X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2Fobjects%2FDrop.java;h=f541daa2090b2855ec4fc102262f5944a6d9a16c;hp=d2139c76bef1008a45b8bee9916099d77bf90fba;hb=ad90ec91a8a5a0b4ad7ada5692fe427a57ecb062;hpb=1c798d88e9c23d438e7fa770c9670b02a761f866 diff --git a/core/src/ru/deadsoftware/cavecraft/game/objects/Drop.java b/core/src/ru/deadsoftware/cavecraft/game/objects/Drop.java index d2139c7..f541daa 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/objects/Drop.java +++ b/core/src/ru/deadsoftware/cavecraft/game/objects/Drop.java @@ -7,6 +7,8 @@ import ru.deadsoftware.cavecraft.game.GameProc; import java.io.Serializable; +import static ru.deadsoftware.cavecraft.GameScreen.GP; + public class Drop implements Serializable { private int id; @@ -19,33 +21,33 @@ public class Drop implements Serializable { move = new Vector2(0, -1); } - public int closeToPlayer(GameProc gp) { - boolean c1 = Intersector.overlaps(new Rectangle(gp.player.pos.x - 16, gp.player.pos.y - 16, gp.player.getWidth() + 32, gp.player.getHeight() + 32), getRect()); - boolean c2 = Intersector.overlaps(new Rectangle((gp.player.pos.x + gp.world.getWidthPx()) - 16, gp.player.pos.y - 16, gp.player.getWidth() + 32, gp.player.getHeight() + 32), getRect()); - boolean c3 = Intersector.overlaps(new Rectangle((gp.player.pos.x - gp.world.getWidthPx()) - 16, gp.player.pos.y - 16, gp.player.getWidth() + 32, gp.player.getHeight() + 32), getRect()); + public int closeToPlayer() { + boolean c1 = Intersector.overlaps(new Rectangle(GP.player.pos.x - 16, GP.player.pos.y - 16, GP.player.getWidth() + 32, GP.player.getHeight() + 32), getRect()); + boolean c2 = Intersector.overlaps(new Rectangle((GP.player.pos.x + GP.world.getWidthPx()) - 16, GP.player.pos.y - 16, GP.player.getWidth() + 32, GP.player.getHeight() + 32), getRect()); + boolean c3 = Intersector.overlaps(new Rectangle((GP.player.pos.x - GP.world.getWidthPx()) - 16, GP.player.pos.y - 16, GP.player.getWidth() + 32, GP.player.getHeight() + 32), getRect()); if (c1) return 1; if (c2) return 2; if (c3) return 3; return 0; } - public void moveToPlayer(GameProc gp) { - int ctp = closeToPlayer(gp); + public void moveToPlayer() { + int ctp = closeToPlayer(); if (ctp > 0) { - float px = gp.player.pos.x; - float py = gp.player.pos.y; + float px = GP.player.pos.x; + float py = GP.player.pos.y; switch (ctp) { case 2: - px += gp.world.getWidthPx(); + px += GP.world.getWidthPx(); break; case 3: - px -= gp.world.getWidthPx(); + px -= GP.world.getWidthPx(); break; } float dx = 0, dy = 0; - if (px + gp.player.getWidth() < pos.x + 4) dx = -.5f; + if (px + GP.player.getWidth() < pos.x + 4) dx = -.5f; else if (px > pos.x + 4) dx = .5f; - if (py + gp.player.getHeight() < pos.y + 4) dy = -.5f; + if (py + GP.player.getHeight() < pos.y + 4) dy = -.5f; else if (py > pos.y + 4) dy = .5f; move.add(dx, dy); if (move.x > 2) move.x = 1;