X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_holmes.pas;h=c173bd00312e9686a7e4cb9df0165251e0de4ce4;hp=a2a55ad87bb0664ec651338a1b396a0994b7b77d;hb=e452d337f0620b50d8d978b534437b2732134d8f;hpb=92655287ffab368ec7bf450fa3d82fb2328a7b99 diff --git a/src/game/g_holmes.pas b/src/game/g_holmes.pas index a2a55ad..c173bd0 100644 --- a/src/game/g_holmes.pas +++ b/src/game/g_holmes.pas @@ -559,7 +559,7 @@ var procedure clearEdgeBmp (); begin - SetLength(edgeBmp, (gWinSizeX+4)*(gWinSizeY+4)); + SetLength(edgeBmp, (gScreenWidth+4)*(gScreenHeight+4)); FillChar(edgeBmp[0], Length(edgeBmp)*sizeof(edgeBmp[0]), 0); end; @@ -574,19 +574,19 @@ var begin sx := pan.X-(vpx-1); len := pan.Width; - if (len > gWinSizeX+4) then len := gWinSizeX+4; + if (len > gScreenWidth+4) then len := gScreenWidth+4; if (sx < 0) then begin len += sx; sx := 0; end; - if (sx+len > gWinSizeX+4) then len := gWinSizeX+4-sx; + if (sx+len > gScreenWidth+4) then len := gScreenWidth+4-sx; if (len < 1) then exit; assert(sx >= 0); - assert(sx+len <= gWinSizeX+4); + assert(sx+len <= gScreenWidth+4); y0 := pan.Y-(vpy-1); y1 := y0+pan.Height; if (y0 < 0) then y0 := 0; - if (y1 > gWinSizeY+4) then y1 := gWinSizeY+4; + if (y1 > gScreenHeight+4) then y1 := gScreenHeight+4; while (y0 < y1) do begin - FillChar(edgeBmp[y0*(gWinSizeX+4)+sx], len*sizeof(edgeBmp[0]), 1); + FillChar(edgeBmp[y0*(gScreenWidth+4)+sx], len*sizeof(edgeBmp[0]), 1); Inc(y0); end; end @@ -651,15 +651,15 @@ var glColor4f(r/255.0, g/255.0, b/255.0, 1.0); for y := 1 to vph do begin - a := @edgeBmp[y*(gWinSizeX+4)+1]; + a := @edgeBmp[y*(gScreenWidth+4)+1]; startLine(y); for x := 1 to vpw do begin if (a[0] <> 0) then begin - if (a[-1] = 0) or (a[1] = 0) or (a[-(gWinSizeX+4)] = 0) or (a[gWinSizeX+4] = 0) or - (a[-(gWinSizeX+4)-1] = 0) or (a[-(gWinSizeX+4)+1] = 0) or - (a[gWinSizeX+4-1] = 0) or (a[gWinSizeX+4+1] = 0) then + if (a[-1] = 0) or (a[1] = 0) or (a[-(gScreenWidth+4)] = 0) or (a[gScreenWidth+4] = 0) or + (a[-(gScreenWidth+4)-1] = 0) or (a[-(gScreenWidth+4)+1] = 0) or + (a[gScreenWidth+4-1] = 0) or (a[gScreenWidth+4+1] = 0) then begin putPixel(x); end; @@ -684,7 +684,7 @@ var glColor4f(r/255.0, g/255.0, b/255.0, 1.0); for y := 1 to vph do begin - a := @edgeBmp[y*(gWinSizeX+4)+1]; + a := @edgeBmp[y*(gScreenWidth+4)+1]; startLine(y); for x := 1 to vpw do begin @@ -1258,7 +1258,7 @@ begin gxSetContext(hlmContext); try - //glScissor(0, gWinSizeY-gPlayerScreenSize.Y-1, vpw, vph); + //glScissor(0, gScreenHeight-gPlayerScreenSize.Y-1, vpw, vph); //hlmContext.clip := TGxRect.Create(0, gScreenHeight-gPlayerScreenSize.Y-1, gPlayerScreenSize.X, gPlayerScreenSize.Y); { @@ -1333,11 +1333,11 @@ begin begin for dx := -1 to 1 do begin - if (dx <> 0) or (dy <> 0) then hlmContext.drawText(4+dx, gWinSizeY-10+dy, s); + if (dx <> 0) or (dy <> 0) then hlmContext.drawText(4+dx, gScreenHeight-10+dy, s); end; end; hlmContext.color := TGxRGBA.Create(255, 255, 0); - hlmContext.drawText(4, gWinSizeY-10, s); + hlmContext.drawText(4, gScreenHeight-10, s); gxSetContext(nil); end; end;