X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameInput.java;h=58d377885204430900497a5a5a5daf845e64b186;hp=df002fa8df09fd5d6e8836e5fb50e549f28c81ca;hb=1373d2f790f33688565537b5780ab59faff163ab;hpb=7c525620f826997870a05e6c1607bc36c19f3da9 diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java index df002fa..58d3778 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java @@ -33,6 +33,19 @@ public class GameInput { return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getLowerMapY())); } + private void goUpwards() { + if (checkSwim()) { + GP.player.swim = true; + } else if (GP.player.canJump) { + GP.player.mov.add(0, -7); + } else if (!GP.player.flyMode && GP.player.gameMode == 1) { + GP.player.flyMode = true; + GP.player.mov.y = 0; + } else if (GP.player.flyMode) { + GP.player.mov.y = -GamePhysics.PL_SPEED; + } + } + @SuppressWarnings("IntegerDivisionInFloatingPointContext") private boolean insideCreativeInv(float screenX, float screenY) { TextureRegion creative = Assets.textureRegions.get("creative"); @@ -47,14 +60,22 @@ public class GameInput { switch (keycode) { case Input.Keys.A: GP.player.mov.x = -GamePhysics.PL_SPEED; - GP.player.setDir(0); + GP.player.setDir(Mob.LEFT); if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; break; case Input.Keys.D: GP.player.mov.x = GamePhysics.PL_SPEED; - GP.player.setDir(1); + GP.player.setDir(Mob.RIGHT); if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; break; + case Input.Keys.W: + case Input.Keys.SPACE: + goUpwards(); + break; + case Input.Keys.S: + case Input.Keys.CONTROL_LEFT: + GP.player.mov.y = GamePhysics.PL_SPEED; + break; } } else { switch (keycode) { @@ -195,33 +216,22 @@ public class GameInput { public void keyDown(int keycode) { keyDown = true; keyDownCode = keycode; - if (keycode == Input.Keys.W || keycode == Input.Keys.A || - keycode == Input.Keys.S || keycode == Input.Keys.D) { - wasdPressed(keycode); - } else switch (keycode) { + switch (keycode) { + case Input.Keys.A: + case Input.Keys.D: + case Input.Keys.W: + case Input.Keys.S: + case Input.Keys.SPACE: + case Input.Keys.CONTROL_LEFT: + wasdPressed(keycode); + break; + case Input.Keys.ALT_LEFT: if (CaveGame.TOUCH) { GP.controlMode = GP.controlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK; } break; - case Input.Keys.SPACE: - if (checkSwim()) { - GP.player.swim = true; - } else if (GP.player.canJump) { - GP.player.mov.add(0, -7); - } else if (!GP.player.flyMode && GP.player.gameMode == 1) { - GP.player.flyMode = true; - GP.player.mov.y = 0; - } else if (GP.player.flyMode) { - GP.player.mov.y = -GamePhysics.PL_SPEED; - } - break; - - case Input.Keys.CONTROL_LEFT: - GP.player.mov.y = GamePhysics.PL_SPEED; - break; - case Input.Keys.E: if (CaveGame.GAME_STATE == GameState.PLAY) { switch (GP.player.gameMode) { @@ -269,6 +279,8 @@ public class GameInput { if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false; break; + case Input.Keys.W: + case Input.Keys.S: case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (GP.player.flyMode) GP.player.mov.y = 0;