X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=9183c677e3ee90c1c7ba09d52ff5abd2efcd69c3;hp=61f7a3af2302ab4792588f60f85125845d6309a7;hb=769c26b45cc2bc91439f5f4f92bb7ac75fadfa91;hpb=62aa73cc7dfd177befe22784940c1bab13d94024 diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 61f7a3a..9183c67 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -3,22 +3,206 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.Color; +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.math.Vector3; +import ru.deadsoftware.cavecraft.Assets; +import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.Items; import ru.deadsoftware.cavecraft.GameScreen; +import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.objects.Player; public class GameRenderer { - private OrthographicCamera camera; - private ShapeRenderer shapeRenderer; + private GameProc gameProc; - public GameRenderer() { - Gdx.gl.glClearColor(0f,.8f,.8f,1f); + public OrthographicCamera camera, fontCam; + ShapeRenderer shapeRenderer; + SpriteBatch spriteBatch, fontBatch; + + public GameRenderer(GameProc gameProc) { + Gdx.gl.glClearColor(0f,.6f,.6f,1f); + this.gameProc = gameProc; + camera = new OrthographicCamera(); + camera.setToOrtho(true, 360, + 360*((float)GameScreen.getHeight()/GameScreen.getWidth())); + + shapeRenderer = new ShapeRenderer(); + shapeRenderer.setProjectionMatrix(camera.combined); + shapeRenderer.setAutoShapeType(true); + spriteBatch = new SpriteBatch(); + spriteBatch.setProjectionMatrix(camera.combined); + + fontCam = new OrthographicCamera(); + fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight()); + fontBatch = new SpriteBatch(); + fontBatch.setProjectionMatrix(fontCam.combined); + } + + private void setFontColor(int r, int g, int b) { + Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f); + } + + private void drawString(String str, float x, float y) { + Assets.minecraftFont.draw(fontBatch, str, x, y); + } + + private void drawWorld() { + int minX = (int) (camera.position.x/16); + int minY = (int) (camera.position.y/16); + int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; + int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; + if (minX<0) minX=0; + if (minY<0) minY=0; + if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); + if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y=minY; y0 && + !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) { + spriteBatch.draw( + Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), + x * 16 - camera.position.x,y * 16 - camera.position.y); + } else if (gameProc.world.getBackMap(x,y)>0) { + spriteBatch.draw( + Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(), + x * 16 - camera.position.x,y * 16 - camera.position.y); + Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y); + Assets.shade.draw(spriteBatch); + } + } + } + } + + private void drawWorldForeground(){ + int minX = (int) (camera.position.x/16); + int minY = (int) (camera.position.y/16); + int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; + int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; + if (minX<0) minX=0; + if (minY<0) minY=0; + if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); + if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y=minY; y0 && + Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) { + spriteBatch.draw( + Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), + x * 16 - camera.position.x,y * 16 - camera.position.y); + } + } + } + } + + private void drawMob(Mob mob) { + mob.draw(spriteBatch, + mob.position.x-camera.position.x, mob.position.y-camera.position.y); + } + + private void drawPlayer(Player pl) { + if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSkin[0][2].getRotation()!=0) { + Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED); + Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED); + Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED); + Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED); + } else { + Assets.playerSkin[0][2].setRotation(0); + Assets.playerSkin[1][2].setRotation(0); + Assets.playerSkin[0][3].setRotation(0); + Assets.playerSkin[1][3].setRotation(0); + } + if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60) + Mob.ANIM_SPEED = -Mob.ANIM_SPEED; + Assets.playerSkin[1][2].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y); + Assets.playerSkin[1][2].draw(spriteBatch); + Assets.playerSkin[1][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSkin[1][3].draw(spriteBatch); + Assets.playerSkin[0][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSkin[0][3].draw(spriteBatch); + + spriteBatch.draw(Assets.playerSkin[pl.dir][0], + pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2); + spriteBatch.draw(Assets.playerSkin[pl.dir][1], + pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8); + + Assets.playerSkin[0][2].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y); + Assets.playerSkin[0][2].draw(spriteBatch); + } + + private void drawGUI() { + spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0); + for (int i=0; i<9; i++) { + if (gameProc.player.inventory[i]>0) { + spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), + camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20, + 3); + } + } + spriteBatch.draw(Assets.invCur, + camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot, + -1); + + if (CaveGame.TOUCH) { + spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52); + spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchSpace, camera.viewportWidth/2-52, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26); + if (gameProc.ctrlMode==1) { + Assets.shade.setPosition(83, camera.viewportHeight-21); + Assets.shade.draw(spriteBatch); + } + } } public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + spriteBatch.begin(); + drawWorld(); + for (Mob mob : gameProc.mobs) drawMob(mob); + drawPlayer(gameProc.player); + drawWorldForeground(); + drawGUI(); + + spriteBatch.end(); + + if (gameProc.ctrlMode==1) { + shapeRenderer.begin(ShapeRenderer.ShapeType.Line); + shapeRenderer.setColor(Color.ORANGE); + shapeRenderer.set(ShapeRenderer.ShapeType.Line); + shapeRenderer.rect(gameProc.cursorX * 16 - camera.position.x, + gameProc.cursorY * 16 - camera.position.y, 16, 16); + shapeRenderer.end(); + } + + fontBatch.begin(); + setFontColor(255,255,255); + drawString("CaveCraft "+CaveGame.VERSION, 0, 0); + drawString("FPS: "+GameScreen.FPS, 0, 20); + drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40); + drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60); + drawString("Block: "+ + Items.BLOCKS.keys().toArray().get(gameProc.world.getForeMap( + (int)((gameProc.player.position.x+gameProc.player.texWidth/2)/16), + (int)(gameProc.player.position.y/16+2))), + 0, 80); + fontBatch.end(); } }