parseAddressPort +// +//========================================================================== +function parseAddressPort (var ea: ENetAddress; hostandport: AnsiString): Boolean; +var + cp, port: Integer; + hostName: AnsiString; + ip: LongWord; +begin + result := false; + if (not g_Net_IsNetworkAvailable()) then exit; + + hostandport := Trim(hostandport); + if (length(hostandport) = 0) then exit; + + hostName := hostandport; + port := 25665; + + cp := Pos(':', hostandport); + if (cp > 0) then + begin + hostName := Trim(Copy(hostandport, 1, cp-1)); + Delete(hostandport, 1, cp); + hostandport := Trim(hostandport); + if (length(hostandport) > 0) then + begin + try + port := StrToInt(hostandport); + except + port := -1; + end; + end; + end; + + if (length(hostName) = 0) then exit; + if (port < 1) or (port > 65535) then exit; + + if not assigned(knownHosts) then knownHosts := THashStrDWord.Create(); + + if knownHosts.get(hostName, ip) then + begin + ea.host := ip; + end + else + begin + if (enet_address_set_host(@ea, PChar(Addr(hostName[1]))) <> 0) then + begin + knownHosts.put(hostName, 0); + exit; + end; + knownHosts.put(hostName, ea.host); + end; + ea.Port := port; + result := true; +end; + + +//========================================================================== +// +// addMasterRecord +// +//========================================================================== +procedure addMasterRecord (var ea: ENetAddress; sa: AnsiString); +var + f: Integer; + freeIdx: Integer; +begin + freeIdx := -1; + for f := 0 to High(mlist) do + begin + if (mlist[f].enetAddr.host = ea.host) and (mlist[f].enetAddr.port = ea.port) then + begin + mlist[f].justAdded := true; + exit; + end; + if (freeIdx < 0) and (not mlist[f].isValid()) then freeIdx := f; + end; + if (freeIdx < 0) then + begin + freeIdx := length(mlist); + SetLength(mlist, freeIdx+1); + mlist[freeIdx].Create(ea); + end; + mlist[freeIdx].justAdded := true; + mlist[freeIdx].setAddress(ea, sa); + e_LogWritefln('added masterserver with address [%s]', [sa], TMsgType.Notify); +end; + + +//========================================================================== +// +// g_Net_Slist_Set +// +//========================================================================== +procedure g_Net_Slist_Set (IP: AnsiString; Port: Word; list: AnsiString=''); +var + f, dest: Integer; + sa: AnsiString; + ea: ENetAddress; + pp: Integer; +begin + if (not g_Net_IsNetworkAvailable()) then exit; + + for f := 0 to High(mlist) do mlist[f].justAdded := false; + + IP := Trim(IP); + if (length(IP) > 0) and (Port > 0) then + begin + sa := IP+':'+IntToStr(Port); + if parseAddressPort(ea, sa) then addMasterRecord(ea, sa); + end; + + list := Trim(list); + //writeln('list=[', list, ']'); + while (length(list) > 0) do + begin + pp := Pos(',', list); + if (pp < 1) then pp := length(list)+1; + sa := Trim(Copy(list, 1, pp-1)); + Delete(list, 1, pp); + //writeln(' sa=[', sa, ']'); + if (length(sa) > 0) and parseAddressPort(ea, sa) then addMasterRecord(ea, sa); + end; + + // remove unknown master servers + dest := 0; + for f := 0 to High(mlist) do + begin + if (not mlist[f].justAdded) then mlist[f].clear(); + if (mlist[f].isValid()) then + begin + if (dest <> f) then mlist[dest] := mlist[f]; + Inc(dest); + end; + end; + if (dest <> length(mlist)) then SetLength(mlist, dest); +end; - TNetServerList = array of TNetServer; - pTNetServerList = ^TNetServerList; +//************************************************************************** +// +// main pulse +// +//************************************************************************** + +//========================================================================== +// +// g_Net_Slist_Pulse +// +// non-zero timeout ignores current status (used to fetch server list) +// +//========================================================================== +procedure g_Net_Slist_Pulse (timeout: Integer=0); var - NetMHost: pENetHost = nil; - NetMPeer: pENetPeer = nil; + f: Integer; + sres: Integer; + idx: Integer; + ct: Int64; +begin + if (not g_Net_IsNetworkAvailable()) then exit; - slCurrent: TNetServerList = nil; - slWaitStr: string = ''; - slReturnPressed: Boolean = True; + if (length(mlist) = 0) then + begin + if (NetMHost <> nil) then + begin + enet_host_destroy(NetMHost); + NetMHost := nil; + exit; + end; + end; -procedure g_Net_Slist_Set(IP: string; Port: Word); -function g_Net_Slist_Fetch(var SL: TNetServerList): Boolean; -procedure g_Net_Slist_Update(); -procedure g_Net_Slist_Remove(); -function g_Net_Slist_Connect(): Boolean; -procedure g_Net_Slist_Check(); -procedure g_Net_Slist_Disconnect(); -procedure g_Net_Slist_WriteInfo(); + if (NetMHost = nil) then + begin + NetMHost := enet_host_create(nil, 64, NET_MCHANS, 1024*1024, 1024*1024); + if (NetMHost = nil) then + begin + g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], True); + for f := 0 to High(mlist) do mlist[f].clear(); + SetLength(mlist, 0); + Exit; + end; + end; -procedure g_Serverlist_Draw(var SL: TNetServerList); -procedure g_Serverlist_Control(var SL: TNetServerList); + ct := GetTimerMS(); + for f := 0 to High(mlist) do + begin + if (not mlist[f].isValid()) then continue; + if (not mlist[f].isAlive()) then + begin + if (timeout > 0) or (reportsEnabled and g_Game_IsServer() and g_Game_IsNet() and NetUseMaster) then + begin + if (mlist[f].lastConnectTime = 0) or (ct < mlist[f].lastConnectTime) or (ct-mlist[f].lastConnectTime >= 1000*60*5) then + begin + e_LogWritefln('reconnecting to master [%s]', [mlist[f].hostName], TMsgType.Notify); + mlist[f].connect(); + end; + end; + end + else + begin + if (timeout = 0) and (not reportsEnabled or not g_Game_IsServer() or not g_Game_IsNet() or not NetUseMaster) then + begin + if (mlist[f].isConnected()) and (mlist[f].updateSent) then + begin + e_LogWritefln('removing from master [%s]', [mlist[f].hostName], TMsgType.Notify); + mlist[f].remove(); + end; + //e_LogWritefln('disconnecting from master [%s]', [mlist[f].hostName], TMsgType.Notify); + mlist[f].disconnect(false); + end; + end; + mlist[f].pulse(); + end; -implementation + sres := enet_host_service(NetMHost, @NetMEvent, timeout); + while (sres <> 0) do + begin + if (sres < 0) then + begin + g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], True); + for f := 0 to High(mlist) do mlist[f].clear(); + SetLength(mlist, 0); + enet_host_destroy(NetMHost); + NetMHost := nil; + exit; + end; -uses - SysUtils, e_fixedbuffer, e_input, e_graphics, e_log, g_window, g_net, g_console, - g_map, g_game, g_sound, g_textures, g_gui, g_menu, g_options, g_language, WADEDITOR, - ENetPlatform; + idx := findByPeer(NetMEvent.peer); + if (idx < 0) then + begin + e_LogWriteln('network event from unknown master host. ignored.', TMsgType.Warning); + if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then enet_packet_destroy(NetMEvent.packet); + end + else + begin + if (NetMEvent.kind = ENET_EVENT_TYPE_CONNECT) then + begin + mlist[idx].connectedEvent(); + end + else if (NetMEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then + begin + mlist[idx].disconnectedEvent(); + end + else if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then + begin + mlist[idx].receivedEvent(NetMEvent.packet); + enet_packet_destroy(NetMEvent.packet); + end; + end; + sres := enet_host_service(NetMHost, @NetMEvent, 0); + end; +end; -var - NetMEvent: ENetEvent; - slSelection: Byte = 0; - slFetched: Boolean = False; - slDirPressed: Boolean = False; -function GetTimerMS(): Int64; -begin - Result := GetTimer() {div 1000}; -end; +//************************************************************************** +// +// gui and server list +// +//************************************************************************** -procedure PingServer(var S: TNetServer; Sock: ENetSocket); +//========================================================================== +// +// PingServer +// +//========================================================================== +procedure PingServer (var S: TNetServer; Sock: ENetSocket); var Buf: ENetBuffer; Ping: array [0..9] of Byte; @@ -89,285 +1214,358 @@ begin enet_socket_send(Sock, Addr(S.PingAddr), @Buf, 1); end; -function g_Net_Slist_Fetch(var SL: TNetServerList): Boolean; + +//========================================================================== +// +// PingBcast +// +//========================================================================== +procedure PingBcast (Sock: ENetSocket); +var + S: TNetServer; +begin + S.IP := '255.255.255.255'; + S.Port := NET_PING_PORT; + enet_address_set_host(Addr(S.PingAddr), PChar(Addr(S.IP[1]))); + S.Ping := -1; + S.PingAddr.port := S.Port; + PingServer(S, Sock); +end; + + +//========================================================================== +// +// g_Net_Slist_Fetch +// +//========================================================================== +function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean; var Cnt: Byte; - P: pENetPacket; - MID: Byte; + pkt: pENetPacket; I, RX: Integer; T: Int64; Sock: ENetSocket; Buf: ENetBuffer; + InMsg: TMsg; SvAddr: ENetAddress; -begin - Result := False; - SL := nil; + FromSL: Boolean; + MyVer: AnsiString; - if (NetMHost <> nil) or (NetMPeer <> nil) then - Exit; - - if not g_Net_Slist_Connect then - Exit; - - e_WriteLog('Fetching serverlist...', MSG_NOTIFY); - g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_FETCH]); - - e_Buffer_Clear(@NetOut); - e_Buffer_Write(@NetOut, Byte(NET_MMSG_GET)); - - P := enet_packet_create(Addr(NetOut.Data), NetOut.Len, Cardinal(ENET_PACKET_FLAG_RELIABLE)); - enet_peer_send(NetMPeer, NET_MCHAN_MAIN, P); - enet_host_flush(NetMHost); - - while enet_host_service(NetMHost, @NetMEvent, 5000) > 0 do + procedure ProcessLocal (); begin - if NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE then + I := Length(SL); + SetLength(SL, I + 1); + with SL[I] do begin - e_Raw_Seek(0); - MID := e_Raw_Read_Byte(NetMEvent.packet^.data); - - if MID <> NET_MMSG_GET then continue; - - Cnt := e_Raw_Read_Byte(NetMEvent.packet^.data); - e_WriteLog('Retrieved ' + IntToStr(Cnt) + ' server(s).', MSG_NOTIFY); - g_Console_Add(_lc[I_NET_MSG] + Format(_lc[I_NET_SLIST_RETRIEVED], [Cnt]), True); - - if Cnt > 0 then - begin - SetLength(SL, Cnt); - - for I := 0 to Cnt - 1 do - begin - SL[I].Number := I; - SL[I].IP := e_Raw_Read_String(NetMEvent.packet^.data); - SL[I].Port := e_Raw_Read_Word(NetMEvent.packet^.data); - SL[I].Name := e_Raw_Read_String(NetMEvent.packet^.data); - SL[I].Map := e_Raw_Read_String(NetMEvent.packet^.data); - SL[I].GameMode := e_Raw_Read_Byte(NetMEvent.packet^.data); - SL[I].Players := e_Raw_Read_Byte(NetMEvent.packet^.data); - SL[I].MaxPlayers := e_Raw_Read_Byte(NetMEvent.packet^.data); - SL[I].Protocol := e_Raw_Read_Byte(NetMEvent.packet^.data); - SL[I].Password := e_Raw_Read_Byte(NetMEvent.packet^.data) = 1; - enet_address_set_host(Addr(SL[I].PingAddr), PChar(Addr(SL[I].IP[1]))); - SL[I].Ping := -1; - SL[I].PingAddr.port := SL[I].Port + 1; - end; - end; - - Result := True; - break; + IP := DecodeIPV4(SvAddr.host); + Port := InMsg.ReadWord(); + Ping := InMsg.ReadInt64(); + Ping := GetTimerMS() - Ping; + Name := InMsg.ReadString(); + Map := InMsg.ReadString(); + GameMode := InMsg.ReadByte(); + Players := InMsg.ReadByte(); + MaxPlayers := InMsg.ReadByte(); + Protocol := InMsg.ReadByte(); + Password := InMsg.ReadByte() = 1; + LocalPl := InMsg.ReadByte(); + Bots := InMsg.ReadWord(); end; end; - g_Net_Slist_Disconnect; - e_Buffer_Clear(@NetOut); + procedure CheckLocalServers (); + begin + SetLength(SL, 0); - if Length(SL) = 0 then Exit; + Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM); + if Sock = ENET_SOCKET_NULL then Exit; + enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1); + enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1); + PingBcast(Sock); - Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM); - if Sock = ENET_SOCKET_NULL then Exit; - enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1); + T := GetTimerMS(); - for I := Low(SL) to High(SL) do - PingServer(SL[I], Sock); + InMsg.Alloc(NET_BUFSIZE); + Buf.data := InMsg.Data; + Buf.dataLength := InMsg.MaxSize; + while GetTimerMS() - T <= 500 do + begin + InMsg.Clear(); - T := GetTimerMS(); + RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1); + if RX <= 0 then continue; + InMsg.CurSize := RX; - e_Buffer_Clear(@NetIn); - Buf.data := Addr(NetIn.Data); - Buf.dataLength := Length(NetIn.Data); - Cnt := 0; - while Cnt < Length(SL) do - begin - if GetTimerMS() - T > 500 then break; + InMsg.BeginReading(); - e_Buffer_Clear(@NetIn); + if InMsg.ReadChar() <> 'D' then continue; + if InMsg.ReadChar() <> 'F' then continue; - RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1); - if RX <= 0 then continue; - NetIn.Len := RX + 1; - NetIn.ReadPos := 0; + ProcessLocal(); + end; - if e_Buffer_Read_Char(@NetIn) <> 'D' then continue; - if e_Buffer_Read_Char(@NetIn) <> 'F' then continue; + InMsg.Free(); + enet_socket_destroy(Sock); - for I := Low(SL) to High(SL) do - if (SL[I].PingAddr.host = SvAddr.host) and - (SL[I].PingAddr.port = SvAddr.port) then - begin - with SL[I] do - begin - Ping := e_Buffer_Read_Int64(@NetIn); - Ping := GetTimerMS() - Ping; - Name := e_Buffer_Read_String(@NetIn); - Map := e_Buffer_Read_String(@NetIn); - GameMode := e_Buffer_Read_Byte(@NetIn); - Players := e_Buffer_Read_Byte(@NetIn); - MaxPlayers := e_Buffer_Read_Byte(@NetIn); - Protocol := e_Buffer_Read_Byte(@NetIn); - Password := e_Buffer_Read_Byte(@NetIn) = 1; - LocalPl := e_Buffer_Read_Byte(@NetIn); - Bots := e_Buffer_Read_Word(@NetIn); - end; - Inc(Cnt); - break; - end; + if Length(SL) = 0 then SL := nil; end; - enet_socket_destroy(Sock); -end; - -procedure g_Net_Slist_WriteInfo(); var - Wad, Map: string; - Cli: Byte; + f, c, n, pos: Integer; + aliveCount: Integer; + hasUnanswered: Boolean; + stt, ct: Int64; begin - g_ProcessResourceStr(gMapInfo.Map, @Wad, nil, @Map); - Wad := ExtractFileName(Wad); - - e_Buffer_Write(@NetOut, NetServerName); - - e_Buffer_Write(@NetOut, Wad + ':\' + Map); - e_Buffer_Write(@NetOut, gGameSettings.GameMode); - - Cli := NetClientCount; - e_Buffer_Write(@NetOut, Cli); - - e_Buffer_Write(@NetOut, NetMaxClients); - - e_Buffer_Write(@NetOut, Byte(NET_PROTOCOL_VER)); - e_Buffer_Write(@NetOut, Byte(NetPassword <> '')); -end; - -procedure g_Net_Slist_Update; -var - - P: pENetPacket; + result := false; + SL := nil; -begin - if (NetMHost = nil) or (NetMPeer = nil) then Exit; + if (not g_Net_IsNetworkAvailable()) then + begin + SetLength(SL, 0); + exit; + end; - e_Buffer_Clear(@NetOut); - e_Buffer_Write(@NetOut, Byte(NET_MMSG_UPD)); - e_Buffer_Write(@NetOut, NetAddr.port); + g_Net_Slist_Pulse(); // this will create mhost - g_Net_Slist_WriteInfo(); + DisconnectAll(true); // forced disconnect - P := enet_packet_create(Addr(NetOut.Data), NetOut.Len, Cardinal(ENET_PACKET_FLAG_RELIABLE)); - enet_peer_send(NetMPeer, NET_MCHAN_UPD, P); + NetOut.Clear(); + NetOut.Write(Byte(NET_MMSG_GET)); - enet_host_flush(NetMHost); - e_Buffer_Clear(@NetOut); -end; + // TODO: what should we identify the build with? + MyVer := GAME_VERSION; + NetOut.Write(MyVer); -procedure g_Net_Slist_Remove; -var - P: pENetPacket; -begin - if (NetMHost = nil) or (NetMPeer = nil) then Exit; - e_Buffer_Clear(@NetOut); - e_Buffer_Write(@NetOut, Byte(NET_MMSG_DEL)); - e_Buffer_Write(@NetOut, NetAddr.port); + try + e_WriteLog('Fetching serverlist...', TMsgType.Notify); + g_Console_Add(_lc[I_NET_MSG]+_lc[I_NET_SLIST_FETCH]); - P := enet_packet_create(Addr(NetOut.Data), NetOut.Len, Cardinal(ENET_PACKET_FLAG_RELIABLE)); - enet_peer_send(NetMPeer, NET_MCHAN_MAIN, P); + // wait until all servers connected and answered + stt := GetTimerMS(); + while true do + begin + aliveCount := 0; + hasUnanswered := false; + for f := 0 to High(mlist) do + begin + { + e_LogWritefln(' master #%d: [%s] valid=%d; alive=%d; connected=%d; connecting=%d', + [f, mlist[f].hostName, Integer(mlist[f].isValid()), Integer(mlist[f].isAlive()), + Integer(mlist[f].isConnected()), Integer(mlist[f].isConnecting())], TMsgType.Notify); + } + if (not mlist[f].isValid()) then continue; + if (not mlist[f].isAlive()) then + begin + mlist[f].connect(); + if (mlist[f].isAlive()) then + begin + //g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_WCONN], [mlist[f].hostName])); + hasUnanswered := true; + stt := GetTimerMS(); + end; + end + else if (mlist[f].isConnected()) then + begin + //g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_CONN], [mlist[f].hostName])); + if (mlist[f].srvAnswered = 0) then + begin + pkt := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE)); + if assigned(pkt) then + begin + if (enet_peer_send(mlist[f].peer, NET_MCHAN_MAIN, pkt) = 0) then + begin + hasUnanswered := true; + mlist[f].srvAnswered := 1; + stt := GetTimerMS(); + end; + end; + end + else if (mlist[f].srvAnswered = 1) then + begin + hasUnanswered := true; + end + else if (mlist[f].srvAnswered > 1) then + begin + Inc(aliveCount); + end; + end + else if (mlist[f].isConnecting()) then + begin + hasUnanswered := true; + end; + end; + if (not hasUnanswered) then break; + // check for timeout + ct := GetTimerMS(); + if (ct < stt) or (ct-stt > 4000) then break; + g_Net_Slist_Pulse(300); + end; - enet_host_flush(NetMHost); - e_Buffer_Clear(@NetOut); -end; + if (aliveCount = 0) then + begin + DisconnectAll(); + CheckLocalServers(); + exit; + end; -function g_Net_Slist_Connect: Boolean; -begin - Result := False; + slMOTD := ''; + { + slUrgent := ''; + slReadUrgent := true; + } - NetMHost := enet_host_create(nil, 1, NET_MCHANS, 0, 0); - if (NetMHost = nil) then - begin - g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CLIENT], True); - Exit; - end; + SetLength(SL, 0); + for f := 0 to High(mlist) do + begin + if (mlist[f].srvAnswered < 2) then continue; + for n := 0 to High(mlist[f].srvAnswer) do + begin + pos := -1; + for c := 0 to High(SL) do + begin + if (SL[c].IP = mlist[f].srvAnswer[n].IP) and (SL[c].Port = mlist[f].srvAnswer[n].Port) then + begin + pos := c; + break; + end; + end; + if (pos < 0) then + begin + pos := length(SL); + SetLength(SL, pos+1); + SL[pos] := mlist[f].srvAnswer[n]; + SL[pos].Number := pos; + end; + end; + if (not mlist[f].slReadUrgent) and (mlist[f].slUrgent <> '') then + begin + if (mlist[f].slUrgent <> slUrgent) then + begin + slUrgent := mlist[f].slUrgent; + slReadUrgent := false; + end; + end; + if (slMOTD <> '') and (mlist[f].slMOTD <> '') then + begin + slMOTD := mlist[f].slMOTD; + end; + end; - NetMPeer := enet_host_connect(NetMHost, @NetSlistAddr, NET_MCHANS, 0); - if (NetMPeer = nil) then - begin - g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CLIENT], True); - enet_host_destroy(NetMHost); - NetMHost := nil; - Exit; - end; + DisconnectAll(); - if (enet_host_service(NetMHost, @NetMEvent, 3000) > 0) then - if NetMEvent.kind = ENET_EVENT_TYPE_CONNECT then + if (length(SL) = 0) then begin - Result := True; - g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_CONN]); - Exit; - end - else - if NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE then - enet_packet_destroy(NetMEvent.packet); + CheckLocalServers(); + exit; + end; - g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR], True); + Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM); + if Sock = ENET_SOCKET_NULL then Exit; + enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1); - NetMHost := nil; - NetMPeer := nil; -end; + for I := Low(SL) to High(SL) do PingServer(SL[I], Sock); -procedure g_Net_Slist_Disconnect; -begin - if (NetMHost = nil) and (NetMPeer = nil) then Exit; + enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1); + PingBcast(Sock); - if NetMode = NET_SERVER then g_Net_Slist_Remove; + T := GetTimerMS(); - enet_peer_disconnect(NetMPeer, 0); - enet_host_flush(NetMHost); + InMsg.Alloc(NET_BUFSIZE); + Buf.data := InMsg.Data; + Buf.dataLength := InMsg.MaxSize; + Cnt := 0; + while GetTimerMS() - T <= 500 do + begin + InMsg.Clear(); - enet_peer_reset(NetMPeer); - enet_host_destroy(NetMHost); + RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1); + if RX <= 0 then continue; + InMsg.CurSize := RX; - NetMPeer := nil; - NetMHost := nil; + InMsg.BeginReading(); - g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_DISC]); -end; + if InMsg.ReadChar() <> 'D' then continue; + if InMsg.ReadChar() <> 'F' then continue; -procedure g_Net_Slist_Check; -begin - if (NetMHost = nil) or (NetMPeer = nil) then Exit; + FromSL := False; + for I := Low(SL) to High(SL) do + if (SL[I].PingAddr.host = SvAddr.host) and + (SL[I].PingAddr.port = SvAddr.port) then + begin + with SL[I] do + begin + Port := InMsg.ReadWord(); + Ping := InMsg.ReadInt64(); + Ping := GetTimerMS() - Ping; + Name := InMsg.ReadString(); + Map := InMsg.ReadString(); + GameMode := InMsg.ReadByte(); + Players := InMsg.ReadByte(); + MaxPlayers := InMsg.ReadByte(); + Protocol := InMsg.ReadByte(); + Password := InMsg.ReadByte() = 1; + LocalPl := InMsg.ReadByte(); + Bots := InMsg.ReadWord(); + end; + FromSL := True; + Inc(Cnt); + break; + end; + if not FromSL then + ProcessLocal(); + end; - while (enet_host_service(NetMHost, @NetMEvent, 0) > 0) do - begin - if NetMEvent.kind = ENET_EVENT_TYPE_DISCONNECT then - begin - g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_LOST], True); - if NetMPeer <> nil then enet_peer_reset(NetMPeer); - if NetMHost <> nil then enet_host_destroy(NetMHost); - NetMPeer := nil; - NetMHost := nil; - Break; - end - else - if NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE then - enet_packet_destroy(NetMEvent.packet); + InMsg.Free(); + enet_socket_destroy(Sock); + finally + NetOut.Clear(); end; end; -procedure g_Net_Slist_Set(IP: string; Port: Word); + +//========================================================================== +// +// GetServerFromTable +// +//========================================================================== +function GetServerFromTable (Index: Integer; SL: TNetServerList; ST: TNetServerTable): TNetServer; begin - if NetInitDone then - begin - enet_address_set_host(@NetSlistAddr, PChar(Addr(IP[1]))); - NetSlistAddr.Port := Port; - e_WriteLog('Masterserver address set to ' + IP + ':' + IntToStr(Port), MSG_NOTIFY); - end; + Result.Number := 0; + Result.Protocol := 0; + Result.Name := ''; + Result.IP := ''; + Result.Port := 0; + Result.Map := ''; + Result.Players := 0; + Result.MaxPlayers := 0; + Result.LocalPl := 0; + Result.Bots := 0; + Result.Ping := 0; + Result.GameMode := 0; + Result.Password := false; + FillChar(Result.PingAddr, SizeOf(ENetAddress), 0); + if ST = nil then + Exit; + if (Index < 0) or (Index >= Length(ST)) then + Exit; + Result := SL[ST[Index].Indices[ST[Index].Current]]; end; -procedure g_Serverlist_Draw(var SL: TNetServerList); + +//========================================================================== +// +// g_Serverlist_Draw +// +//========================================================================== +procedure g_Serverlist_Draw (var SL: TNetServerList; var ST: TNetServerTable); var - sy, i, y, mw, mx, l: Integer; - cw, ch: Byte; - ww, hh: Word; - ip: string; + Srv: TNetServer; + sy, i, y, mw, mx, l, motdh: Integer; + cw: Byte = 0; + ch: Byte = 0; + ww: Word = 0; + hh: Word = 0; + ip: AnsiString; begin ip := ''; sy := 0; @@ -380,15 +1578,49 @@ begin ip := _lc[I_NET_SLIST_HELP]; mw := (Length(ip) * cw) div 2; - e_DrawFillQuad(16, 64, gScreenWidth-16, gScreenHeight-44, 64, 64, 64, 110); - e_DrawQuad(16, 64, gScreenWidth-16, gScreenHeight-44, 255, 127, 0); + motdh := gScreenHeight - 49 - ch * b_Text_LineCount(slMOTD); + + e_DrawFillQuad(16, 64, gScreenWidth-16, motdh, 64, 64, 64, 110); + e_DrawQuad(16, 64, gScreenWidth-16, motdh, 255, 127, 0); e_TextureFontPrintEx(gScreenWidth div 2 - mw, gScreenHeight-24, ip, gStdFont, 225, 225, 225, 1); + // MOTD + if slMOTD <> '' then + begin + e_DrawFillQuad(16, motdh, gScreenWidth-16, gScreenHeight-44, 64, 64, 64, 110); + e_DrawQuad(16, motdh, gScreenWidth-16, gScreenHeight-44, 255, 127, 0); + e_TextureFontPrintFmt(20, motdh + 3, slMOTD, gStdFont, False, True); + end; + + // Urgent message + if not slReadUrgent and (slUrgent <> '') then + begin + e_DrawFillQuad(17, 65, gScreenWidth-17, motdh-1, 64, 64, 64, 128); + e_DrawFillQuad(gScreenWidth div 2 - 256, gScreenHeight div 2 - 60, + gScreenWidth div 2 + 256, gScreenHeight div 2 + 60, 64, 64, 64, 128); + e_DrawQuad(gScreenWidth div 2 - 256, gScreenHeight div 2 - 60, + gScreenWidth div 2 + 256, gScreenHeight div 2 + 60, 255, 127, 0); + e_DrawLine(1, gScreenWidth div 2 - 256, gScreenHeight div 2 - 40, + gScreenWidth div 2 + 256, gScreenHeight div 2 - 40, 255, 127, 0); + l := Length(_lc[I_NET_SLIST_URGENT]) div 2; + e_TextureFontPrint(gScreenWidth div 2 - cw * l, gScreenHeight div 2 - 58, + _lc[I_NET_SLIST_URGENT], gStdFont); + l := Length(slUrgent) div 2; + e_TextureFontPrintFmt(gScreenWidth div 2 - 253, gScreenHeight div 2 - 38, + slUrgent, gStdFont, False, True); + l := Length(_lc[I_NET_SLIST_URGENT_CONT]) div 2; + e_TextureFontPrint(gScreenWidth div 2 - cw * l, gScreenHeight div 2 + 41, + _lc[I_NET_SLIST_URGENT_CONT], gStdFont); + e_DrawLine(1, gScreenWidth div 2 - 256, gScreenHeight div 2 + 40, + gScreenWidth div 2 + 256, gScreenHeight div 2 + 40, 255, 127, 0); + Exit; + end; + if SL = nil then begin l := Length(slWaitStr) div 2; - e_DrawFillQuad(16, 64, gScreenWidth-16, gScreenHeight-44, 64, 64, 64, 128); + e_DrawFillQuad(17, 65, gScreenWidth-17, motdh-1, 64, 64, 64, 128); e_DrawQuad(gScreenWidth div 2 - 192, gScreenHeight div 2 - 10, gScreenWidth div 2 + 192, gScreenHeight div 2 + 11, 255, 127, 0); e_TextureFontPrint(gScreenWidth div 2 - cw * l, gScreenHeight div 2 - ch div 2, @@ -397,17 +1629,18 @@ begin end; y := 90; - if (slSelection < Length(SL)) then + if (slSelection < Length(ST)) then begin I := slSelection; sy := y + 42 * I - 4; - ip := _lc[I_NET_ADDRESS] + ' ' + SL[I].IP + ':' + IntToStr(SL[I].Port); - if SL[I].Password then + Srv := GetServerFromTable(I, SL, ST); + ip := _lc[I_NET_ADDRESS] + ' ' + Srv.IP + ':' + IntToStr(Srv.Port); + if Srv.Password then ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ' + _lc[I_MENU_YES] else ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ' + _lc[I_MENU_NO]; end else - if Length(SL) > 0 then + if Length(ST) > 0 then slSelection := 0; mw := (gScreenWidth - 188); @@ -418,82 +1651,176 @@ begin e_DrawLine(1, 16 + 1, sy + 41, gScreenWidth - 16 - 1, sy + 41, 255, 255, 255); e_DrawLine(1, 16, 85, gScreenWidth - 16, 85, 255, 127, 0); - e_DrawLine(1, 16, gScreenHeight-64, gScreenWidth-16, gScreenHeight-64, 255, 127, 0); + e_DrawLine(1, 16, motdh-20, gScreenWidth-16, motdh-20, 255, 127, 0); - e_DrawLine(1, mx - 70, 64, mx - 70, gScreenHeight-44, 255, 127, 0); - e_DrawLine(1, mx, 64, mx, gScreenHeight-64, 255, 127, 0); - e_DrawLine(1, mx + 52, 64, mx + 52, gScreenHeight-64, 255, 127, 0); - e_DrawLine(1, mx + 104, 64, mx + 104, gScreenHeight-64, 255, 127, 0); + e_DrawLine(1, mx - 70, 64, mx - 70, motdh, 255, 127, 0); + e_DrawLine(1, mx, 64, mx, motdh-20, 255, 127, 0); + e_DrawLine(1, mx + 52, 64, mx + 52, motdh-20, 255, 127, 0); + e_DrawLine(1, mx + 104, 64, mx + 104, motdh-20, 255, 127, 0); e_TextureFontPrintEx(18, 68, 'NAME/MAP', gStdFont, 255, 127, 0, 1); + e_TextureFontPrintEx(mx - 68, 68, 'PING', gStdFont, 255, 127, 0, 1); + e_TextureFontPrintEx(mx + 2, 68, 'MODE', gStdFont, 255, 127, 0, 1); + e_TextureFontPrintEx(mx + 54, 68, 'PLRS', gStdFont, 255, 127, 0, 1); + e_TextureFontPrintEx(mx + 106, 68, 'VER', gStdFont, 255, 127, 0, 1); y := 90; - for I := 0 to High(SL) do + for I := 0 to High(ST) do begin - e_TextureFontPrintEx(18, y, SL[I].Name, gStdFont, 255, 255, 255, 1); - e_TextureFontPrintEx(18, y + 16, SL[I].Map, gStdFont, 210, 210, 210, 1); - - y := y + 42; - end; + Srv := GetServerFromTable(I, SL, ST); + // Name and map + e_TextureFontPrintEx(18, y, Srv.Name, gStdFont, 255, 255, 255, 1); + e_TextureFontPrintEx(18, y + 16, Srv.Map, gStdFont, 210, 210, 210, 1); - e_TextureFontPrintEx(mx - 68, 68, 'PING', gStdFont, 255, 127, 0, 1); - y := 90; - for I := 0 to High(SL) do - begin - if (SL[I].Ping < 0) or (SL[I].Ping > 999) then + // Ping and similar count + if (Srv.Ping < 0) or (Srv.Ping > 999) then e_TextureFontPrintEx(mx - 68, y, _lc[I_NET_SLIST_NO_ACCESS], gStdFont, 255, 0, 0, 1) else - if SL[I].Ping = 0 then + if Srv.Ping = 0 then e_TextureFontPrintEx(mx - 68, y, '<1' + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1) else - e_TextureFontPrintEx(mx - 68, y, IntToStr(SL[I].Ping) + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1); + e_TextureFontPrintEx(mx - 68, y, IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1); - y := y + 42; - end; + if Length(ST[I].Indices) > 1 then + e_TextureFontPrintEx(mx - 68, y + 16, '< ' + IntToStr(Length(ST[I].Indices)) + ' >', gStdFont, 210, 210, 210, 1); - e_TextureFontPrintEx(mx + 2, 68, 'MODE', gStdFont, 255, 127, 0, 1); - y := 90; - for I := 0 to High(SL) do - begin - e_TextureFontPrintEx(mx + 2, y, g_Game_ModeToText(SL[I].GameMode), gStdFont, 255, 255, 255, 1); + // Game mode + e_TextureFontPrintEx(mx + 2, y, g_Game_ModeToText(Srv.GameMode), gStdFont, 255, 255, 255, 1); + + // Players + e_TextureFontPrintEx(mx + 54, y, IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), gStdFont, 255, 255, 255, 1); + e_TextureFontPrintEx(mx + 54, y + 16, IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), gStdFont, 210, 210, 210, 1); + + // Version + e_TextureFontPrintEx(mx + 106, y, IntToStr(Srv.Protocol), gStdFont, 255, 255, 255, 1); y := y + 42; end; - e_TextureFontPrintEx(mx + 54, 68, 'PLRS', gStdFont, 255, 127, 0, 1); - y := 90; - for I := 0 to High(SL) do + e_TextureFontPrintEx(20, motdh-20+3, ip, gStdFont, 205, 205, 205, 1); + ip := IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS]; + e_TextureFontPrintEx(gScreenWidth - 48 - (Length(ip) + 1)*cw, + motdh-20+3, ip, gStdFont, 205, 205, 205, 1); +end; + + +//========================================================================== +// +// g_Serverlist_GenerateTable +// +//========================================================================== +procedure g_Serverlist_GenerateTable (SL: TNetServerList; var ST: TNetServerTable); +var + i, j: Integer; + + function FindServerInTable(Name: AnsiString): Integer; + var + i: Integer; begin - e_TextureFontPrintEx(mx + 54, y, IntToStr(SL[I].Players) + '/' + IntToStr(SL[I].MaxPlayers), gStdFont, 255, 255, 255, 1); - e_TextureFontPrintEx(mx + 54, y + 16, IntToStr(SL[I].LocalPl) + '+' + IntToStr(SL[I].Bots), gStdFont, 210, 210, 210, 1); - y := y + 42; + Result := -1; + if ST = nil then + Exit; + for i := Low(ST) to High(ST) do + begin + if Length(ST[i].Indices) = 0 then + continue; + if SL[ST[i].Indices[0]].Name = Name then + begin + Result := i; + Exit; + end; + end; end; - - e_TextureFontPrintEx(mx + 106, 68, 'VER', gStdFont, 255, 127, 0, 1); - y := 90; - for I := 0 to High(SL) do + function ComparePing(i1, i2: Integer): Boolean; + var + p1, p2: Int64; begin - e_TextureFontPrintEx(mx + 106, y, IntToStr(SL[I].Protocol), gStdFont, 255, 255, 255, 1); - - y := y + 42; + p1 := SL[i1].Ping; + p2 := SL[i2].Ping; + if (p1 < 0) then p1 := 999; + if (p2 < 0) then p2 := 999; + Result := p1 > p2; + end; + procedure SortIndices(var ind: Array of Integer); + var + I, J: Integer; + T: Integer; + begin + for I := High(ind) downto Low(ind) do + for J := Low(ind) to High(ind) - 1 do + if ComparePing(ind[j], ind[j+1]) then + begin + T := ind[j]; + ind[j] := ind[j+1]; + ind[j+1] := T; + end; + end; + procedure SortRows(); + var + I, J: Integer; + T: TNetServerRow; + begin + for I := High(ST) downto Low(ST) do + for J := Low(ST) to High(ST) - 1 do + if ComparePing(ST[j].Indices[0], ST[j+1].Indices[0]) then + begin + T := ST[j]; + ST[j] := ST[j+1]; + ST[j+1] := T; + end; + end; +begin + ST := nil; + if SL = nil then + Exit; + for i := Low(SL) to High(SL) do + begin + j := FindServerInTable(SL[i].Name); + if j = -1 then + begin + j := Length(ST); + SetLength(ST, j + 1); + ST[j].Current := 0; + SetLength(ST[j].Indices, 1); + ST[j].Indices[0] := i; + end + else + begin + SetLength(ST[j].Indices, Length(ST[j].Indices) + 1); + ST[j].Indices[High(ST[j].Indices)] := i; + end; end; - e_TextureFontPrintEx(20, gScreenHeight-61, ip, gStdFont, 205, 205, 205, 1); - ip := IntToStr(Length(SL)) + _lc[I_NET_SLIST_SERVERS]; - e_TextureFontPrintEx(gScreenWidth - 48 - (Length(ip) + 1)*cw, - gScreenHeight-61, ip, gStdFont, 205, 205, 205, 1); + for i := Low(ST) to High(ST) do + SortIndices(ST[i].Indices); + + SortRows(); end; -procedure g_Serverlist_Control(var SL: TNetServerList); + +//========================================================================== +// +// g_Serverlist_Control +// +//========================================================================== +procedure g_Serverlist_Control (var SL: TNetServerList; var ST: TNetServerTable); +var + qm: Boolean; + Srv: TNetServer; begin + g_Net_Slist_Pulse(); + if gConsoleShow or gChatShow then Exit; - e_PollInput(); + qm := sys_HandleInput(); // this updates kbd - if e_KeyPressed(IK_ESCAPE) then + if qm or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) or + e_KeyPressed(JOY0_JUMP) or e_KeyPressed(JOY1_JUMP) or + e_KeyPressed(JOY2_JUMP) or e_KeyPressed(JOY3_JUMP) then begin SL := nil; + ST := nil; gState := STATE_MENU; g_GUI_ShowWindow('MainMenu'); g_GUI_ShowWindow('NetGameMenu'); @@ -502,14 +1829,24 @@ begin Exit; end; - if e_KeyPressed(IK_SPACE) then + // if there's a message on the screen, + if not slReadUrgent and (slUrgent <> '') then + begin + if e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or + e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) then + slReadUrgent := True; + Exit; + end; + + if e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_JUMP) or + e_KeyPressed(JOY0_ACTIVATE) or e_KeyPressed(JOY1_ACTIVATE) or e_KeyPressed(JOY2_ACTIVATE) or e_KeyPressed(JOY3_ACTIVATE) then begin if not slFetched then begin slWaitStr := _lc[I_NET_SLIST_WAIT]; g_Game_Draw; - g_window.ReDrawWindow; + sys_Repaint; if g_Net_Slist_Fetch(SL) then begin @@ -517,9 +1854,11 @@ begin slWaitStr := _lc[I_NET_SLIST_NOSERVERS]; end else - slWaitStr := _lc[I_NET_SLIST_ERROR]; + if SL = nil then + slWaitStr := _lc[I_NET_SLIST_ERROR]; slFetched := True; slSelection := 0; + g_Serverlist_GenerateTable(SL, ST); end; end else @@ -527,23 +1866,27 @@ begin if SL = nil then Exit; - if e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) then + if e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or + e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) then begin if not slReturnPressed then begin - if SL[slSelection].Password then + Srv := GetServerFromTable(slSelection, SL, ST); + if Srv.Password then begin - PromptIP := SL[slSelection].IP; - PromptPort := SL[slSelection].Port; + PromptIP := Srv.IP; + PromptPort := Srv.Port; gState := STATE_MENU; g_GUI_ShowWindow('ClientPasswordMenu'); SL := nil; + ST := nil; slReturnPressed := True; Exit; end else - g_Game_StartClient(SL[slSelection].IP, SL[slSelection].Port, ''); + g_Game_StartClient(Srv.IP, Srv.Port, ''); SL := nil; + ST := nil; slReturnPressed := True; Exit; end; @@ -551,29 +1894,71 @@ begin else slReturnPressed := False; - if e_KeyPressed(IK_DOWN) or e_KeyPressed(IK_KPDOWN) then + if e_KeyPressed(IK_DOWN) or e_KeyPressed(IK_KPDOWN) or e_KeyPressed(VK_DOWN) or + e_KeyPressed(JOY0_DOWN) or e_KeyPressed(JOY1_DOWN) or e_KeyPressed(JOY2_DOWN) or e_KeyPressed(JOY3_DOWN) then begin if not slDirPressed then begin Inc(slSelection); - if slSelection > High(SL) then slSelection := 0; + if slSelection > High(ST) then slSelection := 0; slDirPressed := True; end; end; - if e_KeyPressed(IK_UP) or e_KeyPressed(IK_KPUP) then + if e_KeyPressed(IK_UP) or e_KeyPressed(IK_KPUP) or e_KeyPressed(VK_UP) or + e_KeyPressed(JOY0_UP) or e_KeyPressed(JOY1_UP) or e_KeyPressed(JOY2_UP) or e_KeyPressed(JOY3_UP) then begin if not slDirPressed then begin - if slSelection = 0 then slSelection := Length(SL); + if slSelection = 0 then slSelection := Length(ST); Dec(slSelection); slDirPressed := True; end; end; - if (not e_KeyPressed(IK_DOWN)) and (not e_KeyPressed(IK_UP)) and (not e_KeyPressed(IK_KPDOWN)) and (not e_KeyPressed(IK_KPUP)) then + if e_KeyPressed(IK_RIGHT) or e_KeyPressed(IK_KPRIGHT) or e_KeyPressed(VK_RIGHT) or + e_KeyPressed(JOY0_RIGHT) or e_KeyPressed(JOY1_RIGHT) or e_KeyPressed(JOY2_RIGHT) or e_KeyPressed(JOY3_RIGHT) then + begin + if not slDirPressed then + begin + Inc(ST[slSelection].Current); + if ST[slSelection].Current > High(ST[slSelection].Indices) then ST[slSelection].Current := 0; + slDirPressed := True; + end; + end; + + if e_KeyPressed(IK_LEFT) or e_KeyPressed(IK_KPLEFT) or e_KeyPressed(VK_LEFT) or + e_KeyPressed(JOY0_LEFT) or e_KeyPressed(JOY1_LEFT) or e_KeyPressed(JOY2_LEFT) or e_KeyPressed(JOY3_LEFT) then + begin + if not slDirPressed then + begin + if ST[slSelection].Current = 0 then ST[slSelection].Current := Length(ST[slSelection].Indices); + Dec(ST[slSelection].Current); + + slDirPressed := True; + end; + end; + + if (not e_KeyPressed(IK_DOWN)) and + (not e_KeyPressed(IK_UP)) and + (not e_KeyPressed(IK_RIGHT)) and + (not e_KeyPressed(IK_LEFT)) and + (not e_KeyPressed(IK_KPDOWN)) and + (not e_KeyPressed(IK_KPUP)) and + (not e_KeyPressed(IK_KPRIGHT)) and + (not e_KeyPressed(IK_KPLEFT)) and + (not e_KeyPressed(VK_DOWN)) and + (not e_KeyPressed(VK_UP)) and + (not e_KeyPressed(VK_RIGHT)) and + (not e_KeyPressed(VK_LEFT)) and + (not e_KeyPressed(JOY0_UP)) and (not e_KeyPressed(JOY1_UP)) and (not e_KeyPressed(JOY2_UP)) and (not e_KeyPressed(JOY3_UP)) and + (not e_KeyPressed(JOY0_DOWN)) and (not e_KeyPressed(JOY1_DOWN)) and (not e_KeyPressed(JOY2_DOWN)) and (not e_KeyPressed(JOY3_DOWN)) and + (not e_KeyPressed(JOY0_LEFT)) and (not e_KeyPressed(JOY1_LEFT)) and (not e_KeyPressed(JOY2_LEFT)) and (not e_KeyPressed(JOY3_LEFT)) and + (not e_KeyPressed(JOY0_RIGHT)) and (not e_KeyPressed(JOY1_RIGHT)) and (not e_KeyPressed(JOY2_RIGHT)) and (not e_KeyPressed(JOY3_RIGHT)) + then slDirPressed := False; end; + end.