X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fmobs%2FFallingSand.java;h=315fcfc6a92fa3e2cf8f53122d6c518c50ad1358;hp=cfd5f9b9cfecafdb7868e5ddbe7f8883612d7c7a;hb=44bd000cd15bf9713453a279840e133416fea998;hpb=4eb1f6f24fb76c0336394b85393e801fd0b99da4 diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java index cfd5f9b..315fcfc 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java +++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java @@ -5,8 +5,17 @@ import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavedroid.game.GameItems; import ru.deadsoftware.cavedroid.misc.Assets; +/** + * Falling sand is actually a mob, that spawns in place of gravel when there is no block under it, + * falls down to the next block and becomes a block of sand again. + */ public class FallingSand extends Mob { + /** + * Creates a FallingSand mob at coordinates + * @param x X in pixels + * @param y Y in pixels + */ public FallingSand(float x, float y) { super(x, y, 16, 16, 0); mov = new Vector2(0, 1); @@ -22,7 +31,7 @@ public class FallingSand extends Mob { @Override public void draw(SpriteBatch spriteBatch, float x, float y) { - spriteBatch.draw(GameItems.getBlock("sand").getTex(), x, y); + spriteBatch.draw(Assets.fallingSandSprite, x, y); } @Override