X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-editor.git;a=blobdiff_plain;f=src%2Feditor%2Ff_addresource_texture.pas;h=6c3840d627d290c4dd44f1261a09c24a7f377031;hp=195b22d52ead5396cb72fba75ef7e3dc2b56ebc4;hb=b5f9c55a34f89cc238eedc5f0c2620a2d8ba6687;hpb=3dc2fe6b3d29cd54425db8f590e922f2dce50e99 diff --git a/src/editor/f_addresource_texture.pas b/src/editor/f_addresource_texture.pas index 195b22d..6c3840d 100644 --- a/src/editor/f_addresource_texture.pas +++ b/src/editor/f_addresource_texture.pas @@ -7,7 +7,7 @@ interface uses LCLIntf, LCLType, LMessages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, f_addresource, - StdCtrls, ExtCtrls, utils; + StdCtrls, ExtCtrls, utils, Imaging, ImagingTypes, ImagingUtility; type TAddTextureForm = class (TAddResourceForm) @@ -46,20 +46,6 @@ uses BinEditor, WADEDITOR, WADSTRUCT, f_main, g_textures, CONFIG, g_map, g_language; -type - TTGAHeader = packed record - FileType: Byte; - ColorMapType: Byte; - ImageType: Byte; - ColorMapSpec: Array [0..4] of Byte; - OrigX: Array [0..1] of Byte; - OrigY: Array [0..1] of Byte; - Width: Array [0..1] of Byte; - Height: Array [0..1] of Byte; - BPP: Byte; - ImageInfo: Byte; - end; - {$R *.lfm} function IsAnim(Res: String): Boolean; @@ -246,58 +232,57 @@ begin Result := True; end; -function CreateBitMap(Data: Pointer): TBitMap; +function CreateBitMap(Data: Pointer; DataSize: Cardinal): TBitMap; var - TGAHeader: TTGAHeader; - image: Pointer; + img: TImageData; + clr: TColor32Rec; + bgc: Byte; + ii: PByte; Width, Height: Integer; - ColorDepth: Integer; - ImageSize: Integer; - i: Integer; + x, y: Integer; BitMap: TBitMap; begin Result := nil; -// Читаем заголовок TGA: - CopyMemory(@TGAHeader, Data, SizeOf(TGAHeader)); - - if TGAHeader.ImageType <> 2 then - Exit; - if TGAHeader.ColorMapType <> 0 then + InitImage(img); + if not LoadImageFromMemory(Data, DataSize, img) then Exit; - if TGAHeader.BPP < 24 then - Exit; - - Width := TGAHeader.Width[0]+TGAHeader.Width[1]*256; - Height := TGAHeader.Height[0]+TGAHeader.Height[1]*256; - ColorDepth := TGAHeader.BPP; - ImageSize := Width*Height*(ColorDepth div 8); -// Само изображение: - GetMem(Image, ImageSize); - - CopyMemory(Image, Pointer(Integer(Data)+SizeOf(TGAHeader)), ImageSize); + Width := img.width; + Height := img.height; BitMap := TBitMap.Create(); - - if TGAHeader.BPP = 24 then - BitMap.PixelFormat := pf24bit - else - BitMap.PixelFormat := pf32bit; + BitMap.PixelFormat := pf24bit; BitMap.Width := Width; BitMap.Height := Height; // Копируем в BitMap: - for I := Height-1 downto 0 do - CopyMemory(BitMap.ScanLine[Height-1-I], - Pointer(Integer(Image)+(Width*I*(TGAHeader.BPP div 8))), - Width*(TGAHeader.BPP div 8)); - - FreeMem(Image, ImageSize); - + ii := BitMap.RawImage.Data; + for y := 0 to height-1 do + begin + for x := 0 to width-1 do + begin + clr := GetPixel32(img, x, y); + // HACK: Lazarus's TBitMap doesn't seem to have a working 32 bit mode, so + // mix color with checkered background. Also, can't really read + // CHECKERS.tga from here. FUCK! + if (((x shr 3) and 1) = 0) xor (((y shr 3) and 1) = 0) then + bgc := 255 + else + bgc := 200; + clr.r := ClampToByte(((255 - clr.a) * bgc + clr.a * clr.r) div 255); + clr.g := ClampToByte(((255 - clr.a) * bgc + clr.a * clr.g) div 255); + clr.b := ClampToByte(((255 - clr.a) * bgc + clr.a * clr.b) div 255); + // TODO: check for RGB/BGR somehow? + ii^ := clr.b; Inc(ii); + ii^ := clr.g; Inc(ii); + ii^ := clr.r; Inc(ii); + end; + end; + FreeImage(img); Result := BitMap; end; @@ -337,7 +322,7 @@ begin (WAD.GetLastError = DFWAD_NOERROR) then begin // Создаем BitMap из листа текстур: - Result := CreateBitMap(TextureData); + Result := CreateBitMap(TextureData, Len); // Размеры одного кадра - виден только первый кадр: Result.Height := config.ReadInt('', 'frameheight', 0); @@ -380,9 +365,9 @@ begin WAD.Free(); // Создаем на его основе BitMap: - Result := CreateBitMap(TextureData); + Result := CreateBitMap(TextureData, Len); - FreeMem(TextureData, Len); + FreeMem(TextureData); end; procedure TAddTextureForm.FormActivate(Sender: TObject); @@ -503,7 +488,7 @@ begin for i := 0 to lbResourcesList.Count-1 do if lbResourcesList.Selected[i] then begin - AddTexture(utf2win(cbWADlist.Text), utf2win(cbSectionsList.Text), + AddTexture(cbWADlist.Text, utf2win(cbSectionsList.Text), utf2win(lbResourcesList.Items[i]), False); lbResourcesList.Selected[i] := False; end;