X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2Fobjects%2FDrop.java;h=478a05b5efec729cf036ebad2cffbea2771a20e0;hp=fa60f6b60d67f9eec9385988f66da77537c7eed2;hb=8c0966b107ebbf261f8aa9c516fb90b0d9d230e5;hpb=be2690f1dee10f68a5ce6d576ace13c825ac5d15 diff --git a/core/src/ru/deadsoftware/cavecraft/game/objects/Drop.java b/core/src/ru/deadsoftware/cavecraft/game/objects/Drop.java index fa60f6b..478a05b 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/objects/Drop.java +++ b/core/src/ru/deadsoftware/cavecraft/game/objects/Drop.java @@ -1,7 +1,9 @@ package ru.deadsoftware.cavecraft.game.objects; +import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; +import ru.deadsoftware.cavecraft.game.GameProc; import java.io.Serializable; @@ -16,6 +18,42 @@ public class Drop implements Serializable { move = new Vector2(0, -1); } + public int closeToPlayer(GameProc gp) { + boolean c1 = Intersector.overlaps(new Rectangle(gp.player.pos.x - 16, gp.player.pos.y - 16, gp.player.texWidth + 32, gp.player.height + 32), getRect()); + boolean c2 = Intersector.overlaps(new Rectangle((gp.player.pos.x + gp.world.getWidth() * 16) - 16, gp.player.pos.y - 16, gp.player.texWidth + 32, gp.player.height + 32), getRect()); + boolean c3 = Intersector.overlaps(new Rectangle((gp.player.pos.x - gp.world.getWidth() * 16) - 16, gp.player.pos.y - 16, gp.player.texWidth + 32, gp.player.height + 32), getRect()); + if (c1) return 1; + if (c2) return 2; + if (c3) return 3; + return 0; + } + + public void moveToPlayer(GameProc gp) { + int ctp = closeToPlayer(gp); + if (ctp > 0) { + float px = gp.player.pos.x + (gp.player.texWidth / 2); + float py = gp.player.pos.y + (gp.player.height / 2); + switch (ctp) { + case 2: + px += gp.world.getWidth() * 16; + break; + case 3: + px -= gp.world.getWidth() * 16; + break; + } + float dx = 0, dy = 0; + if (px < pos.x + 4) dx = -.5f; + else if (px > pos.x + 4) dx = .5f; + if (py < pos.y + 4) dy = -.5f; + else if (py > pos.y + 4) dy = .5f; + move.add(dx, dy); +// if (move.x > 2) move.x = 2; +// if (move.x < -2) move.x = -2; +// if (move.y > 2) move.y = 2; +// if (move.y < -2) move.y = -2; + } + } + public void pickUpDrop(Player pl) { for (int i = 0; i < pl.inv.length; i++) { if (pl.inv[i] == 0 || pl.inv[i] == id) {