X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fobjects%2FBlock.java;h=8cda832e540a9e307f1ae4d8343cac181b6ee9c5;hp=2a4491610caae37ea8207e1e46e2205c3fd49740;hb=2948fcd9c40ebf588ef7d0e7cd8dd34ecaa1f9b2;hpb=d58d40ec24363550fad10bd6047cee2618912186 diff --git a/core/src/ru/deadsoftware/cavedroid/game/objects/Block.java b/core/src/ru/deadsoftware/cavedroid/game/objects/Block.java index 2a44916..8cda832 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/objects/Block.java +++ b/core/src/ru/deadsoftware/cavedroid/game/objects/Block.java @@ -10,9 +10,24 @@ public class Block { private String drop, meta; private Sprite tex; - //coll - collision, bg - background, tp - transparent, rb - requires block under it private boolean coll, bg, tp, rb, fluid; + /** + * + * @param left margin from left edge + * @param top margin from top edge + * @param right margin from right edge + * @param bottom margin from bottom edge + * @param hp hit points + * @param drop id of an item the block will drop when destroyed + * @param coll true if block has collision + * @param bg true if block should be drawn behind player + * @param tp true if block is transparent and renderer should draw a block behind it + * @param rb true if block should break when there is no block with collision under it + * @param fluid true if fluid + * @param meta extra info for storing + * @param tex block's texture + */ public Block(int left, int top, int right, int bottom, int hp, String drop, boolean coll, boolean bg, boolean tp, boolean rb, boolean fluid, String meta, Sprite tex) { this.x = left;