X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=a1a4c66bd93cd9a6489f0a545929d8fce1fab475;hp=c6dd02f7053c11493d05474c99245aea3ab96e00;hb=792296717939ac50df33865ae3acbb010e812ad1;hpb=5f7d6ee2ded67d412e861f09e102b52efb74d12c diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index c6dd02f..a1a4c66 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -3,55 +3,196 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.graphics.Color; -import ru.deadsoftware.cavecraft.GameScreen; +import com.badlogic.gdx.math.Vector2; +import ru.deadsoftware.cavecraft.*; +import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.objects.Player; -public class GameRenderer { +public class GameRenderer extends Renderer{ private GameProc gameProc; - OrthographicCamera camera; - ShapeRenderer shapeRenderer; - - public GameRenderer(GameProc gameProc) { - Gdx.gl.glClearColor(0f,.8f,.8f,1f); + public GameRenderer(GameProc gameProc,float width, float heigth) { + super(width,heigth); + Gdx.gl.glClearColor(0f,.6f,.6f,1f); this.gameProc = gameProc; - camera = new OrthographicCamera(); - camera.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight()); - camera.position.x=0; - camera.position.y=0; - shapeRenderer = new ShapeRenderer(); - shapeRenderer.setProjectionMatrix(camera.combined); - } - - public void drawWorld() { - shapeRenderer.setAutoShapeType(true); - shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); - for (int y=0; y0) { - shapeRenderer.setColor(Color.DARK_GRAY); - shapeRenderer.rect(x*32-camera.position.x, - y*32-camera.position.y,32,32); + } + + private void drawWorldBackground() { + int minX = (int) (camera.position.x/16)-1; + int minY = (int) (camera.position.y/16)-1; + int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; + int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; + if (minY<0) minY=0; + if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y=minY; y0){ + } else if (gameProc.world.getBackMap(x,y)>0) { + spriteBatch.draw( + Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(), + x * 16 - camera.position.x,y * 16 - camera.position.y); + Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y); + Assets.shade.draw(spriteBatch); } + } + } + } + + private void drawWorldForeground(){ + int minX = (int) (camera.position.x/16)-1; + int minY = (int) (camera.position.y/16)-1; + int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; + int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; + if (minY<0) minY=0; + if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y=minY; y0) { - shapeRenderer.setColor(Color.GRAY); - shapeRenderer.rect(x*32-camera.position.x, - y*32-camera.position.y,32,32); + spriteBatch.draw( + Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), + x * 16 - camera.position.x,y * 16 - camera.position.y); } } } - shapeRenderer.setColor(Color.ORANGE); - shapeRenderer.set(ShapeRenderer.ShapeType.Line); - shapeRenderer.rect(gameProc.cursorX*32-camera.position.x, - gameProc.cursorY*32-camera.position.y,32,32); - shapeRenderer.end(); } + private void drawMob(Mob mob) { + mob.draw(spriteBatch, + mob.position.x-camera.position.x-gameProc.world.getWidth()*16, mob.position.y-camera.position.y); + mob.draw(spriteBatch, + mob.position.x-camera.position.x, mob.position.y-camera.position.y); + mob.draw(spriteBatch, + mob.position.x-camera.position.x+gameProc.world.getWidth()*16, mob.position.y-camera.position.y); + } + + private void drawPlayer(Player pl) { + if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation()!=0) { + Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED); + Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED); + Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED); + Assets.playerSprite[1][3].rotate(Player.ANIM_SPEED); + } else { + Assets.playerSprite[0][2].setRotation(0); + Assets.playerSprite[1][2].setRotation(0); + Assets.playerSprite[0][3].setRotation(0); + Assets.playerSprite[1][3].setRotation(0); + } + if (Assets.playerSprite[0][2].getRotation()>=60 || Assets.playerSprite[0][2].getRotation()<=-60) + Player.ANIM_SPEED = -Player.ANIM_SPEED; + + //back hand + Assets.playerSprite[1][2].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y); + Assets.playerSprite[1][2].draw(spriteBatch); + //back leg + Assets.playerSprite[1][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSprite[1][3].draw(spriteBatch); + //front leg + Assets.playerSprite[0][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSprite[0][3].draw(spriteBatch); + //head + spriteBatch.draw(Assets.playerSprite[pl.dir][0], + pl.position.x - camera.position.x - 2, + pl.position.y - camera.position.y - 2); + //body + spriteBatch.draw(Assets.playerSprite[pl.dir][1], + pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8); + //front hand + Assets.playerSprite[0][2].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y); + Assets.playerSprite[0][2].draw(spriteBatch); + } + + private void drawCreative() { + float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2; + float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2; + spriteBatch.draw(Assets.creativeInv, x, y); + spriteBatch.draw(Assets.creativeScroll, x+156, y+18); + for (int i=1; i0) + spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), + x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24); + } + } + + private void drawGUI() { + if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 || + gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 || + gameProc.ctrlMode==1) + spriteBatch.draw(Assets.guiCur, + gameProc.cursorX*16-camera.position.x, + gameProc.cursorY*16-camera.position.y); + spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0); + for (int i=0; i<9; i++) { + if (gameProc.player.inventory[i]>0) { + spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), + camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20, + 3); + } + } + spriteBatch.draw(Assets.invBarCur, + camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot, + -1); + } + + private void drawTouchGui() { + spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52); + spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26); + } + + private void drawGamePlay() { + drawWorldBackground(); + Mob.animateMobs(); + for (Mob mob : gameProc.mobs) drawMob(mob); + drawPlayer(gameProc.player); + drawWorldForeground(); + drawGUI(); + } + + @Override public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - drawWorld(); + + spriteBatch.begin(); + switch (CaveGame.STATE) { + case GAME_PLAY: + drawGamePlay(); + break; + case GAME_CREATIVE_INV: + drawGamePlay(); + drawCreative(); + break; + } + + if (CaveGame.TOUCH) drawTouchGui(); + + setFontColor(255,255,255); + drawString("CaveCraft "+CaveGame.VERSION, 0, 0); + drawString("FPS: "+GameScreen.FPS, 0, 12); + drawString("X: "+(int)(gameProc.player.position.x/16), 0, 24); + drawString("Y: "+(gameProc.world.getHeight()-(int)(gameProc.player.position.y/16)), 0, 36); + drawString("Seed: "+WorldGen.getSeed(), 0, 48); + drawString("Mobs: "+gameProc.mobs.size, 0, 60); + + spriteBatch.end(); } }