X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=96f8c786d9a0cb21ce98ef72659545a4f3c96063;hp=28a7c5687e26b33ede0bc94a285b02a75bf0fcd3;hb=be2690f1dee10f68a5ce6d576ace13c825ac5d15;hpb=5fd3c5a7647fbf36de84ff184f58fad5e0e30644 diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 28a7c56..96f8c78 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -88,21 +88,21 @@ public class GameRenderer extends Renderer { private void drawMob(Mob mob) { mob.draw(spriter, - mob.position.x - getCamX() - gp.world.getWidth() * 16, mob.position.y - getCamY()); + mob.pos.x - getCamX() - gp.world.getWidth() * 16, mob.pos.y - getCamY()); mob.draw(spriter, - mob.position.x - getCamX(), mob.position.y - getCamY()); + mob.pos.x - getCamX(), mob.pos.y - getCamY()); mob.draw(spriter, - mob.position.x - getCamX() + gp.world.getWidth() * 16, mob.position.y - getCamY()); + mob.pos.x - getCamX() + gp.world.getWidth() * 16, mob.pos.y - getCamY()); } private void drawDrop(Drop drop) { switch (GameItems.getItem(drop.getId()).getType()) { case 0: - Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(drop.position.x - getCamX() - gp.world.getWidth() * 16, drop.position.y - getCamY()); + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(drop.pos.x - getCamX() - gp.world.getWidth() * 16, drop.pos.y - getCamY()); Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter); - Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(drop.position.x - getCamX(), drop.position.y - getCamY()); + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(drop.pos.x - getCamX(), drop.pos.y - getCamY()); Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter); - Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(drop.position.x - getCamX() + gp.world.getWidth() * 16, drop.position.y - getCamY()); + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(drop.pos.x - getCamX() + gp.world.getWidth() * 16, drop.pos.y - getCamY()); Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter); } } @@ -124,50 +124,50 @@ public class GameRenderer extends Renderer { //back hand Assets.plSprite[1][2].setPosition( - pl.position.x - getCamX() - 6, - pl.position.y - getCamY()); + pl.pos.x - getCamX() - 6, + pl.pos.y - getCamY()); Assets.plSprite[1][2].draw(spriter); //back leg Assets.plSprite[1][3].setPosition( - pl.position.x - getCamX() - 6, - pl.position.y - getCamY() + 10); + pl.pos.x - getCamX() - 6, + pl.pos.y - getCamY() + 10); Assets.plSprite[1][3].draw(spriter); //front leg Assets.plSprite[0][3].setPosition( - pl.position.x - getCamX() - 6, - pl.position.y - getCamY() + 10); + pl.pos.x - getCamX() - 6, + pl.pos.y - getCamY() + 10); Assets.plSprite[0][3].draw(spriter); //head spriter.draw(Assets.plSprite[pl.dir][0], - pl.position.x - getCamX() - 2, - pl.position.y - getCamY() - 2); + pl.pos.x - getCamX() - 2, + pl.pos.y - getCamY() - 2); //body spriter.draw(Assets.plSprite[pl.dir][1], - pl.position.x - getCamX() - 2, pl.position.y - getCamY() + 8); + pl.pos.x - getCamX() - 2, pl.pos.y - getCamY() + 8); //item in hand - if (pl.inventory[gp.invSlot] > 0) - switch (GameItems.getItem(pl.inventory[gp.invSlot]).getType()) { + if (pl.inv[gp.slot] > 0) + switch (GameItems.getItem(pl.inv[gp.slot]).getType()) { case 0: - Assets.blockTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].setPosition( - pl.position.x - getCamX() - 8 * MathUtils.sin(MathUtils.degRad * Assets.plSprite[0][2].getRotation()), - pl.position.y - getCamY() + 6 + 8 * MathUtils.cos(MathUtils.degRad * Assets.plSprite[0][2].getRotation())); - Assets.blockTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].draw(spriter); + Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition( + pl.pos.x - getCamX() - 8 * MathUtils.sin(MathUtils.degRad * Assets.plSprite[0][2].getRotation()), + pl.pos.y - getCamY() + 6 + 8 * MathUtils.cos(MathUtils.degRad * Assets.plSprite[0][2].getRotation())); + Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter); break; default: - Assets.itemTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].flip((pl.dir == 0), false); - Assets.itemTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].setRotation( + Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.dir == 0), false); + Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setRotation( -45 + pl.dir * 90 + Assets.plSprite[0][2].getRotation()); - Assets.itemTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].setPosition( - pl.position.x - getCamX() - 10 + (12 * pl.dir) - 8 * MathUtils.sin(MathUtils.degRad * Assets.plSprite[0][2].getRotation()), - pl.position.y - getCamY() + 2 + 8 * MathUtils.cos(MathUtils.degRad * Assets.plSprite[0][2].getRotation())); - Assets.itemTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].draw(spriter); - Assets.itemTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].flip((pl.dir == 0), false); + Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition( + pl.pos.x - getCamX() - 10 + (12 * pl.dir) - 8 * MathUtils.sin(MathUtils.degRad * Assets.plSprite[0][2].getRotation()), + pl.pos.y - getCamY() + 2 + 8 * MathUtils.cos(MathUtils.degRad * Assets.plSprite[0][2].getRotation())); + Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter); + Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.dir == 0), false); break; } //front hand Assets.plSprite[0][2].setPosition( - pl.position.x - getCamX() - 6, - pl.position.y - getCamY()); + pl.pos.x - getCamX() - 6, + pl.pos.y - getCamY()); Assets.plSprite[0][2].draw(spriter); } @@ -193,14 +193,14 @@ public class GameRenderer extends Renderer { } } for (int i = 0; i < 9; i++) { - if (gp.player.inventory[i] > 0) - switch (GameItems.getItem(gp.player.inventory[i]).getType()) { + if (gp.player.inv[i] > 0) + switch (GameItems.getItem(gp.player.inv[i]).getType()) { case 0: - spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inventory[i]).getTex()], + spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()], x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); break; case 1: - spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inventory[i]).getTex()], + spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()], x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); break; } @@ -217,15 +217,15 @@ public class GameRenderer extends Renderer { gp.curY * 16 - getCamY()); spriter.draw(Assets.invBar, getWidth() / 2 - Assets.invBar.getRegionWidth() / 2, 0); for (int i = 0; i < 9; i++) { - if (gp.player.inventory[i] > 0) { - switch (GameItems.getItem(gp.player.inventory[i]).getType()) { + if (gp.player.inv[i] > 0) { + switch (GameItems.getItem(gp.player.inv[i]).getType()) { case 0: - spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inventory[i]).getTex()], + spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()], getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, 3); break; case 1: - spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inventory[i]).getTex()], + spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()], getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, 3); break; @@ -233,7 +233,7 @@ public class GameRenderer extends Renderer { } } spriter.draw(Assets.invBarCur, - getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.invSlot, + getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.slot, -1); } @@ -279,8 +279,8 @@ public class GameRenderer extends Renderer { if (GameScreen.SHOW_DEBUG) { drawString("FPS: " + GameScreen.FPS, 0, 0); - drawString("X: " + (int) (gp.player.position.x / 16), 0, 10); - drawString("Y: " + (int) (gp.player.position.y / 16), 0, 20); + drawString("X: " + (int) (gp.player.pos.x / 16), 0, 10); + drawString("Y: " + (int) (gp.player.pos.y / 16), 0, 20); drawString("Mobs: " + gp.mobs.size(), 0, 30); drawString("Drops: " + gp.drops.size(), 0, 40); drawString("Block: " + GameItems.getBlockKey(gp.world.getForeMap(gp.curX, gp.curY)), 0, 50);