(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) {$INCLUDE ../shared/a_modes.inc} unit g_res_downloader; interface uses sysutils, Classes, md5, g_net, g_netmsg, g_console, g_main, e_log; // download map wad from server (if necessary) // download all required map resource wads too // registers all required replacement wads // returns name of the map wad (relative to mapdir), or empty string on error function g_Res_DownloadMapWAD (FileName: AnsiString; const mapHash: TMD5Digest): AnsiString; // returns original name, or replacement name function g_Res_FindReplacementWad (oldname: AnsiString): AnsiString; // call this somewhere in startup sequence procedure g_Res_CreateDatabases (); implementation uses g_language, sfs, utils, wadreader, g_game, hashtable, fhashdb; var // cvars g_res_ignore_names: AnsiString = 'standart;shrshade'; g_res_ignore_enabled: Boolean = true; g_res_save_databases: Boolean = true; // other vars replacements: THashStrStr = nil; knownMaps: TFileHashDB = nil; knownRes: TFileHashDB = nil; saveDBsToDiskEnabled: Boolean = false; // this will be set to `true` if initial database saving succeed //========================================================================== // // saveDatabases // //========================================================================== procedure saveDatabases (saveMap, saveRes: Boolean); var err: Boolean; st: TStream; begin if (not saveDBsToDiskEnabled) or (not g_res_save_databases) then exit; // rescan dirs // save map database if (saveMap) then begin err := true; st := nil; try st := createDiskFile(GameDir+'/data/maphash.db'); knownMaps.saveTo(st); err := false; except end; st.Free; if (err) then begin saveDBsToDiskEnabled := false; e_LogWriteln('cannot write map database, disk refresh disabled'); exit; end; end; // save resource database if (saveRes) then begin err := true; st := nil; try st := createDiskFile(GameDir+'/data/reshash.db'); knownRes.saveTo(st); err := false; except end; st.Free; if (err) then begin saveDBsToDiskEnabled := false; e_LogWriteln('cannot write resource database, disk refresh disabled'); exit; end; end; end; //========================================================================== // // g_Res_CreateDatabases // //========================================================================== procedure g_Res_CreateDatabases (); var st: TStream; begin // create and load a know map database, if necessary knownMaps.Free; knownMaps := TFileHashDB.Create(GameDir+'/maps/'); knownRes := TFileHashDB.Create(GameDir+'/wads/'); saveDBsToDiskEnabled := true; // load map database st := nil; try st := openDiskFileRO(GameDir+'/data/maphash.db'); knownMaps.loadFrom(st); e_LogWriteln('loaded map database'); except end; st.Free; // load resource database st := nil; try st := openDiskFileRO(GameDir+'/data/reshash.db'); knownRes.loadFrom(st); e_LogWriteln('loaded resource database'); except end; st.Free; // rescan dirs e_LogWriteln('refreshing map database'); knownMaps.scanFiles(); e_LogWriteln('refreshing resource database'); knownRes.scanFiles(); // save databases saveDatabases(true, true); end; //========================================================================== // // getWord // // get next word from a string // words are delimited with ';' // ignores leading and trailing spaces // returns empty string if there are no more words // //========================================================================== function getWord (var list: AnsiString): AnsiString; var pos: Integer; begin result := ''; while (length(list) > 0) do begin if (ord(list[1]) <= 32) or (list[1] = ';') or (list[1] = ':') then begin Delete(list, 1, 1); continue; end; pos := 1; while (pos <= length(list)) and (list[pos] <> ';') and (list[pos] <> ':') do Inc(pos); result := Copy(list, 1, pos-1); Delete(list, 1, pos); while (length(result) > 0) and (ord(result[length(result)]) <= 32) do Delete(result, length(result), 1); if (length(result) > 0) then exit; end; end; //========================================================================== // // isIgnoredResWad // // checks if the given resource wad can be ignored // // FIXME: preparse name list? // //========================================================================== function isIgnoredResWad (fname: AnsiString): Boolean; var list: AnsiString; name: AnsiString; begin result := false; if (not g_res_ignore_enabled) then exit; fname := forceFilenameExt(ExtractFileName(fname), ''); list := g_res_ignore_names; name := getWord(list); while (length(name) > 0) do begin name := forceFilenameExt(name, ''); //writeln('*** name=[', name, ']; fname=[', fname, ']'); if (StrEquCI1251(name, fname)) then begin result := true; exit; end; name := getWord(list); end; end; //========================================================================== // // clearReplacementWads // // call this before downloading a new map from a server // //========================================================================== procedure clearReplacementWads (); begin if assigned(replacements) then replacements.clear(); e_LogWriteln('cleared replacement wads'); end; //========================================================================== // // addReplacementWad // // register new replacement wad // //========================================================================== procedure addReplacementWad (oldname: AnsiString; newDiskName: AnsiString); begin e_LogWritefln('adding replacement wad: oldname=%s; newname=%s', [oldname, newDiskName]); if not assigned(replacements) then replacements := THashStrStr.Create(); replacements.put(toLowerCase1251(oldname), newDiskName); end; //========================================================================== // // g_Res_FindReplacementWad // // returns original name, or replacement name // //========================================================================== function g_Res_FindReplacementWad (oldname: AnsiString): AnsiString; var fn: AnsiString; begin //e_LogWritefln('LOOKING for replacement wad for [%s]...', [oldname], TMsgType.Notify); result := oldname; if not assigned(replacements) then exit; if (replacements.get(toLowerCase1251(ExtractFileName(oldname)), fn)) then begin //e_LogWritefln('found replacement wad for [%s] -> [%s]', [oldname, fn], TMsgType.Notify); result := fn; end; end; //========================================================================== // // scanDir // // look for a wad to match the hash // scans subdirs, ignores known wad extensions // // returns found wad disk name, or empty string // //========================================================================== (* function scanDir (dirName: AnsiString; baseName: AnsiString; const resMd5: TMD5Digest): AnsiString; var searchResult: TSearchRec; dfn: AnsiString; md5: TMD5Digest; dirs: array of AnsiString; f: Integer; begin result := ''; SetLength(dirs, 0); if (length(baseName) = 0) then exit; dirName := IncludeTrailingPathDelimiter(dirName); e_LogWritefln('scanning dir `%s` for file `%s`...', [dirName, baseName]); // scan files if (FindFirst(dirName+'*', faAnyFile, searchResult) <> 0) then exit; try repeat if ((searchResult.Attr and faDirectory) = 0) then begin if (isWadNamesEqu(searchResult.Name, baseName)) then begin dfn := dirName+searchResult.Name; if FileExists(dfn) then begin e_LogWritefln(' found `%s`...', [dfn]); md5 := MD5File(dfn); if MD5Match(md5, resMd5) then begin e_LogWritefln(' MATCH `%s`...', [dfn]); SetLength(dirs, 0); result := dfn; exit; end; end; end; end else begin if (searchResult.Name <> '.') and (searchResult.Name <> '..') then begin dfn := dirName+searchResult.Name; SetLength(dirs, Length(dirs)+1); dirs[length(dirs)-1] := dfn; end; end; until (FindNext(searchResult) <> 0); finally FindClose(searchResult); end; // scan subdirs for f := 0 to High(dirs) do begin dfn := dirs[f]; result := scanDir(dfn, baseName, resMd5); if (length(result) <> 0) then begin SetLength(dirs, 0); exit; end; end; SetLength(dirs, 0); end; *) //========================================================================== // // findExistingMapWadWithHash // // find map or resource wad using its base name and hash // // returns found wad disk name, or empty string // //========================================================================== function findExistingMapWadWithHash (fname: AnsiString; const resMd5: TMD5Digest): AnsiString; begin //result := scanDir(GameDir+'/maps', ExtractFileName(fname), resMd5); result := knownMaps.findByHash(resMd5); if (length(result) > 0) then begin result := GameDir+'/maps/'+result; if not FileExists(result) then begin if (knownMaps.scanFiles()) then saveDatabases(true, false); result := ''; end; end; end; //========================================================================== // // findExistingResWadWithHash // // find map or resource wad using its base name and hash // // returns found wad disk name, or empty string // //========================================================================== function findExistingResWadWithHash (fname: AnsiString; const resMd5: TMD5Digest): AnsiString; begin //result := scanDir(GameDir+'/wads', ExtractFileName(fname), resMd5); result := knownRes.findByHash(resMd5); if (length(result) > 0) then begin result := GameDir+'/wads/'+result; if not FileExists(result) then begin if (knownRes.scanFiles()) then saveDatabases(false, true); result := ''; end; end; end; //========================================================================== // // generateFileName // // generate new file name based on the given one and the hash // you can pass files with pathes here too // //========================================================================== function generateFileName (fname: AnsiString; const hash: TMD5Digest): AnsiString; var mds: AnsiString; path: AnsiString; base: AnsiString; ext: AnsiString; begin mds := MD5Print(hash); if (length(mds) > 16) then mds := Copy(mds, 1, 16); mds := '_'+mds; if (length(fname) = 0) then begin result := mds; exit; end; path := ExtractFilePath(fname); base := ExtractFileName(fname); ext := getFilenameExt(base); base := forceFilenameExt(base, ''); if (length(path) > 0) then result := IncludeTrailingPathDelimiter(path) else result := ''; result := result+base+mds+ext; end; //========================================================================== // // g_Res_DownloadMapWAD // // download map wad from server (if necessary) // download all required map resource wads too // registers all required replacement wads // // returns name of the map wad (relative to mapdir), or empty string on error // //========================================================================== function g_Res_DownloadMapWAD (FileName: AnsiString; const mapHash: TMD5Digest): AnsiString; var tf: TNetFileTransfer; resList: TStringList; f, res: Integer; strm: TStream; fname: AnsiString; wadname: AnsiString; md5: TMD5Digest; mapdbUpdated: Boolean = false; resdbUpdated: Boolean = false; begin result := ''; clearReplacementWads(); resList := TStringList.Create(); try g_Res_received_map_start := 1; g_Console_Add(Format(_lc[I_NET_MAP_DL], [FileName])); e_WriteLog('Downloading map `' + FileName + '` from server', TMsgType.Notify); g_Game_SetLoadingText(FileName + '...', 0, False); if (not g_Net_SendMapRequest()) then exit; FileName := ExtractFileName(FileName); if (length(FileName) = 0) then FileName := 'fucked_map_wad.wad'; res := g_Net_Wait_MapInfo(tf, resList); if (res <> 0) then exit; // find or download a map result := findExistingMapWadWithHash(tf.diskName, mapHash); if (length(result) = 0) then begin // download map res := g_Net_RequestResFileInfo(-1{map}, tf); if (res <> 0) then begin e_LogWriteln('error requesting map wad'); result := ''; exit; end; try CreateDir(GameDir+'/maps/downloads'); except end; fname := GameDir+'/maps/downloads/'+generateFileName(FileName, mapHash); tf.diskName := fname; try strm := openDiskFileRW(fname); except e_WriteLog('cannot create map file `'+FileName+'`', TMsgType.Fatal); result := ''; exit; end; try res := g_Net_ReceiveResourceFile(-1{map}, tf, strm); except e_WriteLog('error downloading map file `'+FileName+'`', TMsgType.Fatal); strm.Free; result := ''; exit; end; strm.Free; if (res <> 0) then begin e_WriteLog('error downloading map file `'+FileName+'`', TMsgType.Fatal); result := ''; exit; end; // if it was resumed, check md5 and initiate full download if necessary if tf.resumed then begin md5 := MD5File(fname); // sorry for pasta, i am asshole if not MD5Match(md5, tf.hash) then begin e_LogWritefln('resuming failed; downloading map `%s` from scratch...', [fname]); try DeleteFile(fname); strm := createDiskFile(fname); except e_WriteLog('cannot create map file `'+fname+'`', TMsgType.Fatal); result := ''; exit; end; try res := g_Net_ReceiveResourceFile(-1{map}, tf, strm); except e_WriteLog('error downloading map file `'+FileName+'`', TMsgType.Fatal); strm.Free; result := ''; exit; end; strm.Free; if (res <> 0) then begin e_WriteLog('error downloading map file `'+FileName+'`', TMsgType.Fatal); result := ''; exit; end; end; end; if (knownMaps.addWithHash(fname, mapHash)) then mapdbUpdated := true; result := fname; end; // download resources for f := 0 to resList.Count-1 do begin res := g_Net_RequestResFileInfo(f, tf); if (res <> 0) then begin result := ''; exit; end; if (isIgnoredResWad(tf.diskName)) then begin // ignored file, abort download g_Net_AbortResTransfer(tf); e_LogWritefln('ignoring wad resource `%s` by user request', [tf.diskName]); continue; end; wadname := findExistingResWadWithHash(tf.diskName, tf.hash); if (length(wadname) <> 0) then begin // already here g_Net_AbortResTransfer(tf); addReplacementWad(tf.diskName, wadname); end else begin try CreateDir(GameDir+'/wads/downloads'); except end; fname := GameDir+'/wads/downloads/'+generateFileName(tf.diskName, tf.hash); e_LogWritefln('downloading resource `%s` to `%s`...', [tf.diskName, fname]); try strm := openDiskFileRW(fname); except e_WriteLog('cannot create resource file `'+fname+'`', TMsgType.Fatal); result := ''; exit; end; try res := g_Net_ReceiveResourceFile(f, tf, strm); except e_WriteLog('error downloading map file `'+FileName+'`', TMsgType.Fatal); strm.Free; result := ''; exit; end; strm.Free; if (res <> 0) then begin e_WriteLog('error downloading map file `'+FileName+'`', TMsgType.Fatal); result := ''; exit; end; // if it was resumed, check md5 and initiate full download if necessary if tf.resumed then begin md5 := MD5File(fname); // sorry for pasta, i am asshole if not MD5Match(md5, tf.hash) then begin e_LogWritefln('resuming failed; downloading resource `%s` to `%s` from scratch...', [tf.diskName, fname]); try DeleteFile(fname); strm := createDiskFile(fname); except e_WriteLog('cannot create resource file `'+fname+'`', TMsgType.Fatal); result := ''; exit; end; try res := g_Net_ReceiveResourceFile(f, tf, strm); except e_WriteLog('error downloading map file `'+FileName+'`', TMsgType.Fatal); strm.Free; result := ''; exit; end; strm.Free; if (res <> 0) then begin e_WriteLog('error downloading map file `'+FileName+'`', TMsgType.Fatal); result := ''; exit; end; end; end; addReplacementWad(tf.diskName, fname); if (knownRes.addWithHash(fname, tf.hash)) then resdbUpdated := true; end; end; finally resList.Free; g_Res_received_map_start := 0; end; if saveDBsToDiskEnabled and (mapdbUpdated or resdbUpdated) then saveDatabases(mapdbUpdated, resdbUpdated); end; initialization conRegVar('rdl_ignore_names', @g_res_ignore_names, 'list of resource wad names (without extensions) to ignore in dl hash checks', 'dl ignore wads'); conRegVar('rdl_ignore_enabled', @g_res_ignore_enabled, 'enable dl hash check ignore list', 'dl hash check ignore list active'); conRegVar('rdl_hashdb_save_enabled', @g_res_save_databases, 'enable saving map/resource hash databases to disk', 'controls storing hash databases to disk'); end.