From 40312aaac2ec8bd1247ad5979f7bd1d8e47ecae3 Mon Sep 17 00:00:00 2001 From: fred-boy Date: Thu, 12 Apr 2018 18:42:53 +0700 Subject: [PATCH] Better collision, disable auto jump --- .../ru/deadsoftware/cavecraft/GameScreen.java | 7 +++- .../cavecraft/game/GamePhysics.java | 37 +++++++++++-------- .../deadsoftware/cavecraft/game/GameProc.java | 5 ++- .../deadsoftware/cavecraft/game/WorldGen.java | 7 ++++ .../cavecraft/game/objects/Block.java | 28 +++++--------- .../cavecraft/game/objects/Player.java | 6 ++- 6 files changed, 51 insertions(+), 39 deletions(-) diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index f9f42ea..209d32b 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -71,7 +71,12 @@ public class GameScreen implements Screen { @Override public boolean keyDown(int keycode) { - gameInput.keyDown(keycode); + if (keycode == Input.Keys.N) { + gameProc = new GameProc(); + gameInput = new GameInputHandler(gameProc); + } else { + gameInput.keyDown(keycode); + } return false; } diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index 2d59d34..c91b176 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -1,9 +1,6 @@ package ru.deadsoftware.cavecraft.game; -import com.badlogic.gdx.math.MathUtils; -import com.badlogic.gdx.math.Rectangle; -import com.badlogic.gdx.math.Vector2; -import com.badlogic.gdx.math.Vector3; +import com.badlogic.gdx.math.*; import ru.deadsoftware.cavecraft.Items; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; @@ -43,15 +40,25 @@ public class GamePhysics { } private boolean checkColl(Rectangle rect) { - int[] bl = new int [6]; - bl[0] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)rect.y/16)); - bl[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16)); - bl[2] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16)); - bl[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16)); - bl[4] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16)); - bl[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16)); - for (int b: bl) if (b>0 && Items.BLOCKS.getValueAt(b).collision) { - return true; + int[] ids = new int[6]; + ids[0] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)rect.y/16)); + ids[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16)); + ids[2] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16)); + ids[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16)); + ids[4] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16)); + ids[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16)); + Rectangle[] bl = new Rectangle[6]; + if (ids[0]>0) bl[0] = Items.BLOCKS.getValueAt(ids[0]).getRect((int)(rect.x)/16,(int)rect.y/16); + if (ids[1]>0) bl[1] = Items.BLOCKS.getValueAt(ids[1]).getRect(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16)); + if (ids[2]>0) bl[2] = Items.BLOCKS.getValueAt(ids[2]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16)); + if (ids[3]>0) bl[3] = Items.BLOCKS.getValueAt(ids[3]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16)); + if (ids[4]>0) bl[4] = Items.BLOCKS.getValueAt(ids[4]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16)); + if (ids[5]>0) bl[5] = Items.BLOCKS.getValueAt(ids[5]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16)); + for (int i=0; i<6; i++) { + if (ids[i]>0 && + Items.BLOCKS.getValueAt(ids[i]).collision && + Intersector.overlaps(rect,bl[i])) + return true; } return false; } @@ -81,10 +88,10 @@ public class GamePhysics { while (checkColl(pl.getRect())) pl.position.x+=d; } - if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) { + /*if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) { pl.moveY.add(0, -8); pl.canJump = false; - } + }*/ } private void mobPhy(Mob mob) { diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index fd6d0fe..b955d23 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -1,5 +1,6 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.math.RandomXS128; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavecraft.game.mobs.Human; @@ -27,10 +28,10 @@ public class GameProc { public long touchDownTime; public GameProc() { - world = new GameWorld(512,256); + world = new GameWorld(4096,256); renderer = new GameRenderer(this); physics = new GamePhysics(this); - player = new Player(); + player = new Player(world.getWidth()/2*16+4, 0); mobs = new Array(); } diff --git a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java index 7e676f8..6c09cf6 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java +++ b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java @@ -1,5 +1,6 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Gdx; import com.badlogic.gdx.math.RandomXS128; import com.badlogic.gdx.utils.TimeUtils; @@ -56,6 +57,12 @@ public class WorldGen { backMap[x][y] = 7; } } + for (int y = height/2; y