X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fmenu%2Fsubmenus%2FMenuMain.java;h=d2dedd23c351f3fc8e91626375e55a0f3b3fd90d;hp=10db012c8efe278812fd3765f8e9be47acc0a7fe;hb=5b3244dceab39900a44eeb4d6108715c56735626;hpb=f4d52e3e4a3712050532786fca0aded5ff8b5a03 diff --git a/core/src/ru/deadsoftware/cavedroid/menu/submenus/MenuMain.java b/core/src/ru/deadsoftware/cavedroid/menu/submenus/MenuMain.java index 10db012..d2dedd2 100644 --- a/core/src/ru/deadsoftware/cavedroid/menu/submenus/MenuMain.java +++ b/core/src/ru/deadsoftware/cavedroid/menu/submenus/MenuMain.java @@ -1,7 +1,9 @@ package ru.deadsoftware.cavedroid.menu.submenus; import com.badlogic.gdx.Gdx; +import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.game.GameSaver; +import ru.deadsoftware.cavedroid.menu.MenuProc; import ru.deadsoftware.cavedroid.menu.objects.Button; import ru.deadsoftware.cavedroid.menu.objects.ButtonEventListener; import ru.deadsoftware.cavedroid.menu.objects.ButtonRenderer; @@ -10,23 +12,23 @@ import java.util.HashMap; public class MenuMain extends Menu { - public MenuMain(float width, float height, ButtonRenderer buttonRenderer) { - super(width, height, buttonRenderer); + public MenuMain(float width, float height, ButtonRenderer buttonRenderer, MainConfig mainConfig, MenuProc.Input menuInput) { + super(width, height, buttonRenderer, mainConfig, menuInput); } @Override protected HashMap getButtonEventListeners() { HashMap map = new HashMap<>(); - map.put("new_game", MenuInput::newGameClicked); - map.put("load_game", MenuInput::loadGameClicked); - map.put("quit", MenuInput::quitClicked); + map.put("new_game", mMenuInput::newGameClicked); + map.put("load_game", mMenuInput::loadGameClicked); + map.put("quit", mMenuInput::quitClicked); return map; } @Override protected void initButtons() { loadButtonsFromJson(Gdx.files.internal("json/menu_main_buttons.json")); - if (GameSaver.exists()) { + if (GameSaver.exists(mMainConfig)) { getButtons().get("load_game").setType(Button.NORMAL); } }