X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-editor.git;a=blobdiff_plain;f=src%2Feditor%2Ff_addresource_texture.pas;h=62d0fd5239877ede9ddf3af790bc81ce02dcae3c;hp=32a4da1d8b8c96597489e82f5474cb9f50f438ab;hb=7bc7d5022ae82e37fee8b3003432f9294176a470;hpb=925cb8bc2e99a4a04ad1b6029672976d0f4ca42b diff --git a/src/editor/f_addresource_texture.pas b/src/editor/f_addresource_texture.pas index 32a4da1..62d0fd5 100644 --- a/src/editor/f_addresource_texture.pas +++ b/src/editor/f_addresource_texture.pas @@ -49,197 +49,48 @@ implementation uses BinEditor, WADEDITOR, WADSTRUCT, f_main, g_textures, CONFIG, g_map, - g_language; + g_language, e_Log, g_resources; {$R *.lfm} function IsAnim(Res: String): Boolean; -var - WAD: TWADEditor_1; - WADName: String; - SectionName: String; - ResourceName: String; - Data: Pointer; - Size: Integer; - Sign: Array [0..4] of Char; - Sections, - Resources: SArray; - a: Integer; - ok: Boolean; - + var + data: Pointer; + len: Integer; + WADName, SectionName, ResourceName: String; begin - Result := False; - Data := nil; - Size := 0; - -// Читаем файл и ресурс в нем: g_ProcessResourceStr(Res, WADName, SectionName, ResourceName); - - WAD := TWADEditor_1.Create(); - - if (not WAD.ReadFile(WADName)) or - (not WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), Data, Size)) then - begin - WAD.Free(); - Exit; - end; - - WAD.FreeWAD(); - -// Проверка сигнатуры. Если есть - это WAD внутри WAD: - CopyMemory(@Sign[0], Data, 5); - - if not (Sign = DFWAD_SIGNATURE) then - begin - WAD.Free(); - FreeMem(Data); - Exit; - end; - -// Пробуем прочитать данные: - if not WAD.ReadMemory(Data, Size) then - begin - WAD.Free(); - FreeMem(Data); - Exit; - end; - - FreeMem(Data); - -// Читаем секции: - Sections := WAD.GetSectionList(); - - if Sections = nil then - begin - WAD.Free(); - Exit; - end; - -// Ищем в секциях "TEXT": - ok := False; - for a := 0 to High(Sections) do - if Sections[a] = 'TEXT' then - begin - ok := True; - Break; - end; - -// Ищем в секциях лист текстур - "TEXTURES": - for a := 0 to High(Sections) do - if Sections[a] = 'TEXTURES' then - begin - ok := ok and True; - Break; - end; - - if not ok then - begin - WAD.Free(); - Exit; - end; - -// Получаем ресурсы секции "TEXT": - Resources := WAD.GetResourcesList('TEXT'); - - if Resources = nil then - begin - WAD.Free(); - Exit; - end; - -// Ищем в них описание анимации - "ANIM": - ok := False; - for a := 0 to High(Resources) do - if Resources[a] = 'ANIM' then - begin - ok := True; - Break; - end; - - WAD.Free(); - -// Если все получилось, то это аним. текстура: - Result := ok; + (* just check file existance *) + g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXT', 'ANIM', data, len); + (* TODO check section TEXTURES *) + Result := data <> nil; + if data <> nil then + FreeMem(data) end; -function GetFrame(Res: String; var Data: Pointer; var DataLen: Integer; - var Width, Height: Word): Boolean; -var - AnimWAD: Pointer; - WAD: TWADEditor_1; - WADName: String; - SectionName: String; - ResourceName: String; - Len: Integer; - config: TConfig; - TextData: Pointer; - +function GetFrame (Res: String; var Data: Pointer; var DataLen: Integer; var Width, Height: Word): Boolean; + var + Len: Integer; + TextData: Pointer; + WADName, SectionName, ResourceName: String; + config: TConfig; begin - Result := False; - AnimWAD := nil; - Len := 0; - TextData := nil; - -// Читаем WAD: + Result := False; Data := nil; DataLen := 0; Width := 0; Height := 0; g_ProcessResourceStr(Res, WADName, SectionName, ResourceName); - - WAD := TWADEditor_1.Create(); - - if not WAD.ReadFile(WADName) then - begin - WAD.Free(); - Exit; - end; - -// Читаем WAD-ресурс из WAD: - if not WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), AnimWAD, Len) then - begin - WAD.Free(); - Exit; - end; - - WAD.FreeWAD(); - -// Читаем WAD в WAD'е: - if not WAD.ReadMemory(AnimWAD, Len) then - begin - FreeMem(AnimWAD); - WAD.Free(); - Exit; - end; - -// Читаем описание анимации: - if not WAD.GetResource('TEXT', 'ANIM', TextData, Len) then + g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXT', 'ANIM', TextData, Len); + if TextData <> nil then begin - FreeMem(TextData); - FreeMem(AnimWAD); - WAD.Free(); - Exit; - end; - - config := TConfig.CreateMem(TextData, Len); - -// Читаем ресурс - лист текстур: - if not WAD.GetResource('TEXTURES', config.ReadStr('', 'resource', ''), Data, Len) then - begin - FreeMem(TextData); - FreeMem(AnimWAD); - WAD.Free(); - Exit; - end; - - DataLen := Len; - - Height := config.ReadInt('', 'frameheight', 0); - Width := config.ReadInt('', 'framewidth', 0); - - config.Free(); - WAD.Free(); - - FreeMem(TextData); - FreeMem(AnimWAD); - - Result := True; + config := TConfig.CreateMem(TextData, Len); + g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXTURES', config.ReadStr('', 'resource', ''), Data, DataLen); + if Data <> nil then + begin + Height := config.ReadInt('', 'frameheight', 0); + Width := config.ReadInt('', 'framewidth', 0); + Result := True + end; + config.Free(); + FreeMem(TextData) + end end; function CreateBitMap(Data: Pointer; DataSize: Cardinal): TBitMap; @@ -309,94 +160,44 @@ begin end; function ShowAnim(Res: String): TBitMap; -var - AnimWAD: Pointer; - WAD: TWADEditor_1; - WADName: String; - SectionName: String; - ResourceName: String; - Len: Integer; - config: TConfig; - TextData: Pointer; - TextureData: Pointer; - + var + Len: Integer; + TextData, TextureData: Pointer; + WADName, SectionName, ResourceName: String; + config: TConfig; begin Result := nil; - AnimWAD := nil; - Len := 0; - TextData := nil; - TextureData := nil; - -// Читаем WAD файл и ресурс в нем: g_ProcessResourceStr(Res, WADName, SectionName, ResourceName); - - WAD := TWADEditor_1.Create(); - WAD.ReadFile(WADName); - WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), AnimWAD, Len); - WAD.FreeWAD(); - -// Читаем описание анимации: - WAD.ReadMemory(AnimWAD, Len); - WAD.GetResource('TEXT', 'ANIM', TextData, Len); - - config := TConfig.CreateMem(TextData, Len); - -// Читаем лист текстур: - WAD.GetResource('TEXTURES', config.ReadStr('', 'resource', ''), TextureData, Len); - NumFrames := config.ReadInt('', 'framecount', 0); - - if (TextureData <> nil) and - (WAD.GetLastError = DFWAD_NOERROR) then + g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXT', 'ANIM', TextData, Len); + if TextData <> nil then begin - // Создаем BitMap из листа текстур: - Result := CreateBitMap(TextureData, Len); - - // Размеры одного кадра - виден только первый кадр: - Result.Height := config.ReadInt('', 'frameheight', 0); - Result.Width := config.ReadInt('', 'framewidth', 0); - end; - - config.Free(); - WAD.Free(); - - FreeMem(TextureData); - FreeMem(TextData); - FreeMem(AnimWAD); + config := TConfig.CreateMem(TextData, Len); + g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXTURES', config.ReadStr('', 'resource', ''), TextureData, Len); + if TextureData <> nil then + begin + Result := CreateBitMap(TextureData, Len); + (* view only first frame *) + NumFrames := config.ReadInt('', 'framecount', 0); + Result.Height := config.ReadInt('', 'frameheight', 0); + Result.Width := config.ReadInt('', 'framewidth', 0); + FreeMem(TextureData) + end; + config.Free(); + FreeMem(TextData) + end end; function ShowTGATexture(ResourceStr: String): TBitMap; -var - TextureData: Pointer; - WAD: TWADEditor_1; - WADName: String; - SectionName: String; - ResourceName: String; - Len: Integer; - + var + Len: Integer; + TextureData: Pointer; + WADName, SectionName, ResourceName: String; begin Result := nil; - TextureData := nil; - Len := 0; - -// Читаем WAD: g_ProcessResourceStr(ResourceStr, WADName, SectionName, ResourceName); - - WAD := TWADEditor_1.Create(); - if not WAD.ReadFile(WADName) then - begin - WAD.Free(); - Exit; - end; - -// Читаем ресурс текстуры в нем: - WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), TextureData, Len); - - WAD.Free(); - -// Создаем на его основе BitMap: - Result := CreateBitMap(TextureData, Len); - - FreeMem(TextureData); + g_ReadResource(WADName, SectionName, ResourceName, TextureData, Len); + if TextureData <> nil then + Result := CreateBitMap(TextureData, Len) end; procedure TAddTextureForm.FormActivate(Sender: TObject);