//from "sdl_thread.h" {* The SDL thread structure, defined in SDL_thread.c *} //todo! type {* The SDL thread priority * * Note: On many systems you require special privileges to set high priority. *} TSDL_ThreadPriority = (SDL_THREAD_PRIORITY_LOW, SDL_THREAD_PRIORITY_NORMAL, SDL_THREAD_PRIORITY_HIGH); {* The function passed to SDL_CreateThread() It is passed a void* user context parameter and returns an int. *} PSDL_ThreadFunction = ^TSDL_ThreadFunction; TSDL_ThreadFunction = function(data: Pointer): Integer; cdecl; {* The SDL thread ID *} TSDL_ThreadID = LongWord; { PSDL_Thread = Pointer; } PSDL_Thread = ^TSDL_Thread; TSDL_Thread = record threadid: TSDL_ThreadID; handle: THandle; status: SInt32; errbuf: TSDL_Error; name: PAnsiChar; data: Pointer; end; TSDL_TLSID = Cardinal; {$IFDEF WINDOWS} {** * SDL_thread.h * * We compile SDL into a DLL. This means, that it's the DLL which * creates a new thread for the calling process with the SDL_CreateThread() * API. There is a problem with this, that only the RTL of the SDL.DLL will * be initialized for those threads, and not the RTL of the calling * application! * * To solve this, we make a little hack here. * * We'll always use the caller's _beginthread() and _endthread() APIs to * start a new thread. This way, if it's the SDL.DLL which uses this API, * then the RTL of SDL.DLL will be used to create the new thread, and if it's * the application, then the RTL of the application will be used. * * So, in short: * Always use the _beginthread() and _endthread() of the calling runtime * library! *} {$DEFINE SDL_PASSED_BEGINTHREAD_ENDTHREAD} type {$IFNDEF DELPHI16UP} TThreadID = Cardinal; {$ENDIF} TpfnSDL_CurrentBeginThread = function(SecurityAttributes: Pointer; StackSize: LongWord; ThreadFunc: TThreadFunc; Parameter: Pointer; CreationFlags: LongWord; var ThreadId: TThreadID): Integer; TpfnSDL_CurrentEndThread = procedure(ExitCode: Integer); {** * Create a thread. *} function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PAnsiChar; data: Pointer; pfnBeginThread: TpfnSDL_CurrentBeginThread; pfnEndThread: TpfnSDL_CurrentEndThread): PSDL_Thread; cdecl; overload; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateThread' {$ENDIF} {$ENDIF}; {** * Create a thread. *} function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PAnsiChar; data: Pointer): PSDL_Thread; overload; {$ELSE} {** * Create a thread. * * Thread naming is a little complicated: Most systems have very small * limits for the string length (BeOS has 32 bytes, Linux currently has 16, * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll * have to see what happens with your system's debugger. The name should be * UTF-8 (but using the naming limits of C identifiers is a better bet). * There are no requirements for thread naming conventions, so long as the * string is null-terminated UTF-8, but these guidelines are helpful in * choosing a name: * * http://stackoverflow.com/questions/149932/naming-conventions-for-threads * * If a system imposes requirements, SDL will try to munge the string for * it (truncate, etc), but the original string contents will be available * from SDL_GetThreadName(). *} function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PAnsiChar; data: Pointer): PSDL_Thread; cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateThread' {$ENDIF} {$ENDIF}; {$ENDIF} {** * Get the thread name, as it was specified in SDL_CreateThread(). * This function returns a pointer to a UTF-8 string that names the * specified thread, or NULL if it doesn't have a name. This is internal * memory, not to be free()'d by the caller, and remains valid until the * specified thread is cleaned up by SDL_WaitThread(). *} function SDL_GetThreadName(thread: PSDL_Thread): PAnsiChar cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetThreadName' {$ENDIF}{$ENDIF}; {** * Get the thread identifier for the current thread. *} function SDL_ThreadID: TSDL_ThreadID cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_ThreadID' {$ENDIF}{$ENDIF}; {** * Get the thread identifier for the specified thread. * * Equivalent to SDL_ThreadID() if the specified thread is NULL. *} function SDL_GetThreadID(thread: PSDL_Thread): TSDL_ThreadID cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetThreadID' {$ENDIF}{$ENDIF}; {** * Set the priority for the current thread *} function SDL_SetThreadPriority(priority: TSDL_ThreadPriority): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetThreadPriority' {$ENDIF}{$ENDIF}; {** * Wait for a thread to finish. * * The return code for the thread function is placed in the area * pointed to by status, if status is not NULL. *} procedure SDL_WaitThread(thread: PSDL_Thread; status: PInt) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_WaitThread' {$ENDIF}{$ENDIF}; {** * A thread may be "detached" to signify that it should not remain until * another thread has called SDL_WaitThread() on it. Detaching a thread * is useful for long-running threads that nothing needs to synchronize * with or further manage. When a detached thread is done, it simply * goes away. * * There is no way to recover the return code of a detached thread. If you * need this, don't detach the thread and instead use SDL_WaitThread(). * * Once a thread is detached, you should usually assume the SDL_Thread isn't * safe to reference again, as it will become invalid immediately upon * the detached thread's exit, instead of remaining until someone has called * SDL_WaitThread() to finally clean it up. As such, don't detach the same * thread more than once. * * If a thread has already exited when passed to SDL_DetachThread(), it will * stop waiting for a call to SDL_WaitThread() and clean up immediately. * It is not safe to detach a thread that might be used with SDL_WaitThread(). * * You may not call SDL_WaitThread() on a thread that has been detached. * Use either that function or this one, but not both, or behavior is * undefined. * * It is safe to pass NIL to this function; it is a no-op. *} procedure SDL_DetachThread(thread:TSDL_Thread); cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_DetachThread' {$ENDIF}{$ENDIF}; {** * Create an identifier that is globally visible to all threads but refers to data that is thread-specific. * * The newly created thread local storage identifier, or 0 on error * * var tls_lock: TSDL_SpinLock; * thread_local_storage: TSDL_TLSID; * * procedure SetMyThreadData(value: Pointer) * * if not (thread_local_storage) then * begin * SDL_AtomicLock(@tls_lock); * if (!thread_local_storage) * thread_local_storage = SDL_TLSCreate(); * * SDL_AtomicUnLock(@tls_lock); * * SDL_TLSSet(thread_local_storage, value); * end; * * function GetMyThreadData(): Pointer; * begin * Result := SDL_TLSGet(thread_local_storage); * end; * * SDL_TLSGet() * SDL_TLSSet() *} function SDL_TLSCreate: TSDL_TLSID cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_TLSCreate' {$ENDIF} {$ENDIF}; {** * Get the value associated with a thread local storage ID for the current thread. * * id The thread local storage ID * * The value associated with the ID for the current thread, or NULL if no value has been set. * * SDL_TLSCreate() * SDL_TLSSet() *} function SDL_TLSGet(id: TSDL_TLSID): Pointer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_TLSGet' {$ENDIF} {$ENDIF}; {** * Set the value associated with a thread local storage ID for the current thread. * * id The thread local storage ID * value The value to associate with the ID for the current thread * destructor_ A function called when the thread exits, to free the value. * * 0 on success, -1 on error * * SDL_TLSCreate() * SDL_TLSGet() *} function SDL_TLSSet(id: TSDL_TLSID; value: Pointer; destructor_: Pointer): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_TLSSet' {$ENDIF} {$ENDIF};