X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fmisc%2FAssets.java;h=9d74b0ead879b09390d9b1c134389a34ef21f4a3;hp=23d3ea30c2eea01cd928a0bd08177e66cc3add48;hb=bea2a3c5b967bcd90ccd83e08e833d58449e963a;hpb=a2d04a40dddc471fef220ef38b2f5e2229b9d250 diff --git a/core/src/ru/deadsoftware/cavecraft/misc/Assets.java b/core/src/ru/deadsoftware/cavecraft/misc/Assets.java index 23d3ea3..9d74b0e 100644 --- a/core/src/ru/deadsoftware/cavecraft/misc/Assets.java +++ b/core/src/ru/deadsoftware/cavecraft/misc/Assets.java @@ -10,7 +10,8 @@ import ru.deadsoftware.cavecraft.CaveGame; public class Assets { - public static final int BLOCK_TEXTURES = 59; + public static final int BLOCK_TEXTURES = 66; + public static final int ITEM_TEXTURES = 10; private static GlyphLayout layout; @@ -30,13 +31,19 @@ public class Assets { public static Sprite shade; public static Texture terrain; - public static TextureRegion[] blockTextures = new TextureRegion[BLOCK_TEXTURES]; + public static Sprite[] blockTextures = new Sprite[BLOCK_TEXTURES]; + + public static Texture items; + public static Sprite[] itemTextures = new Sprite[ITEM_TEXTURES]; public static Texture gui; public static TextureRegion invBar; public static TextureRegion invBarCur; public static TextureRegion guiCur; + public static Texture wreckTexture; + public static TextureRegion[] wreck = new TextureRegion[10]; + public static Texture creativeTexture; public static TextureRegion creativeInv; public static TextureRegion creativeScroll; @@ -51,42 +58,42 @@ public class Assets { playerTexture = new Texture(Gdx.files.internal("mobs/char.png")); //LOOK TO LEFT //head - playerSprite[0][0] = new Sprite(new TextureRegion(playerTexture, 0,0,12,12)); - playerSprite[0][0].flip(false,true); + playerSprite[0][0] = new Sprite(new TextureRegion(playerTexture, 0, 0, 12, 12)); + playerSprite[0][0].flip(false, true); //body - playerSprite[0][1] = new Sprite(new TextureRegion(playerTexture, 0,13,12,12)); - playerSprite[0][1].flip(false,true); + playerSprite[0][1] = new Sprite(new TextureRegion(playerTexture, 0, 13, 12, 12)); + playerSprite[0][1].flip(false, true); //hand - playerSprite[0][2] = new Sprite(new TextureRegion(playerTexture, 25,5,20,20)); - playerSprite[0][2].flip(false,true); + playerSprite[0][2] = new Sprite(new TextureRegion(playerTexture, 25, 5, 20, 20)); + playerSprite[0][2].flip(false, true); //leg - playerSprite[0][3] = new Sprite(new TextureRegion(playerTexture, 25,27,20,20)); - playerSprite[0][3].flip(false,true); + playerSprite[0][3] = new Sprite(new TextureRegion(playerTexture, 25, 27, 20, 20)); + playerSprite[0][3].flip(false, true); //LOOK TO RIGHT //head - playerSprite[1][0] = new Sprite(new TextureRegion(playerTexture, 13,0,12,12)); - playerSprite[1][0].flip(false,true); + playerSprite[1][0] = new Sprite(new TextureRegion(playerTexture, 13, 0, 12, 12)); + playerSprite[1][0].flip(false, true); //body - playerSprite[1][1] = new Sprite(new TextureRegion(playerTexture, 13,13,12,12)); - playerSprite[1][1].flip(false,true); + playerSprite[1][1] = new Sprite(new TextureRegion(playerTexture, 13, 13, 12, 12)); + playerSprite[1][1].flip(false, true); //hand - playerSprite[1][2] = new Sprite(new TextureRegion(playerTexture, 37,5,20,20)); - playerSprite[1][2].flip(false,true); + playerSprite[1][2] = new Sprite(new TextureRegion(playerTexture, 37, 5, 20, 20)); + playerSprite[1][2].flip(false, true); //leg - playerSprite[1][3] = new Sprite(new TextureRegion(playerTexture, 37,27,20,20)); - playerSprite[1][3].flip(false,true); + playerSprite[1][3] = new Sprite(new TextureRegion(playerTexture, 37, 27, 20, 20)); + playerSprite[1][3].flip(false, true); } private static void loadPig() { pigTexture = new Texture(Gdx.files.internal("mobs/pig.png")); pigSprite[0][0] = new Sprite(new TextureRegion(pigTexture, 0, 0, 25, 12)); - pigSprite[0][0].flip(false,true); + pigSprite[0][0].flip(false, true); pigSprite[1][0] = new Sprite(new TextureRegion(pigTexture, 0, 12, 25, 12)); - pigSprite[1][0].flip(false,true); + pigSprite[1][0].flip(false, true); pigSprite[0][1] = new Sprite(new TextureRegion(pigTexture, 4, 26, 12, 12)); - pigSprite[0][1].flip(false,true); + pigSprite[0][1].flip(false, true); pigSprite[1][1] = new Sprite(new TextureRegion(pigTexture, 16, 26, 12, 12)); - pigSprite[1][1].flip(false,true); + pigSprite[1][1].flip(false, true); } public static void load() { @@ -99,8 +106,8 @@ public class Assets { gameLogo.flip(false, true); menuButtonTexture = new Texture(Gdx.files.internal("buttons.png")); - for (int i=0; i<3; i++) { - menuButton[i] = new TextureRegion(menuButtonTexture, 0, 20*i, 200, 20); + for (int i = 0; i < 3; i++) { + menuButton[i] = new TextureRegion(menuButtonTexture, 0, 20 * i, 200, 20); menuButton[i].flip(false, true); } @@ -110,16 +117,21 @@ public class Assets { shade = new Sprite(new Texture(Gdx.files.internal("shade.png"))); gui = new Texture(Gdx.files.internal("gui.png")); - guiCur = new TextureRegion(gui,0,0,16,16); - invBar = new TextureRegion(gui,0,16,182,22); - invBarCur = new TextureRegion(gui,0,38,24,24); + guiCur = new TextureRegion(gui, 0, 0, 16, 16); + invBar = new TextureRegion(gui, 0, 16, 182, 22); + invBarCur = new TextureRegion(gui, 0, 38, 24, 24); creativeTexture = new Texture(Gdx.files.internal("allitems.png")); creativeInv = new TextureRegion(creativeTexture, 0, 0, 176, 136); - creativeInv.flip(false,true); + creativeInv.flip(false, true); creativeScroll = new TextureRegion(creativeTexture, 3, 137, 12, 15); creativeScroll.flip(false, true); + wreckTexture = new Texture(Gdx.files.internal("break.png")); + for (int i = 0; i < 10; i++) { + wreck[i] = new TextureRegion(wreckTexture, 16 * i, 0, 16, 16); + } + if (CaveGame.TOUCH) { touchGui = new Texture(Gdx.files.internal("touch_gui.png")); for (int i = 0; i < 4; i++) { @@ -137,21 +149,32 @@ public class Assets { } terrain = new Texture(Gdx.files.internal("terrain.png")); - for (int i=0; i