X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2Fobjects%2FDrop.java;h=d2139c76bef1008a45b8bee9916099d77bf90fba;hp=478a05b5efec729cf036ebad2cffbea2771a20e0;hb=cef4b5a9985bcbdfea6dc652147ecde0721d7fdc;hpb=8c0966b107ebbf261f8aa9c516fb90b0d9d230e5 diff --git a/core/src/ru/deadsoftware/cavecraft/game/objects/Drop.java b/core/src/ru/deadsoftware/cavecraft/game/objects/Drop.java index 478a05b..d2139c7 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/objects/Drop.java +++ b/core/src/ru/deadsoftware/cavecraft/game/objects/Drop.java @@ -8,6 +8,7 @@ import ru.deadsoftware.cavecraft.game.GameProc; import java.io.Serializable; public class Drop implements Serializable { + private int id; public boolean pickedUp = false; public Vector2 move, pos; @@ -19,9 +20,9 @@ public class Drop implements Serializable { } public int closeToPlayer(GameProc gp) { - boolean c1 = Intersector.overlaps(new Rectangle(gp.player.pos.x - 16, gp.player.pos.y - 16, gp.player.texWidth + 32, gp.player.height + 32), getRect()); - boolean c2 = Intersector.overlaps(new Rectangle((gp.player.pos.x + gp.world.getWidth() * 16) - 16, gp.player.pos.y - 16, gp.player.texWidth + 32, gp.player.height + 32), getRect()); - boolean c3 = Intersector.overlaps(new Rectangle((gp.player.pos.x - gp.world.getWidth() * 16) - 16, gp.player.pos.y - 16, gp.player.texWidth + 32, gp.player.height + 32), getRect()); + boolean c1 = Intersector.overlaps(new Rectangle(gp.player.pos.x - 16, gp.player.pos.y - 16, gp.player.getWidth() + 32, gp.player.getHeight() + 32), getRect()); + boolean c2 = Intersector.overlaps(new Rectangle((gp.player.pos.x + gp.world.getWidthPx()) - 16, gp.player.pos.y - 16, gp.player.getWidth() + 32, gp.player.getHeight() + 32), getRect()); + boolean c3 = Intersector.overlaps(new Rectangle((gp.player.pos.x - gp.world.getWidthPx()) - 16, gp.player.pos.y - 16, gp.player.getWidth() + 32, gp.player.getHeight() + 32), getRect()); if (c1) return 1; if (c2) return 2; if (c3) return 3; @@ -31,26 +32,26 @@ public class Drop implements Serializable { public void moveToPlayer(GameProc gp) { int ctp = closeToPlayer(gp); if (ctp > 0) { - float px = gp.player.pos.x + (gp.player.texWidth / 2); - float py = gp.player.pos.y + (gp.player.height / 2); + float px = gp.player.pos.x; + float py = gp.player.pos.y; switch (ctp) { case 2: - px += gp.world.getWidth() * 16; + px += gp.world.getWidthPx(); break; case 3: - px -= gp.world.getWidth() * 16; + px -= gp.world.getWidthPx(); break; } float dx = 0, dy = 0; - if (px < pos.x + 4) dx = -.5f; + if (px + gp.player.getWidth() < pos.x + 4) dx = -.5f; else if (px > pos.x + 4) dx = .5f; - if (py < pos.y + 4) dy = -.5f; + if (py + gp.player.getHeight() < pos.y + 4) dy = -.5f; else if (py > pos.y + 4) dy = .5f; move.add(dx, dy); -// if (move.x > 2) move.x = 2; -// if (move.x < -2) move.x = -2; -// if (move.y > 2) move.y = 2; -// if (move.y < -2) move.y = -2; + if (move.x > 2) move.x = 1; + if (move.x < -2) move.x = -1; + if (move.y > 2) move.y = 1; + if (move.y < -2) move.y = -1; } }