X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fmobs%2FMob.java;h=723a9298acc5d066dd5ada8b3dc01a99ad1a5bcf;hp=716c3df07f44dc8e45b06c048716fc721fedeb52;hb=17c1be4c02b27fefa1bf6abd0547ac7e9743d493;hpb=c7f2798aa4d2191f02dcb26834ef5b9660f76172 diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java index 716c3df..723a929 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java +++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java @@ -7,20 +7,32 @@ import com.badlogic.gdx.math.Vector2; import java.io.Serializable; +import static ru.deadsoftware.cavedroid.GameScreen.GP; + /** * Mob class. */ -public abstract class Mob implements Serializable { - - public static final int LEFT = 0; - public static final int RIGHT = 1; +public abstract class Mob extends Rectangle implements Serializable { - private final float width; - private final float height; - private int dir; + protected Vector2 move; + protected Type type; + private Direction dir; - protected final Vector2 pos; - protected Vector2 mov; + /** + * @param x in pixels + * @param y in pixels + * @param width in pixels + * @param height in pixels + * @param dir Direction in which mob is looking + */ + protected Mob(float x, float y, float width, float height, Direction dir, Type type) { + super(x, y, width, height); + move = new Vector2(0, 0); + canJump = false; + dead = false; + this.dir = dir; + this.type = type; + } private boolean dead; @@ -28,145 +40,136 @@ public abstract class Mob implements Serializable { protected int animDelta = 6; protected int anim; - protected static int randomDir() { - return MathUtils.random(1); - } - - /** - * - * @param x in pixels - * @param y in pixels - * @param width in pixels - * @param height in pixels - * @param dir integer representing a direction where 0 is left and 1 is right. - * You should use {@link #LEFT} and {@link #RIGHT} constants - */ - protected Mob(float x, float y, float width, float height, int dir) { - pos = new Vector2(x, y); - mov = new Vector2(0, 0); - this.width = width; - this.height = height; - canJump = false; - dead = false; - this.dir = dir; + protected static Direction randomDir() { + return MathUtils.randomBoolean(.5f) ? Direction.LEFT : Direction.RIGHT; } /** - * * @return The X coordinate of a mob in blocks */ - public int getMapX() { - return (int) (pos.x + (getWidth() / 2)) / 16; + public final int getMapX() { + return (int) (x + (getWidth() / 2)) / 16; } /** - * * @return The Y coordinate of mob's upper edge in blocks */ - public int getUpperMapY() { - return (int) (pos.y / 16); + public final int getUpperMapY() { + return (int) (y / 16); } /** * * @return The Y coordinate if mob's vertical center in blocks */ - public int getMiddleMapY() { - return (int) (pos.y + (getHeight() / 2)) / 16; + public final int getMiddleMapY() { + return (int) (y + (getHeight() / 2)) / 16; } /** * * @return The Y coordinate of mob's legs in blocks */ - public int getLowerMapY() { - return (int) (pos.y + getHeight()) / 16; + public final int getLowerMapY() { + return (int) (y + getHeight()) / 16; } - public float getWidth() { + public final float getWidth() { return width; } - public float getHeight() { + public final float getHeight() { return height; } /** - * * @return Integer representing a direction in which mob is looking, where 0 is left and 1 is right */ - public int getDirection() { + public final Direction getDirection() { return dir; } - public boolean looksLeft() { - return getDirection() == LEFT; + public final boolean looksLeft() { + return dir == Direction.LEFT; } - public boolean looksRight() { - return getDirection() == RIGHT; + public final boolean looksRight() { + return dir == Direction.RIGHT; } /** * Switches direction in which mob is looking */ - protected void switchDir() { - dir = looksLeft() ? RIGHT : LEFT; + protected final void switchDir() { + dir = looksLeft() ? Direction.RIGHT : Direction.LEFT; + } + + protected final int dirMultiplier() { + return looksLeft() ? 0 : 1; } - public boolean isDead() { + public final boolean isDead() { return dead; } - public int getAnim() { + public final int getAnim() { return anim; } /** - * Set's mob's dead variable to true and nothing else. It doesn't delete the mob. + * Set's mob's dead variable to true and nothing else. It doesn't delete the */ - public void kill() { + public final void kill() { dead = true; } - /** - * - * @return A {@link Rectangle} with mob's coordinates and size - */ - public Rectangle getRect() { - return new Rectangle(pos.x, pos.y, getWidth(), getHeight()); + public final void move() { + x += move.x; + y += move.y; } - public Vector2 getPos() { - return pos; + public final Vector2 getMove() { + return move; } - public Vector2 getMov() { - return mov; + public final boolean canJump() { + return canJump; } - public float getX() { - return pos.x; + public final void setCanJump(boolean canJump) { + this.canJump = canJump; } - public float getY() { - return pos.y; + public final boolean isFlyMode() { + return flyMode; } - public boolean canJump() { - return canJump; + public final void setFlyMode(boolean flyMode) { + this.flyMode = flyMode; } - public void setCanJump(boolean canJump) { - this.canJump = canJump; + public final Type getType() { + return type; } - public boolean isFlyMode() { - return flyMode; + public void checkWorldBounds() { + if (x + width / 2 < 0) { + x += GP.world.getWidthPx(); + } + if (x + width / 2 > GP.world.getWidthPx()) { + x -= GP.world.getWidthPx(); + } } - public void setFlyMode(boolean flyMode) { - this.flyMode = flyMode; + public enum Type { + MOB, + SAND, + GRAVEL + } + + public enum Direction { + LEFT, + RIGHT } public abstract void draw(SpriteBatch spriteBatch, float x, float y); @@ -174,11 +177,4 @@ public abstract class Mob implements Serializable { public abstract void ai(); public abstract void changeDir(); - - /** - * - * @return 0 - if regular mob.
- * 10 - if instance of {@link FallingSand}
11 - if instance of {@link FallingGravel} - */ - public abstract int getType(); //0 - mob, 10 - sand, 11 - gravel }