X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fmisc%2FInputHandlerGame.java;h=0d0cb5639e934f7f8533815036b2730999ba1d41;hp=ffc38ccea589e80007e41a40c5c4af664472ef3e;hb=99a56427db13dd0ecd025e433a438b77245cb739;hpb=e7be8067d83f2a39c237ec7afbe115a846a74f3d diff --git a/core/src/ru/deadsoftware/cavecraft/misc/InputHandlerGame.java b/core/src/ru/deadsoftware/cavecraft/misc/InputHandlerGame.java index ffc38cc..0d0cb56 100644 --- a/core/src/ru/deadsoftware/cavecraft/misc/InputHandlerGame.java +++ b/core/src/ru/deadsoftware/cavecraft/misc/InputHandlerGame.java @@ -11,16 +11,16 @@ import static ru.deadsoftware.cavecraft.GameScreen.getWidth; public class InputHandlerGame implements InputProcessor { - private GameProc gameProc; + private GameProc gp; private GameInput gameInput; private float tWidth, tHeight; - public InputHandlerGame(GameProc gameProc) { - this.gameProc = gameProc; - this.gameInput = new GameInput(gameProc); - tWidth = gameProc.renderer.camera.viewportWidth; - tHeight = gameProc.renderer.camera.viewportHeight; + public InputHandlerGame(GameProc gp) { + this.gp = gp; + this.gameInput = new GameInput(gp); + tWidth = gp.renderer.getWidth(); + tHeight = gp.renderer.getHeight(); } @Override @@ -42,20 +42,20 @@ public class InputHandlerGame implements InputProcessor { @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { - int tx = (int)(screenX * tWidth/getWidth()); - int ty = (int)(screenY * tHeight/getHeight()); - screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); - screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); + int tx = (int) (screenX * tWidth / getWidth()); + int ty = (int) (screenY * tHeight / getHeight()); + screenX *= gp.renderer.getWidth() / getWidth(); + screenY *= gp.renderer.getHeight() / getHeight(); if (CaveGame.TOUCH) { if (tx > 26 && tx < 52 && ty > tHeight - 52 && ty < tHeight - 26) { - if (gameProc.ctrlMode==1) gameInput.keyDown(Input.Keys.W); - else gameInput.keyDown(Input.Keys.SPACE); + if (gp.ctrlMode == 1) gameInput.keyDown(Input.Keys.W); + else gameInput.keyDown(Input.Keys.SPACE); } else if (tx > 0 && tx < 26 && ty > tHeight - 26) { gameInput.keyDown(Input.Keys.A); } else if (tx > 26 && tx < 52 && ty > tHeight - 26) { - if (gameProc.ctrlMode==1) gameInput.keyDown(Input.Keys.S); - else gameInput.keyDown(Input.Keys.CONTROL_LEFT); + if (gp.ctrlMode == 1) gameInput.keyDown(Input.Keys.S); + else gameInput.keyDown(Input.Keys.CONTROL_LEFT); } else if (tx > 52 && tx < 78 && ty > tHeight - 26) { gameInput.keyDown(Input.Keys.D); } else if (tx > 78 && tx < 104 && ty > tHeight - 26) { @@ -65,7 +65,7 @@ public class InputHandlerGame implements InputProcessor { } else if (tx > tWidth - 26 && screenY > ty - 26) { gameInput.touchDown(screenX, screenY, Input.Buttons.RIGHT); } else { - gameInput.touchDown(screenX, screenY, Input.Buttons.LEFT); + gameInput.touchDown(screenX, screenY, -1); } } else { gameInput.touchDown(screenX, screenY, button); @@ -75,18 +75,18 @@ public class InputHandlerGame implements InputProcessor { @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { - int tx = (int)(screenX * tWidth/getWidth()); - int ty = (int)(screenY * tHeight/getHeight()); - screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); - screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); + int tx = (int) (screenX * tWidth / getWidth()); + int ty = (int) (screenY * tHeight / getHeight()); + screenX *= gp.renderer.getWidth() / getWidth(); + screenY *= gp.renderer.getHeight() / getHeight(); if (CaveGame.TOUCH) { if (tx > 26 && tx < 52 && ty > tHeight - 52 && ty < tHeight - 26) { - if (gameProc.ctrlMode==1) gameInput.keyUp(Input.Keys.W); + if (gp.ctrlMode == 1) gameInput.keyUp(Input.Keys.W); else gameInput.keyUp(Input.Keys.SPACE); } else if (tx > 0 && tx < 26 && ty > tHeight - 26) { gameInput.keyUp(Input.Keys.A); } else if (tx > 26 && tx < 52 && ty > tHeight - 26) { - if (gameProc.ctrlMode==1) gameInput.keyUp(Input.Keys.S); + if (gp.ctrlMode == 1) gameInput.keyUp(Input.Keys.S); else gameInput.keyUp(Input.Keys.CONTROL_LEFT); } else if (tx > 52 && tx < 78 && ty > tHeight - 26) { gameInput.keyUp(Input.Keys.D); @@ -97,7 +97,7 @@ public class InputHandlerGame implements InputProcessor { } else if (tx > tWidth - 26 && screenY > ty - 26) { gameInput.touchUp(screenX, screenY, Input.Buttons.RIGHT); } else { - gameInput.touchUp(screenX, screenY, Input.Buttons.LEFT); + gameInput.touchUp(screenX, screenY, -1); } } else { gameInput.touchUp(screenX, screenY, button); @@ -107,17 +107,18 @@ public class InputHandlerGame implements InputProcessor { @Override public boolean touchDragged(int screenX, int screenY, int pointer) { - screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); - screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); - gameInput.touchDragged(screenX, screenY); + screenX *= gp.renderer.getWidth() / getWidth(); + screenY *= gp.renderer.getHeight() / getHeight(); + if (gp.isKeyDown && (screenX > 78 || screenY < gp.renderer.getHeight() - 52)) { + gameInput.keyUp(gp.keyDownCode); + } else { + gameInput.touchDragged(screenX, screenY); + } return false; } @Override public boolean mouseMoved(int screenX, int screenY) { - screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); - screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); - gameInput.mouseMoved(screenX,screenY); return false; }