X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-editor.git;a=blobdiff_plain;f=src%2Feditor%2Fg_map.pas;h=237c247b58e1c6ca14acaf0307c28803eae5e736;hp=b5bf888b52d165709e3444652fae2af64a21b345;hb=3dc2fe6b3d29cd54425db8f590e922f2dce50e99;hpb=212386359ea0af4e0a861f9bf92c45a1516ac87c diff --git a/src/editor/g_map.pas b/src/editor/g_map.pas index b5bf888..237c247 100644 --- a/src/editor/g_map.pas +++ b/src/editor/g_map.pas @@ -1,12 +1,12 @@ Unit g_map; -{$MODE Delphi} +{$INCLUDE ../shared/a_modes.inc} Interface Uses LCLIntf, LCLType, LMessages, g_basic, e_graphics, MAPREADER, MAPSTRUCT, - MAPWRITER, e_log, MAPDEF; + MAPWRITER, e_log, MAPDEF, utils; Type TMapObject = record @@ -1111,7 +1111,7 @@ begin for a := 0 to MainForm.lbTextureList.Items.Count-1 do begin SetLength(textures, Length(textures)+1); - s := MainForm.lbTextureList.Items[a]; + s := utf2win(MainForm.lbTextureList.Items[a]); CopyMemory(@textures[High(textures)].Resource[0], @s[1], Min(64, Length(s))); if g_GetTextureFlagByName(s) = 1 then textures[High(textures)].Anim := 1 @@ -1329,6 +1329,7 @@ begin // Записываем в WAD, если надо: if Res <> '' then begin + e_WriteLog('Fuck me (A) ' + ResName, MSG_NOTIFY); WAD.RemoveResource('', ResName); WAD.AddResource(Data, Len, ResName, ''); WAD.SaveTo(FileName); @@ -1345,16 +1346,18 @@ end; procedure AddTexture(res: String; Error: Boolean); var a: Integer; + ures: String; begin + ures := win2utf(res); with MainForm.lbTextureList do begin for a := 0 to Count-1 do - if Items[a] = res then + if Items[a] = ures then Exit; - if Error and (slInvalidTextures.IndexOf(res) = -1) then - slInvalidTextures.Add(res); - Items.Add(res); + if Error and (slInvalidTextures.IndexOf(ures) = -1) then + slInvalidTextures.Add(ures); + Items.Add(ures); end; end; @@ -1696,7 +1699,7 @@ const var map: TConfig; i, a: Integer; - s, section: String; + s, us, section: String; panel: TPanel; item: TItem; area: TArea; @@ -1731,17 +1734,17 @@ begin Continue; // Нет такой текстуры - ищем в WAD карты: - if not g_CreateTextureWAD(s, EditorDir+'/wads/'+s) then + if not g_CreateTextureWAD(s, EditorDir+'wads/'+s) then begin s := ExtractFileName(_FileName); Delete(s, Length(s)-3, 4); s := UpperCase(s) + '.WAD:TEXTURES\'+ UpperCase(map.ReadStr('Textures', 'TextureName'+IntToStr(a), '')); - if not g_CreateTextureWAD(s, EditorDir+'/wads/'+s) then + if not g_CreateTextureWAD(s, EditorDir+'wads/'+s) then Continue; end; - MainForm.lbTextureList.Items.Add(s); + MainForm.lbTextureList.Items.Add(win2utf(s)); end; // Чтение панелей: @@ -1822,9 +1825,10 @@ begin end; end; + us := win2utf(s); with MainForm.lbTextureList.Items do - if IndexOf(s) = -1 then - Add(s); + if IndexOf(us) = -1 then + Add(us); panel.TextureName := s; panel.TextureWidth := 1; panel.TextureHeight := 1; @@ -1950,8 +1954,8 @@ begin begin if Items.Count > 0 then for a := Items.Count-1 downto 0 do - if not IsSpecialTexture(Items[a]) then - g_DeleteTexture(Items[a]); + if not IsSpecialTexture(utf2win(Items[a])) then + g_DeleteTexture(utf2win(Items[a])); Clear(); end; @@ -2722,79 +2726,79 @@ end; procedure LoadData(); begin - g_CreateTextureWAD('PREVIEW', EditorDir+'/data/Editor.wad:TEXTURES\CHECKERS'); - g_CreateTextureWAD('NOTEXTURE', EditorDir+'/data/Game.wad:TEXTURES\NOTEXTURE'); - - g_CreateTextureWADSize('AREA_REDFLAG', EditorDir+'/data/Game.wad:TEXTURES\FLAGRED', 0, 0, 64, 64); - g_CreateTextureWADSize('AREA_BLUEFLAG', EditorDir+'/data/Game.wad:TEXTURES\FLAGBLUE', 0, 0, 64, 64); - g_CreateTextureWADSize('AREA_DOMFLAG', EditorDir+'/data/Game.wad:TEXTURES\FLAGDOM', 0, 0, 64, 64); - - g_CreateTextureWADSize('MONSTER_DEMON', EditorDir+'/data/Game.wad:MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_IMP', EditorDir+'/data/Game.wad:MTEXTURES\IMP_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_ZOMBY', EditorDir+'/data/Game.wad:MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_SERG', EditorDir+'/data/Game.wad:MTEXTURES\SERG_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_CYBER', EditorDir+'/data/Game.wad:MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_CGUN', EditorDir+'/data/Game.wad:MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_BARON', EditorDir+'/data/Game.wad:MTEXTURES\BARON_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_KNIGHT', EditorDir+'/data/Game.wad:MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_CACO', EditorDir+'/data/Game.wad:MTEXTURES\CACO_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_SOUL', EditorDir+'/data/Game.wad:MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_PAIN', EditorDir+'/data/Game.wad:MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_SPIDER', EditorDir+'/data/Game.wad:MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128); - g_CreateTextureWADSize('MONSTER_BSP', EditorDir+'/data/Game.wad:MTEXTURES\BSP_SLEEP', 0, 0, 128, 64); - g_CreateTextureWADSize('MONSTER_MANCUB', EditorDir+'/data/Game.wad:MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_SKEL', EditorDir+'/data/Game.wad:MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_VILE', EditorDir+'/data/Game.wad:MTEXTURES\VILE_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_FISH', EditorDir+'/data/Game.wad:MTEXTURES\FISH_SLEEP', 0, 0, 32, 32); - g_CreateTextureWADSize('MONSTER_BARREL', EditorDir+'/data/Game.wad:MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_ROBO', EditorDir+'/data/Game.wad:MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_MAN', EditorDir+'/data/Game.wad:MTEXTURES\MAN_SLEEP', 0, 0, 64, 64); - - g_CreateTextureWADSize('ITEM_BLUESPHERE', EditorDir+'/data/Game.wad:TEXTURES\SBLUE', 0, 0, 32, 32); - g_CreateTextureWADSize('ITEM_WHITESPHERE', EditorDir+'/data/Game.wad:TEXTURES\SWHITE', 0, 0, 32, 32); - g_CreateTextureWADSize('ITEM_ARMORGREEN', EditorDir+'/data/Game.wad:TEXTURES\ARMORGREEN', 0, 0, 32, 16); - g_CreateTextureWADSize('ITEM_ARMORBLUE', EditorDir+'/data/Game.wad:TEXTURES\ARMORBLUE', 0, 0, 32, 16); - g_CreateTextureWADSize('ITEM_INVUL', EditorDir+'/data/Game.wad:TEXTURES\INVUL', 0, 0, 32, 32); - g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir+'/data/Game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32); - g_CreateTextureWADSize('ITEM_HELMET', EditorDir+'/data/Game.wad:TEXTURES\HELMET', 0, 0, 16, 16); - g_CreateTextureWADSize('ITEM_INVIS', EditorDir+'/data/Game.wad:TEXTURES\INVIS', 0, 0, 32, 32); - g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir+'/data/Game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32); - g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir+'/data/Game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32); - - g_CreateTextureWAD('ITEM_MEDKIT_SMALL', EditorDir+'/data/Game.wad:TEXTURES\MED1'); - g_CreateTextureWAD('ITEM_MEDKIT_LARGE', EditorDir+'/data/Game.wad:TEXTURES\MED2'); - g_CreateTextureWAD('ITEM_WEAPON_SAW', EditorDir+'/data/Game.wad:TEXTURES\SAW'); - g_CreateTextureWAD('ITEM_WEAPON_PISTOL', EditorDir+'/data/Game.wad:TEXTURES\PISTOL'); - g_CreateTextureWAD('ITEM_WEAPON_KASTET', EditorDir+'/data/Game.wad:TEXTURES\KASTET'); - g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', EditorDir+'/data/Game.wad:TEXTURES\SHOTGUN1'); - g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', EditorDir+'/data/Game.wad:TEXTURES\SHOTGUN2'); - g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', EditorDir+'/data/Game.wad:TEXTURES\MGUN'); - g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', EditorDir+'/data/Game.wad:TEXTURES\RLAUNCHER'); - g_CreateTextureWAD('ITEM_WEAPON_PLASMA', EditorDir+'/data/Game.wad:TEXTURES\PGUN'); - g_CreateTextureWAD('ITEM_WEAPON_BFG', EditorDir+'/data/Game.wad:TEXTURES\BFG'); - g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', EditorDir+'/data/Game.wad:TEXTURES\SPULEMET'); - g_CreateTextureWAD('ITEM_AMMO_BULLETS', EditorDir+'/data/Game.wad:TEXTURES\CLIP'); - g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', EditorDir+'/data/Game.wad:TEXTURES\AMMO'); - g_CreateTextureWAD('ITEM_AMMO_SHELLS', EditorDir+'/data/Game.wad:TEXTURES\SHELL1'); - g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', EditorDir+'/data/Game.wad:TEXTURES\SHELL2'); - g_CreateTextureWAD('ITEM_AMMO_ROCKET', EditorDir+'/data/Game.wad:TEXTURES\ROCKET'); - g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', EditorDir+'/data/Game.wad:TEXTURES\ROCKETS'); - g_CreateTextureWAD('ITEM_AMMO_CELL', EditorDir+'/data/Game.wad:TEXTURES\CELL'); - g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', EditorDir+'/data/Game.wad:TEXTURES\CELL2'); - g_CreateTextureWAD('ITEM_AMMO_BACKPACK', EditorDir+'/data/Game.wad:TEXTURES\BPACK'); - g_CreateTextureWAD('ITEM_KEY_RED', EditorDir+'/data/Game.wad:TEXTURES\KEYR'); - g_CreateTextureWAD('ITEM_KEY_GREEN', EditorDir+'/data/Game.wad:TEXTURES\KEYG'); - g_CreateTextureWAD('ITEM_KEY_BLUE', EditorDir+'/data/Game.wad:TEXTURES\KEYB'); - g_CreateTextureWAD('ITEM_OXYGEN', EditorDir+'/data/Game.wad:TEXTURES\OXYGEN'); - g_CreateTextureWAD('ITEM_SUIT', EditorDir+'/data/Game.wad:TEXTURES\SUIT'); - g_CreateTextureWAD('ITEM_MEDKIT_BLACK', EditorDir+'/data/Game.wad:TEXTURES\BMED'); - g_CreateTextureWAD('ITEM_JETPACK', EditorDir+'/data/Game.wad:TEXTURES\JETPACK'); - - g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorDir+'/data/Editor.wad:TEXTURES\P1POINT'); - g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorDir+'/data/Editor.wad:TEXTURES\P2POINT'); - g_CreateTextureWAD('AREA_DMPOINT', EditorDir+'/data/Editor.wad:TEXTURES\DMPOINT'); - g_CreateTextureWAD('AREA_REDPOINT', EditorDir+'/data/Editor.wad:TEXTURES\REDPOINT'); - g_CreateTextureWAD('AREA_BLUEPOINT', EditorDir+'/data/Editor.wad:TEXTURES\BLUEPOINT'); + g_CreateTextureWAD('PREVIEW', EditorDir+'data/Editor.wad:TEXTURES\CHECKERS'); + g_CreateTextureWAD('NOTEXTURE', EditorDir+'data/Game.wad:TEXTURES\NOTEXTURE'); + + g_CreateTextureWADSize('AREA_REDFLAG', EditorDir+'data/Game.wad:TEXTURES\FLAGRED', 0, 0, 64, 64); + g_CreateTextureWADSize('AREA_BLUEFLAG', EditorDir+'data/Game.wad:TEXTURES\FLAGBLUE', 0, 0, 64, 64); + g_CreateTextureWADSize('AREA_DOMFLAG', EditorDir+'data/Game.wad:TEXTURES\FLAGDOM', 0, 0, 64, 64); + + g_CreateTextureWADSize('MONSTER_DEMON', EditorDir+'data/Game.wad:MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_IMP', EditorDir+'data/Game.wad:MTEXTURES\IMP_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_ZOMBY', EditorDir+'data/Game.wad:MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_SERG', EditorDir+'data/Game.wad:MTEXTURES\SERG_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_CYBER', EditorDir+'data/Game.wad:MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_CGUN', EditorDir+'data/Game.wad:MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_BARON', EditorDir+'data/Game.wad:MTEXTURES\BARON_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_KNIGHT', EditorDir+'data/Game.wad:MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_CACO', EditorDir+'data/Game.wad:MTEXTURES\CACO_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_SOUL', EditorDir+'data/Game.wad:MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_PAIN', EditorDir+'data/Game.wad:MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_SPIDER', EditorDir+'data/Game.wad:MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128); + g_CreateTextureWADSize('MONSTER_BSP', EditorDir+'data/Game.wad:MTEXTURES\BSP_SLEEP', 0, 0, 128, 64); + g_CreateTextureWADSize('MONSTER_MANCUB', EditorDir+'data/Game.wad:MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_SKEL', EditorDir+'data/Game.wad:MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_VILE', EditorDir+'data/Game.wad:MTEXTURES\VILE_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_FISH', EditorDir+'data/Game.wad:MTEXTURES\FISH_SLEEP', 0, 0, 32, 32); + g_CreateTextureWADSize('MONSTER_BARREL', EditorDir+'data/Game.wad:MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_ROBO', EditorDir+'data/Game.wad:MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_MAN', EditorDir+'data/Game.wad:MTEXTURES\MAN_SLEEP', 0, 0, 64, 64); + + g_CreateTextureWADSize('ITEM_BLUESPHERE', EditorDir+'data/Game.wad:TEXTURES\SBLUE', 0, 0, 32, 32); + g_CreateTextureWADSize('ITEM_WHITESPHERE', EditorDir+'data/Game.wad:TEXTURES\SWHITE', 0, 0, 32, 32); + g_CreateTextureWADSize('ITEM_ARMORGREEN', EditorDir+'data/Game.wad:TEXTURES\ARMORGREEN', 0, 0, 32, 16); + g_CreateTextureWADSize('ITEM_ARMORBLUE', EditorDir+'data/Game.wad:TEXTURES\ARMORBLUE', 0, 0, 32, 16); + g_CreateTextureWADSize('ITEM_INVUL', EditorDir+'data/Game.wad:TEXTURES\INVUL', 0, 0, 32, 32); + g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir+'data/Game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32); + g_CreateTextureWADSize('ITEM_HELMET', EditorDir+'data/Game.wad:TEXTURES\HELMET', 0, 0, 16, 16); + g_CreateTextureWADSize('ITEM_INVIS', EditorDir+'data/Game.wad:TEXTURES\INVIS', 0, 0, 32, 32); + g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir+'data/Game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32); + g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir+'data/Game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32); + + g_CreateTextureWAD('ITEM_MEDKIT_SMALL', EditorDir+'data/Game.wad:TEXTURES\MED1'); + g_CreateTextureWAD('ITEM_MEDKIT_LARGE', EditorDir+'data/Game.wad:TEXTURES\MED2'); + g_CreateTextureWAD('ITEM_WEAPON_SAW', EditorDir+'data/Game.wad:TEXTURES\SAW'); + g_CreateTextureWAD('ITEM_WEAPON_PISTOL', EditorDir+'data/Game.wad:TEXTURES\PISTOL'); + g_CreateTextureWAD('ITEM_WEAPON_KASTET', EditorDir+'data/Game.wad:TEXTURES\KASTET'); + g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', EditorDir+'data/Game.wad:TEXTURES\SHOTGUN1'); + g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', EditorDir+'data/Game.wad:TEXTURES\SHOTGUN2'); + g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', EditorDir+'data/Game.wad:TEXTURES\MGUN'); + g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', EditorDir+'data/Game.wad:TEXTURES\RLAUNCHER'); + g_CreateTextureWAD('ITEM_WEAPON_PLASMA', EditorDir+'data/Game.wad:TEXTURES\PGUN'); + g_CreateTextureWAD('ITEM_WEAPON_BFG', EditorDir+'data/Game.wad:TEXTURES\BFG'); + g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', EditorDir+'data/Game.wad:TEXTURES\SPULEMET'); + g_CreateTextureWAD('ITEM_AMMO_BULLETS', EditorDir+'data/Game.wad:TEXTURES\CLIP'); + g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', EditorDir+'data/Game.wad:TEXTURES\AMMO'); + g_CreateTextureWAD('ITEM_AMMO_SHELLS', EditorDir+'data/Game.wad:TEXTURES\SHELL1'); + g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', EditorDir+'data/Game.wad:TEXTURES\SHELL2'); + g_CreateTextureWAD('ITEM_AMMO_ROCKET', EditorDir+'data/Game.wad:TEXTURES\ROCKET'); + g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', EditorDir+'data/Game.wad:TEXTURES\ROCKETS'); + g_CreateTextureWAD('ITEM_AMMO_CELL', EditorDir+'data/Game.wad:TEXTURES\CELL'); + g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', EditorDir+'data/Game.wad:TEXTURES\CELL2'); + g_CreateTextureWAD('ITEM_AMMO_BACKPACK', EditorDir+'data/Game.wad:TEXTURES\BPACK'); + g_CreateTextureWAD('ITEM_KEY_RED', EditorDir+'data/Game.wad:TEXTURES\KEYR'); + g_CreateTextureWAD('ITEM_KEY_GREEN', EditorDir+'data/Game.wad:TEXTURES\KEYG'); + g_CreateTextureWAD('ITEM_KEY_BLUE', EditorDir+'data/Game.wad:TEXTURES\KEYB'); + g_CreateTextureWAD('ITEM_OXYGEN', EditorDir+'data/Game.wad:TEXTURES\OXYGEN'); + g_CreateTextureWAD('ITEM_SUIT', EditorDir+'data/Game.wad:TEXTURES\SUIT'); + g_CreateTextureWAD('ITEM_MEDKIT_BLACK', EditorDir+'data/Game.wad:TEXTURES\BMED'); + g_CreateTextureWAD('ITEM_JETPACK', EditorDir+'data/Game.wad:TEXTURES\JETPACK'); + + g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorDir+'data/Editor.wad:TEXTURES\P1POINT'); + g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorDir+'data/Editor.wad:TEXTURES\P2POINT'); + g_CreateTextureWAD('AREA_DMPOINT', EditorDir+'data/Editor.wad:TEXTURES\DMPOINT'); + g_CreateTextureWAD('AREA_REDPOINT', EditorDir+'data/Editor.wad:TEXTURES\REDPOINT'); + g_CreateTextureWAD('AREA_BLUEPOINT', EditorDir+'data/Editor.wad:TEXTURES\BLUEPOINT'); end; procedure FreeData();