(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) {$INCLUDE ../shared/a_modes.inc} unit g_netmaster; interface uses ENet, SysUtils, e_msg; const NET_MCHANS = 2; NET_MCHAN_MAIN = 0; NET_MCHAN_UPD = 1; NET_MMSG_UPD = 200; NET_MMSG_DEL = 201; NET_MMSG_GET = 202; type TNetServer = record Number: Byte; Protocol: Byte; Name: AnsiString; IP: AnsiString; Port: Word; Map: AnsiString; Players, MaxPlayers, LocalPl, Bots: Byte; Ping: Int64; GameMode: Byte; Password: Boolean; PingAddr: ENetAddress; end; pTNetServer = ^TNetServer; TNetServerRow = record Indices: Array of Integer; Current: Integer; end; TNetServerList = array of TNetServer; pTNetServerList = ^TNetServerList; TNetServerTable = array of TNetServerRow; type TMasterHost = record public hostName: AnsiString; hostPort: Word; public peer: pENetPeer; enetAddr: ENetAddress; // inside the game, calling `connect()` is disasterous, as it is blocking. // so we'll use this variable to indicate if "connected" event is received. NetHostConnected: Boolean; NetHostConReqTime: Int64; // to timeout `connect`; -1 means "waiting for shutdown" NetUpdatePending: Boolean; // should we send an update after connection completes? lastConnectTime: Int64; updateSent: Boolean; lastUpdateTime: Int64; // server list request working flags srvAnswered: Integer; srvAnswer: array of TNetServer; slMOTD: AnsiString; slUrgent: AnsiString; slReadUrgent: Boolean; private netmsg: TMsg; public constructor Create (hostandport: AnsiString); procedure clear (); function setAddress (hostandport: AnsiString): Boolean; function isSameAddress (hostandport: AnsiString): Boolean; function isValid (): Boolean; function isAlive (): Boolean; // not disconnected function isConnecting (): Boolean; // is connection in progress? function isConnected (): Boolean; // call as often as you want, the object will do the rest // but try to call this at least once in 100 msecs procedure pulse (); procedure disconnect (forced: Boolean); function connect (): Boolean; procedure update (); procedure remove (); class procedure writeInfo (var msg: TMsg); static; procedure connectedEvent (); procedure disconnectedEvent (); procedure receivedEvent (pkt: pENetPacket); // `pkt` is never `nil` end; var slCurrent: TNetServerList = nil; slTable: TNetServerTable = nil; slWaitStr: AnsiString = ''; slReturnPressed: Boolean = True; slMOTD: AnsiString = ''; slUrgent: AnsiString = ''; procedure g_Net_Slist_Set (IP: AnsiString; Port: Word); function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean; // make this server private procedure g_Net_Slist_Private (); // make this server public procedure g_Net_Slist_Public (); // called while the server is running procedure g_Net_Slist_ServerUpdate (); // called when the server is started procedure g_Net_Slist_ServerStarted (); // called when the server is stopped procedure g_Net_Slist_ServerClosed (); // called when new netword player comes procedure g_Net_Slist_ServerPlayerComes (); // called when new netword player comes procedure g_Net_Slist_ServerPlayerLeaves (); // started new map procedure g_Net_Slist_ServerMapStarted (); // this server renamed (or password mode changed, or other params changed) procedure g_Net_Slist_ServerRenamed (); procedure g_Net_Slist_Pulse (timeout: Integer=0); procedure g_Net_Slist_ShutdownAll (); procedure g_Serverlist_GenerateTable (SL: TNetServerList; var ST: TNetServerTable); procedure g_Serverlist_Draw (var SL: TNetServerList; var ST: TNetServerTable); procedure g_Serverlist_Control (var SL: TNetServerList; var ST: TNetServerTable); function GetTimerMS (): Int64; implementation uses e_input, e_graphics, e_log, g_window, g_net, g_console, g_map, g_game, g_sound, g_gui, g_menu, g_options, g_language, g_basic, wadreader, g_system, utils; // ////////////////////////////////////////////////////////////////////////// // var NetMHost: pENetHost = nil; NetMEvent: ENetEvent; mlist: array of TMasterHost = nil; slSelection: Byte = 0; slFetched: Boolean = False; slDirPressed: Boolean = False; slReadUrgent: Boolean = False; reportsEnabled: Boolean = true; //========================================================================== // // GetTimerMS // //========================================================================== function GetTimerMS (): Int64; begin Result := sys_GetTicks() {div 1000}; end; //========================================================================== // // findByPeer // //========================================================================== function findByPeer (peer: pENetPeer): Integer; var f: Integer; begin for f := 0 to High(mlist) do if (mlist[f].peer = peer) then begin result := f; exit; end; result := -1; end; //========================================================================== // // ShutdownAll // //========================================================================== procedure g_Net_Slist_ShutdownAll (); var f, sres, idx: Integer; stt, ct: Int64; activeCount: Integer = 0; begin if (NetMHost = nil) then exit; for f := 0 to High(mlist) do begin if (mlist[f].isAlive()) then begin Inc(activeCount); if (mlist[f].isConnected() and mlist[f].updateSent) then begin writeln('unregistering from ', f); mlist[f].remove(); end; //mlist[f].disconnect(false); enet_peer_disconnect_later(mlist[f].peer, 0); end; end; if (activeCount = 0) then exit; stt := GetTimerMS(); while (activeCount > 0) do begin ct := GetTimerMS(); if (ct < stt) or (ct-stt >= 1500) then break; sres := enet_host_service(NetMHost, @NetMEvent, 100); if (sres < 0) then break; if (sres = 0) then continue; idx := findByPeer(NetMEvent.peer); if (idx < 0) then begin if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then enet_packet_destroy(NetMEvent.packet); continue; end; if (NetMEvent.kind = ENET_EVENT_TYPE_CONNECT) then begin mlist[idx].connectedEvent(); //mlist[idx].disconnect(false); enet_peer_disconnect(mlist[f].peer, 0); end else if (NetMEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then begin mlist[idx].disconnectedEvent(); Dec(activeCount); end else if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then begin mlist[idx].receivedEvent(NetMEvent.packet); enet_packet_destroy(NetMEvent.packet); end; end; enet_host_destroy(NetMHost); NetMHost := nil; end; //========================================================================== // // DisconnectAll // //========================================================================== procedure DisconnectAll (); var f: Integer; begin for f := 0 to High(mlist) do begin if (mlist[f].isAlive()) then mlist[f].disconnect(false); end; end; //========================================================================== // // ConnectAll // //========================================================================== procedure ConnectAll (sendUpdate: Boolean); var f: Integer; begin for f := 0 to High(mlist) do begin // force reconnect mlist[f].lastConnectTime := 0; //if (not mlist[f].isAlive()) then continue; // force updating if (sendUpdate) then begin mlist[f].NetUpdatePending := true; mlist[f].lastUpdateTime := 0; end; end; end; //========================================================================== // // UpdateAll // //========================================================================== procedure UpdateAll (force: Boolean); var f: Integer; begin for f := 0 to High(mlist) do begin if (not mlist[f].isAlive()) then continue; mlist[f].NetUpdatePending := true; if (force) then mlist[f].lastUpdateTime := 0; end; end; //************************************************************************** // // public api // //************************************************************************** //========================================================================== // // g_Net_Slist_Private // // make this server private // //========================================================================== procedure g_Net_Slist_Private (); begin DisconnectAll(); reportsEnabled := false; end; //========================================================================== // // g_Net_Slist_Public // // make this server public // //========================================================================== procedure g_Net_Slist_Public (); begin if (not reportsEnabled) then begin reportsEnabled := true; ConnectAll(true); end; end; //========================================================================== // // g_Net_Slist_ServerUpdate // // called while the server is running // //========================================================================== procedure g_Net_Slist_ServerUpdate (); begin UpdateAll(false); end; // called when the server is started procedure g_Net_Slist_ServerStarted (); begin reportsEnabled := NetUseMaster; if reportsEnabled and g_Game_IsServer() and g_Game_IsNet() then begin writeln('*** server started; reporting to master...'); ConnectAll(true); end; end; //========================================================================== // // g_Net_Slist_ServerClosed // // called when the server is stopped // //========================================================================== procedure g_Net_Slist_ServerClosed (); var f: Integer; begin if reportsEnabled then begin reportsEnabled := false; for f := 0 to High(mlist) do begin if (mlist[f].isConnected()) then mlist[f].remove(); end; end; DisconnectAll(); end; //========================================================================== // // g_Net_Slist_ServerPlayerComes // // called when new netword player comes // //========================================================================== procedure g_Net_Slist_ServerPlayerComes (); begin UpdateAll(true); end; //========================================================================== // // g_Net_Slist_ServerPlayerLeaves // // called when new netword player comes // //========================================================================== procedure g_Net_Slist_ServerPlayerLeaves (); begin UpdateAll(true); end; //========================================================================== // // g_Net_Slist_ServerMapStarted // // started new map // //========================================================================== procedure g_Net_Slist_ServerMapStarted (); begin UpdateAll(true); end; //========================================================================== // // g_Net_Slist_ServerRenamed // // this server renamed (or password mode changed, or other params changed) // //========================================================================== procedure g_Net_Slist_ServerRenamed (); begin UpdateAll(true); end; //************************************************************************** // // TMasterHost // //************************************************************************** //========================================================================== // // TMasterHost.Create // //========================================================================== constructor TMasterHost.Create (hostandport: AnsiString); begin peer := nil; NetHostConnected := false; NetHostConReqTime := 0; NetUpdatePending := false; lastConnectTime := 0; updateSent := false; lastUpdateTime := 0; hostName := ''; hostPort := 25665; SetLength(srvAnswer, 0); srvAnswered := 0; slMOTD := ''; slUrgent := ''; slReadUrgent := true; netmsg.Alloc(NET_BUFSIZE); setAddress(hostandport); end; //========================================================================== // // TMasterHost.clear // //========================================================================== procedure TMasterHost.clear (); begin updateSent := false; // do not send 'remove' disconnect(true); hostName := ''; hostPort := 25665; netmsg.Free(); SetLength(srvAnswer, 0); srvAnswered := 0; slMOTD := ''; slUrgent := ''; slReadUrgent := true; end; //========================================================================== // // TMasterHost.isSameAddress // //========================================================================== function TMasterHost.isSameAddress (hostandport: AnsiString): Boolean; var cp, pp: Integer; hn: AnsiString; begin result := false; if not isValid() then exit; hostandport := Trim(hostandport); if (length(hostandport) = 0) then exit; hn := hostandport; cp := Pos(':', hostandport); if (cp > 0) then begin hn := Copy(hostandport, 1, cp-1); Delete(hostandport, 1, cp); if (length(hostandport) > 0) then begin try pp := StrToInt(hostandport); except pp := -1; end; end; end else begin pp := 25665; end; result := strEquCI1251(hn, hostName) and (hostPort = pp); end; //========================================================================== // // TMasterHost.setAddress // //========================================================================== function TMasterHost.setAddress (hostandport: AnsiString): Boolean; var cp, pp: Integer; begin result := false; SetLength(srvAnswer, 0); srvAnswered := 0; slMOTD := ''; slUrgent := ''; slReadUrgent := true; updateSent := false; // do not send 'remove' disconnect(true); hostName := ''; hostPort := 25665; if (not g_Net_IsNetworkAvailable()) then exit; hostandport := Trim(hostandport); if (length(hostandport) > 0) then begin hostName := hostandport; cp := Pos(':', hostandport); if (cp > 0) then begin hostName := Copy(hostandport, 1, cp-1); Delete(hostandport, 1, cp); if (length(hostandport) > 0) then begin try pp := StrToInt(hostandport); except pp := -1; end; if (pp > 0) and (pp < 65536) then hostPort := pp else hostPort := 0; end; end; end; if not isValid() then exit; if (enet_address_set_host(@enetAddr, PChar(Addr(hostName[1]))) <> 0) then begin writeln('SHIT!'); hostName := ''; hostPort := 0; end; enetAddr.Port := hostPort; result := isValid(); //writeln('*********************: ', hostandport, ' [', hostName, ':', hostPort, '] ', result); end; //========================================================================== // // TMasterHost.isValid // //========================================================================== function TMasterHost.isValid (): Boolean; begin result := (length(hostName) > 0) and (hostPort > 0); end; //========================================================================== // // TMasterHost.isAlive // // not disconnected // //========================================================================== function TMasterHost.isAlive (): Boolean; begin result := (NetMHost <> nil) and (peer <> nil); end; //========================================================================== // // TMasterHost.isConnecting // // is connection in progress? // //========================================================================== function TMasterHost.isConnecting (): Boolean; begin result := isAlive() and (not NetHostConnected) and (NetHostConReqTime <> -1); end; //========================================================================== // // TMasterHost.isConnected // //========================================================================== function TMasterHost.isConnected (): Boolean; begin result := isAlive() and (NetHostConnected) and (NetHostConReqTime <> -1); end; //========================================================================== // // TMasterHost.connectedEvent // //========================================================================== procedure TMasterHost.connectedEvent (); begin if not isAlive() then exit; if NetHostConnected then exit; NetHostConnected := true; e_LogWritefln('connected to master at [%s:%u]', [hostName, hostPort], TMsgType.Notify); end; //========================================================================== // // TMasterHost.disconnectedEvent // //========================================================================== procedure TMasterHost.disconnectedEvent (); begin if not isAlive() then exit; e_LogWritefln('disconnected from master at [%s:%u]', [hostName, hostPort], TMsgType.Notify); disconnect(true); //if (spamConsole) then g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_DISC]); end; //========================================================================== // // TMasterHost.receivedEvent // // `pkt` is never `nil` // //========================================================================== procedure TMasterHost.receivedEvent (pkt: pENetPacket); var msg: TMsg; MID: Byte; Cnt: Byte; f: Integer; s: AnsiString; begin e_LogWritefln('received packed from master at [%s:%u]', [hostName, hostPort], TMsgType.Notify); if not msg.Init(pkt^.data, pkt^.dataLength, True) then exit; // packet type MID := msg.ReadByte(); if (MID <> NET_MMSG_GET) then exit; e_LogWritefln('received list packet from master at [%s:%u]', [hostName, hostPort], TMsgType.Notify); SetLength(srvAnswer, 0); if (srvAnswered > 0) then Inc(srvAnswered); slMOTD := ''; //slUrgent := ''; slReadUrgent := true; // number of items Cnt := msg.ReadByte(); g_Console_Add(_lc[I_NET_MSG]+Format(_lc[I_NET_SLIST_RETRIEVED], [Cnt]), True); if (Cnt > 0) then begin SetLength(srvAnswer, Cnt); for f := 0 to Cnt-1 do begin srvAnswer[f].Number := f; srvAnswer[f].IP := msg.ReadString(); srvAnswer[f].Port := msg.ReadWord(); srvAnswer[f].Name := msg.ReadString(); srvAnswer[f].Map := msg.ReadString(); srvAnswer[f].GameMode := msg.ReadByte(); srvAnswer[f].Players := msg.ReadByte(); srvAnswer[f].MaxPlayers := msg.ReadByte(); srvAnswer[f].Protocol := msg.ReadByte(); srvAnswer[f].Password := msg.ReadByte() = 1; enet_address_set_host(Addr(srvAnswer[f].PingAddr), PChar(Addr(srvAnswer[f].IP[1]))); srvAnswer[f].Ping := -1; srvAnswer[f].PingAddr.port := NET_PING_PORT; end; end; if (msg.ReadCount < msg.CurSize) then begin // new master, supports version reports s := msg.ReadString(); if (s <> {MyVer}GAME_VERSION) then begin { TODO } g_Console_Add('!!! UpdVer = `'+s+'`'); end; // even newer master, supports extra info if (msg.ReadCount < msg.CurSize) then begin slMOTD := b_Text_Format(msg.ReadString()); s := b_Text_Format(msg.ReadString()); // check if the message has updated and the user has to read it again if (slUrgent <> s) then slReadUrgent := false; slUrgent := s; end; end; end; //========================================================================== // // TMasterHost.pulse // // this performs various scheduled tasks, if necessary // //========================================================================== procedure TMasterHost.pulse (); var ct: Int64; mrate: Cardinal; begin if not isAlive() then exit; if (NetHostConReqTime = -1) then exit; // waiting for shutdown (disconnect in progress) ct := GetTimerMS(); // process pending connection timeout if (not NetHostConnected) then begin if (ct < NetHostConReqTime) or (ct-NetHostConReqTime >= 3000) then begin e_LogWritefln('failed to connect to master at [%s:%u]', [hostName, hostPort], TMsgType.Notify); // do not spam with error messages, it looks like the master is down //g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR], True); enet_peer_disconnect(peer, 0); // main pulse will take care of the rest end; exit; end; // send update, if necessary if (NetUpdatePending) then begin mrate := NetMasterRate; if (mrate < 10000) then mrate := 10000 else if (mrate > 1000*60*10) then mrate := 1000*60*10; if (lastUpdateTime = 0) or (ct < lastUpdateTime) or (ct-lastUpdateTime >= mrate) then begin lastUpdateTime := ct; update(); end; end; end; //========================================================================== // // TMasterHost.disconnect // //========================================================================== procedure TMasterHost.disconnect (forced: Boolean); begin if not isAlive() then exit; if (forced) then begin enet_peer_reset(peer); peer := nil; NetHostConReqTime := 0; end else begin enet_peer_disconnect_later(peer, 0); // main pulse will take care of the rest NetHostConReqTime := -1; end; NetHostConnected := false; NetUpdatePending := false; //updateSent := false; lastUpdateTime := 0; //lastConnectTime := 0; //if (spamConsole) then g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_DISC]); end; //========================================================================== // // TMasterHost.connect // //========================================================================== function TMasterHost.connect (): Boolean; begin result := false; if not isValid() then exit; if (NetHostConReqTime = -1) then begin disconnect(true); end else begin if isAlive() then begin result := true; exit; end; end; lastConnectTime := GetTimerMS(); SetLength(srvAnswer, 0); srvAnswered := 0; NetHostConnected := false; NetHostConReqTime := 0; NetUpdatePending := false; updateSent := false; lastUpdateTime := 0; peer := enet_host_connect(NetMHost, @enetAddr, NET_MCHANS, 0); if (peer = nil) then begin g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], true); exit; end; NetHostConReqTime := lastConnectTime; e_LogWritefln('connecting to master at [%s:%u]', [hostName, hostPort], TMsgType.Notify); end; //========================================================================== // // TMasterHost.writeInfo // //========================================================================== class procedure TMasterHost.writeInfo (var msg: TMsg); var wad, map: AnsiString; begin wad := g_ExtractWadNameNoPath(gMapInfo.Map); map := g_ExtractFileName(gMapInfo.Map); msg.Write(NetServerName); msg.Write(wad+':/'+map); msg.Write(gGameSettings.GameMode); msg.Write(Byte(NetClientCount)); msg.Write(NetMaxClients); msg.Write(Byte(NET_PROTOCOL_VER)); msg.Write(Byte(NetPassword <> '')); end; //========================================================================== // // TMasterHost.update // //========================================================================== procedure TMasterHost.update (); var pkt: pENetPacket; begin if not isAlive() then exit; if not isConnected() then begin NetUpdatePending := isConnecting(); exit; end; netmsg.Clear(); if reportsEnabled and g_Game_IsServer() and g_Game_IsNet() and NetUseMaster then begin try netmsg.Write(Byte(NET_MMSG_UPD)); netmsg.Write(NetAddr.port); writeInfo(netmsg); pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE); if assigned(pkt) then begin if (enet_peer_send(peer, NET_MCHAN_UPD, pkt) = 0) then begin NetUpdatePending := false; updateSent := true; end; end; finally netmsg.Clear(); end; end else begin NetUpdatePending := false; end; end; //========================================================================== // // TMasterHost.remove // //========================================================================== procedure TMasterHost.remove (); var pkt: pENetPacket; begin NetUpdatePending := false; lastUpdateTime := 0; updateSent := false; if not isAlive() then exit; if not isConnected() then exit; netmsg.Clear(); try netmsg.Write(Byte(NET_MMSG_DEL)); netmsg.Write(NetAddr.port); pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE); if assigned(pkt) then begin enet_peer_send(peer, NET_MCHAN_MAIN, pkt); end; finally netmsg.Clear(); end; end; //************************************************************************** // // other functions // //************************************************************************** procedure g_Net_Slist_Set (IP: AnsiString; Port: Word); var f: Integer; sa: AnsiString; begin if (not g_Net_IsNetworkAvailable()) then exit; IP := Trim(IP); if (length(IP) = 0) or (Port = 0) then exit; sa := IP+':'+IntToStr(Port); for f := 0 to High(mlist) do if (mlist[f].isSameAddress(sa)) then exit; SetLength(mlist, length(mlist)+1); mlist[High(mlist)].Create(sa); mlist[High(mlist)].setAddress(sa); e_LogWritefln('Masterserver address set to [%s:%u]', [IP, Port], TMsgType.Notify); end; //************************************************************************** // // main pulse // //************************************************************************** procedure g_Net_Slist_Pulse (timeout: Integer=0); var f: Integer; sres: Integer; idx: Integer; ct: Int64; begin if (not g_Net_IsNetworkAvailable()) then exit; if (length(mlist) = 0) then begin if (NetMHost <> nil) then begin enet_host_destroy(NetMHost); NetMHost := nil; exit; end; end; if (NetMHost = nil) then begin NetMHost := enet_host_create(nil, 1, NET_MCHANS, 0, 0); if (NetMHost = nil) then begin g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], True); for f := 0 to High(mlist) do mlist[f].clear(); SetLength(mlist, 0); Exit; end; end; ct := GetTimerMS(); for f := 0 to High(mlist) do begin if (not mlist[f].isValid()) then continue; if (not mlist[f].isAlive()) then begin if reportsEnabled and g_Game_IsServer() and g_Game_IsNet() and NetUseMaster then begin if (mlist[f].lastConnectTime = 0) or (ct < mlist[f].lastConnectTime) or (ct-mlist[f].lastConnectTime >= 1000*60*5) then begin mlist[f].connect(); end; end; end else begin if not reportsEnabled or not g_Game_IsServer() or not g_Game_IsNet() or not NetUseMaster then begin if (mlist[f].isConnected()) and (mlist[f].updateSent) then mlist[f].remove(); mlist[f].disconnect(false); end; end; mlist[f].pulse(); end; while true do begin sres := enet_host_service(NetMHost, @NetMEvent, timeout); if (sres < 0) then begin g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], True); for f := 0 to High(mlist) do mlist[f].clear(); SetLength(mlist, 0); enet_host_destroy(NetMHost); NetMHost := nil; exit; end; if (sres = 0) then break; idx := findByPeer(NetMEvent.peer); if (idx < 0) then begin e_LogWriteln('network event from unknown master host. ignored.', TMsgType.Warning); if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then enet_packet_destroy(NetMEvent.packet); continue; end; if (NetMEvent.kind = ENET_EVENT_TYPE_CONNECT) then begin mlist[idx].connectedEvent(); end else if (NetMEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then begin mlist[idx].disconnectedEvent(); end else if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then begin mlist[idx].receivedEvent(NetMEvent.packet); enet_packet_destroy(NetMEvent.packet); end; end; end; //************************************************************************** // // gui and server list // //************************************************************************** //========================================================================== // // PingServer // //========================================================================== procedure PingServer (var S: TNetServer; Sock: ENetSocket); var Buf: ENetBuffer; Ping: array [0..9] of Byte; ClTime: Int64; begin ClTime := GetTimerMS(); Buf.data := Addr(Ping[0]); Buf.dataLength := 2+8; Ping[0] := Ord('D'); Ping[1] := Ord('F'); Int64(Addr(Ping[2])^) := ClTime; enet_socket_send(Sock, Addr(S.PingAddr), @Buf, 1); end; //========================================================================== // // PingBcast // //========================================================================== procedure PingBcast (Sock: ENetSocket); var S: TNetServer; begin S.IP := '255.255.255.255'; S.Port := NET_PING_PORT; enet_address_set_host(Addr(S.PingAddr), PChar(Addr(S.IP[1]))); S.Ping := -1; S.PingAddr.port := S.Port; PingServer(S, Sock); end; //========================================================================== // // g_Net_Slist_Fetch // //========================================================================== function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean; var Cnt: Byte; pkt: pENetPacket; I, RX: Integer; T: Int64; Sock: ENetSocket; Buf: ENetBuffer; InMsg: TMsg; SvAddr: ENetAddress; FromSL: Boolean; MyVer: AnsiString; procedure ProcessLocal (); begin I := Length(SL); SetLength(SL, I + 1); with SL[I] do begin IP := DecodeIPV4(SvAddr.host); Port := InMsg.ReadWord(); Ping := InMsg.ReadInt64(); Ping := GetTimerMS() - Ping; Name := InMsg.ReadString(); Map := InMsg.ReadString(); GameMode := InMsg.ReadByte(); Players := InMsg.ReadByte(); MaxPlayers := InMsg.ReadByte(); Protocol := InMsg.ReadByte(); Password := InMsg.ReadByte() = 1; LocalPl := InMsg.ReadByte(); Bots := InMsg.ReadWord(); end; end; procedure CheckLocalServers (); begin SetLength(SL, 0); Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM); if Sock = ENET_SOCKET_NULL then Exit; enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1); enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1); PingBcast(Sock); T := GetTimerMS(); InMsg.Alloc(NET_BUFSIZE); Buf.data := InMsg.Data; Buf.dataLength := InMsg.MaxSize; while GetTimerMS() - T <= 500 do begin InMsg.Clear(); RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1); if RX <= 0 then continue; InMsg.CurSize := RX; InMsg.BeginReading(); if InMsg.ReadChar() <> 'D' then continue; if InMsg.ReadChar() <> 'F' then continue; ProcessLocal(); end; InMsg.Free(); enet_socket_destroy(Sock); if Length(SL) = 0 then SL := nil; end; var f, c, n, pos: Integer; aliveCount: Integer; hasUnanswered: Boolean; stt, ct: Int64; begin result := false; SL := nil; if (not g_Net_IsNetworkAvailable()) then begin SetLength(SL, 0); exit; end; g_Net_Slist_Pulse(); // this will create mhost NetOut.Clear(); NetOut.Write(Byte(NET_MMSG_GET)); // TODO: what should we identify the build with? MyVer := GAME_VERSION; NetOut.Write(MyVer); try e_WriteLog('Fetching serverlist...', TMsgType.Notify); g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_FETCH]); // wait until all servers connected and answered stt := GetTimerMS(); while true do begin g_Net_Slist_Pulse(300); aliveCount := 0; hasUnanswered := false; for f := 0 to High(mlist) do begin { e_LogWritefln(' master #%d: [%s:%u] valid=%d; alive=%d; connected=%d; connecting=%d', [f, mlist[f].hostName, mlist[f].hostPort, Integer(mlist[f].isValid()), Integer(mlist[f].isAlive()), Integer(mlist[f].isConnected()), Integer(mlist[f].isConnecting())], TMsgType.Notify); } if (not mlist[f].isValid()) then continue; if (not mlist[f].isAlive()) then begin mlist[f].connect(); if (mlist[f].isAlive()) then begin hasUnanswered := true; stt := GetTimerMS(); end; end else if (mlist[f].isConnected()) then begin if (mlist[f].srvAnswered = 0) then begin pkt := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE)); if assigned(pkt) then begin if (enet_peer_send(mlist[f].peer, NET_MCHAN_MAIN, pkt) = 0) then begin hasUnanswered := true; mlist[f].srvAnswered := 1; stt := GetTimerMS(); end; end; end else if (mlist[f].srvAnswered = 1) then begin hasUnanswered := true; end else if (mlist[f].srvAnswered > 1) then begin Inc(aliveCount); end; end else if (mlist[f].isConnecting()) then begin hasUnanswered := true; end; end; if (not hasUnanswered) then break; // check for timeout ct := GetTimerMS(); if (ct < stt) or (ct-stt > 4000) then break; end; if (aliveCount = 0) then begin DisconnectAll(); CheckLocalServers(); exit; end; slMOTD := ''; { slUrgent := ''; slReadUrgent := true; } SetLength(SL, 0); for f := 0 to High(mlist) do begin if (mlist[f].srvAnswered < 2) then continue; for n := 0 to High(mlist[f].srvAnswer) do begin pos := -1; for c := 0 to High(SL) do begin if (SL[c].IP = mlist[f].srvAnswer[n].IP) and (SL[c].Port = mlist[f].srvAnswer[n].Port) then begin pos := c; break; end; end; if (pos < 0) then begin pos := length(SL); SetLength(SL, pos+1); SL[pos] := mlist[f].srvAnswer[n]; SL[pos].Number := pos; end; end; if (not mlist[f].slReadUrgent) and (mlist[f].slUrgent <> '') then begin if (mlist[f].slUrgent <> slUrgent) then begin slUrgent := mlist[f].slUrgent; slReadUrgent := false; end; end; if (slMOTD <> '') and (mlist[f].slMOTD <> '') then begin slMOTD := mlist[f].slMOTD; end; end; DisconnectAll(); if (length(SL) = 0) then begin CheckLocalServers(); exit; end; Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM); if Sock = ENET_SOCKET_NULL then Exit; enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1); for I := Low(SL) to High(SL) do PingServer(SL[I], Sock); enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1); PingBcast(Sock); T := GetTimerMS(); InMsg.Alloc(NET_BUFSIZE); Buf.data := InMsg.Data; Buf.dataLength := InMsg.MaxSize; Cnt := 0; while GetTimerMS() - T <= 500 do begin InMsg.Clear(); RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1); if RX <= 0 then continue; InMsg.CurSize := RX; InMsg.BeginReading(); if InMsg.ReadChar() <> 'D' then continue; if InMsg.ReadChar() <> 'F' then continue; FromSL := False; for I := Low(SL) to High(SL) do if (SL[I].PingAddr.host = SvAddr.host) and (SL[I].PingAddr.port = SvAddr.port) then begin with SL[I] do begin Port := InMsg.ReadWord(); Ping := InMsg.ReadInt64(); Ping := GetTimerMS() - Ping; Name := InMsg.ReadString(); Map := InMsg.ReadString(); GameMode := InMsg.ReadByte(); Players := InMsg.ReadByte(); MaxPlayers := InMsg.ReadByte(); Protocol := InMsg.ReadByte(); Password := InMsg.ReadByte() = 1; LocalPl := InMsg.ReadByte(); Bots := InMsg.ReadWord(); end; FromSL := True; Inc(Cnt); break; end; if not FromSL then ProcessLocal(); end; InMsg.Free(); enet_socket_destroy(Sock); finally NetOut.Clear(); end; end; //========================================================================== // // GetServerFromTable // //========================================================================== function GetServerFromTable (Index: Integer; SL: TNetServerList; ST: TNetServerTable): TNetServer; begin Result.Number := 0; Result.Protocol := 0; Result.Name := ''; Result.IP := ''; Result.Port := 0; Result.Map := ''; Result.Players := 0; Result.MaxPlayers := 0; Result.LocalPl := 0; Result.Bots := 0; Result.Ping := 0; Result.GameMode := 0; Result.Password := false; FillChar(Result.PingAddr, SizeOf(ENetAddress), 0); if ST = nil then Exit; if (Index < 0) or (Index >= Length(ST)) then Exit; Result := SL[ST[Index].Indices[ST[Index].Current]]; end; //========================================================================== // // g_Serverlist_Draw // //========================================================================== procedure g_Serverlist_Draw (var SL: TNetServerList; var ST: TNetServerTable); var Srv: TNetServer; sy, i, y, mw, mx, l, motdh: Integer; cw: Byte = 0; ch: Byte = 0; ww: Word = 0; hh: Word = 0; ip: AnsiString; begin ip := ''; sy := 0; e_CharFont_GetSize(gMenuFont, _lc[I_NET_SLIST], ww, hh); e_CharFont_Print(gMenuFont, (gScreenWidth div 2) - (ww div 2), 16, _lc[I_NET_SLIST]); e_TextureFontGetSize(gStdFont, cw, ch); ip := _lc[I_NET_SLIST_HELP]; mw := (Length(ip) * cw) div 2; motdh := gScreenHeight - 49 - ch * b_Text_LineCount(slMOTD); e_DrawFillQuad(16, 64, gScreenWidth-16, motdh, 64, 64, 64, 110); e_DrawQuad(16, 64, gScreenWidth-16, motdh, 255, 127, 0); e_TextureFontPrintEx(gScreenWidth div 2 - mw, gScreenHeight-24, ip, gStdFont, 225, 225, 225, 1); // MOTD if slMOTD <> '' then begin e_DrawFillQuad(16, motdh, gScreenWidth-16, gScreenHeight-44, 64, 64, 64, 110); e_DrawQuad(16, motdh, gScreenWidth-16, gScreenHeight-44, 255, 127, 0); e_TextureFontPrintFmt(20, motdh + 3, slMOTD, gStdFont, False, True); end; // Urgent message if not slReadUrgent and (slUrgent <> '') then begin e_DrawFillQuad(17, 65, gScreenWidth-17, motdh-1, 64, 64, 64, 128); e_DrawFillQuad(gScreenWidth div 2 - 256, gScreenHeight div 2 - 60, gScreenWidth div 2 + 256, gScreenHeight div 2 + 60, 64, 64, 64, 128); e_DrawQuad(gScreenWidth div 2 - 256, gScreenHeight div 2 - 60, gScreenWidth div 2 + 256, gScreenHeight div 2 + 60, 255, 127, 0); e_DrawLine(1, gScreenWidth div 2 - 256, gScreenHeight div 2 - 40, gScreenWidth div 2 + 256, gScreenHeight div 2 - 40, 255, 127, 0); l := Length(_lc[I_NET_SLIST_URGENT]) div 2; e_TextureFontPrint(gScreenWidth div 2 - cw * l, gScreenHeight div 2 - 58, _lc[I_NET_SLIST_URGENT], gStdFont); l := Length(slUrgent) div 2; e_TextureFontPrintFmt(gScreenWidth div 2 - 253, gScreenHeight div 2 - 38, slUrgent, gStdFont, False, True); l := Length(_lc[I_NET_SLIST_URGENT_CONT]) div 2; e_TextureFontPrint(gScreenWidth div 2 - cw * l, gScreenHeight div 2 + 41, _lc[I_NET_SLIST_URGENT_CONT], gStdFont); e_DrawLine(1, gScreenWidth div 2 - 256, gScreenHeight div 2 + 40, gScreenWidth div 2 + 256, gScreenHeight div 2 + 40, 255, 127, 0); Exit; end; if SL = nil then begin l := Length(slWaitStr) div 2; e_DrawFillQuad(17, 65, gScreenWidth-17, motdh-1, 64, 64, 64, 128); e_DrawQuad(gScreenWidth div 2 - 192, gScreenHeight div 2 - 10, gScreenWidth div 2 + 192, gScreenHeight div 2 + 11, 255, 127, 0); e_TextureFontPrint(gScreenWidth div 2 - cw * l, gScreenHeight div 2 - ch div 2, slWaitStr, gStdFont); Exit; end; y := 90; if (slSelection < Length(ST)) then begin I := slSelection; sy := y + 42 * I - 4; Srv := GetServerFromTable(I, SL, ST); ip := _lc[I_NET_ADDRESS] + ' ' + Srv.IP + ':' + IntToStr(Srv.Port); if Srv.Password then ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ' + _lc[I_MENU_YES] else ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ' + _lc[I_MENU_NO]; end else if Length(ST) > 0 then slSelection := 0; mw := (gScreenWidth - 188); mx := 16 + mw; e_DrawFillQuad(16 + 1, sy, gScreenWidth - 16 - 1, sy + 40, 64, 64, 64, 0); e_DrawLine(1, 16 + 1, sy, gScreenWidth - 16 - 1, sy, 205, 205, 205); e_DrawLine(1, 16 + 1, sy + 41, gScreenWidth - 16 - 1, sy + 41, 255, 255, 255); e_DrawLine(1, 16, 85, gScreenWidth - 16, 85, 255, 127, 0); e_DrawLine(1, 16, motdh-20, gScreenWidth-16, motdh-20, 255, 127, 0); e_DrawLine(1, mx - 70, 64, mx - 70, motdh, 255, 127, 0); e_DrawLine(1, mx, 64, mx, motdh-20, 255, 127, 0); e_DrawLine(1, mx + 52, 64, mx + 52, motdh-20, 255, 127, 0); e_DrawLine(1, mx + 104, 64, mx + 104, motdh-20, 255, 127, 0); e_TextureFontPrintEx(18, 68, 'NAME/MAP', gStdFont, 255, 127, 0, 1); e_TextureFontPrintEx(mx - 68, 68, 'PING', gStdFont, 255, 127, 0, 1); e_TextureFontPrintEx(mx + 2, 68, 'MODE', gStdFont, 255, 127, 0, 1); e_TextureFontPrintEx(mx + 54, 68, 'PLRS', gStdFont, 255, 127, 0, 1); e_TextureFontPrintEx(mx + 106, 68, 'VER', gStdFont, 255, 127, 0, 1); y := 90; for I := 0 to High(ST) do begin Srv := GetServerFromTable(I, SL, ST); // Name and map e_TextureFontPrintEx(18, y, Srv.Name, gStdFont, 255, 255, 255, 1); e_TextureFontPrintEx(18, y + 16, Srv.Map, gStdFont, 210, 210, 210, 1); // Ping and similar count if (Srv.Ping < 0) or (Srv.Ping > 999) then e_TextureFontPrintEx(mx - 68, y, _lc[I_NET_SLIST_NO_ACCESS], gStdFont, 255, 0, 0, 1) else if Srv.Ping = 0 then e_TextureFontPrintEx(mx - 68, y, '<1' + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1) else e_TextureFontPrintEx(mx - 68, y, IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1); if Length(ST[I].Indices) > 1 then e_TextureFontPrintEx(mx - 68, y + 16, '< ' + IntToStr(Length(ST[I].Indices)) + ' >', gStdFont, 210, 210, 210, 1); // Game mode e_TextureFontPrintEx(mx + 2, y, g_Game_ModeToText(Srv.GameMode), gStdFont, 255, 255, 255, 1); // Players e_TextureFontPrintEx(mx + 54, y, IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), gStdFont, 255, 255, 255, 1); e_TextureFontPrintEx(mx + 54, y + 16, IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), gStdFont, 210, 210, 210, 1); // Version e_TextureFontPrintEx(mx + 106, y, IntToStr(Srv.Protocol), gStdFont, 255, 255, 255, 1); y := y + 42; end; e_TextureFontPrintEx(20, motdh-20+3, ip, gStdFont, 205, 205, 205, 1); ip := IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS]; e_TextureFontPrintEx(gScreenWidth - 48 - (Length(ip) + 1)*cw, motdh-20+3, ip, gStdFont, 205, 205, 205, 1); end; //========================================================================== // // g_Serverlist_GenerateTable // //========================================================================== procedure g_Serverlist_GenerateTable (SL: TNetServerList; var ST: TNetServerTable); var i, j: Integer; function FindServerInTable(Name: AnsiString): Integer; var i: Integer; begin Result := -1; if ST = nil then Exit; for i := Low(ST) to High(ST) do begin if Length(ST[i].Indices) = 0 then continue; if SL[ST[i].Indices[0]].Name = Name then begin Result := i; Exit; end; end; end; function ComparePing(i1, i2: Integer): Boolean; var p1, p2: Int64; begin p1 := SL[i1].Ping; p2 := SL[i2].Ping; if (p1 < 0) then p1 := 999; if (p2 < 0) then p2 := 999; Result := p1 > p2; end; procedure SortIndices(var ind: Array of Integer); var I, J: Integer; T: Integer; begin for I := High(ind) downto Low(ind) do for J := Low(ind) to High(ind) - 1 do if ComparePing(ind[j], ind[j+1]) then begin T := ind[j]; ind[j] := ind[j+1]; ind[j+1] := T; end; end; procedure SortRows(); var I, J: Integer; T: TNetServerRow; begin for I := High(ST) downto Low(ST) do for J := Low(ST) to High(ST) - 1 do if ComparePing(ST[j].Indices[0], ST[j+1].Indices[0]) then begin T := ST[j]; ST[j] := ST[j+1]; ST[j+1] := T; end; end; begin ST := nil; if SL = nil then Exit; for i := Low(SL) to High(SL) do begin j := FindServerInTable(SL[i].Name); if j = -1 then begin j := Length(ST); SetLength(ST, j + 1); ST[j].Current := 0; SetLength(ST[j].Indices, 1); ST[j].Indices[0] := i; end else begin SetLength(ST[j].Indices, Length(ST[j].Indices) + 1); ST[j].Indices[High(ST[j].Indices)] := i; end; end; for i := Low(ST) to High(ST) do SortIndices(ST[i].Indices); SortRows(); end; //========================================================================== // // g_Serverlist_Control // //========================================================================== procedure g_Serverlist_Control (var SL: TNetServerList; var ST: TNetServerTable); var qm: Boolean; Srv: TNetServer; begin g_Net_Slist_Pulse(); if gConsoleShow or gChatShow then Exit; qm := sys_HandleInput(); // this updates kbd if qm or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) or e_KeyPressed(JOY0_JUMP) or e_KeyPressed(JOY1_JUMP) or e_KeyPressed(JOY2_JUMP) or e_KeyPressed(JOY3_JUMP) then begin SL := nil; ST := nil; gState := STATE_MENU; g_GUI_ShowWindow('MainMenu'); g_GUI_ShowWindow('NetGameMenu'); g_GUI_ShowWindow('NetClientMenu'); g_Sound_PlayEx(WINDOW_CLOSESOUND); Exit; end; // if there's a message on the screen, if not slReadUrgent and (slUrgent <> '') then begin if e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) then slReadUrgent := True; Exit; end; if e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_JUMP) or e_KeyPressed(JOY0_ACTIVATE) or e_KeyPressed(JOY1_ACTIVATE) or e_KeyPressed(JOY2_ACTIVATE) or e_KeyPressed(JOY3_ACTIVATE) then begin if not slFetched then begin slWaitStr := _lc[I_NET_SLIST_WAIT]; g_Game_Draw; sys_Repaint; if g_Net_Slist_Fetch(SL) then begin if SL = nil then slWaitStr := _lc[I_NET_SLIST_NOSERVERS]; end else if SL = nil then slWaitStr := _lc[I_NET_SLIST_ERROR]; slFetched := True; slSelection := 0; g_Serverlist_GenerateTable(SL, ST); end; end else slFetched := False; if SL = nil then Exit; if e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) then begin if not slReturnPressed then begin Srv := GetServerFromTable(slSelection, SL, ST); if Srv.Password then begin PromptIP := Srv.IP; PromptPort := Srv.Port; gState := STATE_MENU; g_GUI_ShowWindow('ClientPasswordMenu'); SL := nil; ST := nil; slReturnPressed := True; Exit; end else g_Game_StartClient(Srv.IP, Srv.Port, ''); SL := nil; ST := nil; slReturnPressed := True; Exit; end; end else slReturnPressed := False; if e_KeyPressed(IK_DOWN) or e_KeyPressed(IK_KPDOWN) or e_KeyPressed(VK_DOWN) or e_KeyPressed(JOY0_DOWN) or e_KeyPressed(JOY1_DOWN) or e_KeyPressed(JOY2_DOWN) or e_KeyPressed(JOY3_DOWN) then begin if not slDirPressed then begin Inc(slSelection); if slSelection > High(ST) then slSelection := 0; slDirPressed := True; end; end; if e_KeyPressed(IK_UP) or e_KeyPressed(IK_KPUP) or e_KeyPressed(VK_UP) or e_KeyPressed(JOY0_UP) or e_KeyPressed(JOY1_UP) or e_KeyPressed(JOY2_UP) or e_KeyPressed(JOY3_UP) then begin if not slDirPressed then begin if slSelection = 0 then slSelection := Length(ST); Dec(slSelection); slDirPressed := True; end; end; if e_KeyPressed(IK_RIGHT) or e_KeyPressed(IK_KPRIGHT) or e_KeyPressed(VK_RIGHT) or e_KeyPressed(JOY0_RIGHT) or e_KeyPressed(JOY1_RIGHT) or e_KeyPressed(JOY2_RIGHT) or e_KeyPressed(JOY3_RIGHT) then begin if not slDirPressed then begin Inc(ST[slSelection].Current); if ST[slSelection].Current > High(ST[slSelection].Indices) then ST[slSelection].Current := 0; slDirPressed := True; end; end; if e_KeyPressed(IK_LEFT) or e_KeyPressed(IK_KPLEFT) or e_KeyPressed(VK_LEFT) or e_KeyPressed(JOY0_LEFT) or e_KeyPressed(JOY1_LEFT) or e_KeyPressed(JOY2_LEFT) or e_KeyPressed(JOY3_LEFT) then begin if not slDirPressed then begin if ST[slSelection].Current = 0 then ST[slSelection].Current := Length(ST[slSelection].Indices); Dec(ST[slSelection].Current); slDirPressed := True; end; end; if (not e_KeyPressed(IK_DOWN)) and (not e_KeyPressed(IK_UP)) and (not e_KeyPressed(IK_RIGHT)) and (not e_KeyPressed(IK_LEFT)) and (not e_KeyPressed(IK_KPDOWN)) and (not e_KeyPressed(IK_KPUP)) and (not e_KeyPressed(IK_KPRIGHT)) and (not e_KeyPressed(IK_KPLEFT)) and (not e_KeyPressed(VK_DOWN)) and (not e_KeyPressed(VK_UP)) and (not e_KeyPressed(VK_RIGHT)) and (not e_KeyPressed(VK_LEFT)) and (not e_KeyPressed(JOY0_UP)) and (not e_KeyPressed(JOY1_UP)) and (not e_KeyPressed(JOY2_UP)) and (not e_KeyPressed(JOY3_UP)) and (not e_KeyPressed(JOY0_DOWN)) and (not e_KeyPressed(JOY1_DOWN)) and (not e_KeyPressed(JOY2_DOWN)) and (not e_KeyPressed(JOY3_DOWN)) and (not e_KeyPressed(JOY0_LEFT)) and (not e_KeyPressed(JOY1_LEFT)) and (not e_KeyPressed(JOY2_LEFT)) and (not e_KeyPressed(JOY3_LEFT)) and (not e_KeyPressed(JOY0_RIGHT)) and (not e_KeyPressed(JOY1_RIGHT)) and (not e_KeyPressed(JOY2_RIGHT)) and (not e_KeyPressed(JOY3_RIGHT)) then slDirPressed := False; end; end.