X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=72686d11e6484a83a5091f09776f499965236267;hp=7780d51e5e40a2a9ea52a3fd1116c5f3188fce92;hb=99a56427db13dd0ecd025e433a438b77245cb739;hpb=b651af0014451661858adf2c0fa3b4ecb4d3d4db diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 7780d51..72686d1 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -1,15 +1,11 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.math.MathUtils; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Drop; -import ru.deadsoftware.cavecraft.game.objects.Player; import ru.deadsoftware.cavecraft.misc.Assets; import ru.deadsoftware.cavecraft.misc.Renderer; @@ -41,37 +37,29 @@ public class GameRenderer extends Renderer { } } - private void drawWorldBackground() { - int minX = (int) (getCamX() / 16) - 1; - int minY = (int) (getCamY() / 16) - 1; - int maxX = (int) ((getCamX() + getWidth()) / 16) + 1; - int maxY = (int) ((getCamY() + getHeight()) / 16) + 1; - if (minY < 0) minY = 0; - if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight(); - for (int y = minY; y < maxY; y++) { - for (int x = minX; x < maxX; x++) { - if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).isTransparent()) - && gp.world.getBackMap(x, y) > 0) { - spriter.draw( - Assets.blockTex[GameItems.getBlock(gp.world.getBackMap(x, y)).getTex()], - drawX(x), drawY(y)); - if (gp.world.getForeMap(x, y) == 0 && x == gp.curX && y == gp.curY) - drawWreck(gp.world.getBackMap(gp.curX, gp.curY)); - Assets.shade.setPosition(drawX(x), drawY(y)); - Assets.shade.draw(spriter); - } - if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground()) { - spriter.draw( - Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()], - drawX(x), drawY(y)); - if (x == gp.curX && y == gp.curY) - drawWreck(gp.world.getForeMap(gp.curX, gp.curY)); - } + private void drawBlock(int x, int y, boolean drawBG) { + if (drawBG) { + if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).isTransparent()) + && gp.world.getBackMap(x, y) > 0) { + spriter.draw( + Assets.blockTex[GameItems.getBlock(gp.world.getBackMap(x, y)).getTex()], + drawX(x), drawY(y)); + if (gp.world.getForeMap(x, y) == 0 && x == gp.curX && y == gp.curY) + drawWreck(gp.world.getBackMap(gp.curX, gp.curY)); + Assets.shade.setPosition(drawX(x), drawY(y)); + Assets.shade.draw(spriter); } } + if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground() == drawBG) { + spriter.draw( + Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()], + drawX(x), drawY(y)); + if (x == gp.curX && y == gp.curY) + drawWreck(gp.world.getForeMap(gp.curX, gp.curY)); + } } - private void drawWorldForeground() { + private void drawWorld(boolean bg) { int minX = (int) (getCamX() / 16) - 1; int minY = (int) (getCamY() / 16) - 1; int maxX = (int) ((getCamX() + getWidth()) / 16) + 1; @@ -80,13 +68,7 @@ public class GameRenderer extends Renderer { if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight(); for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { - if (gp.world.getForeMap(x, y) > 0 && !GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground()) { - spriter.draw( - Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()], - drawX(x), drawY(y)); - if (x == gp.curX && y == gp.curY) - drawWreck(gp.world.getForeMap(gp.curX, gp.curY)); - } + drawBlock(x, y, bg); } } } @@ -123,65 +105,6 @@ public class GameRenderer extends Renderer { } } - private void drawPlayer(Player pl) { - - float drawX = pl.pos.x - getCamX() - 2; - float drawY = pl.pos.y - getCamY(); - - if (pl.mov.x != 0 || Assets.plSprite[0][2].getRotation() != 0) { - Assets.plSprite[0][2].rotate(Player.ANIM_SPEED); - Assets.plSprite[1][2].rotate(-Player.ANIM_SPEED); - Assets.plSprite[0][3].rotate(-Player.ANIM_SPEED); - Assets.plSprite[1][3].rotate(Player.ANIM_SPEED); - } else { - Assets.plSprite[0][2].setRotation(0); - Assets.plSprite[1][2].setRotation(0); - Assets.plSprite[0][3].setRotation(0); - Assets.plSprite[1][3].setRotation(0); - } - if (Assets.plSprite[0][2].getRotation() >= 60 || Assets.plSprite[0][2].getRotation() <= -60) - Player.ANIM_SPEED = -Player.ANIM_SPEED; - - //back hand - Assets.plSprite[1][2].setPosition(drawX - 6, drawY); - Assets.plSprite[1][2].draw(spriter); - //back leg - Assets.plSprite[1][3].setPosition(drawX - 6, drawY + 10); - Assets.plSprite[1][3].draw(spriter); - //front leg - Assets.plSprite[0][3].setPosition(drawX - 6, drawY + 10); - Assets.plSprite[0][3].draw(spriter); - //head - spriter.draw(Assets.plSprite[pl.getDir()][0], drawX - 2, drawY - 2); - //body - spriter.draw(Assets.plSprite[pl.getDir()][1], drawX - 2, drawY + 8); - //item in hand - if (pl.inv[gp.slot] > 0) { - float handRotation = MathUtils.degRad * Assets.plSprite[0][2].getRotation(); - switch (GameItems.getItem(pl.inv[gp.slot]).getType()) { - case 0: - Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition( - drawX - 8 * MathUtils.sin(handRotation), - drawY + 6 + 8 * MathUtils.cos(handRotation)); - Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter); - break; - default: - Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.getDir() == 0), false); - Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setRotation( - -45 + pl.getDir() * 90 + Assets.plSprite[0][2].getRotation()); - Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition( - drawX - 10 + (12 * pl.getDir()) - 8 * MathUtils.sin(handRotation), - drawY + 2 + 8 * MathUtils.cos(handRotation)); - Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter); - Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.getDir() == 0), false); - break; - } - } - //front hand - Assets.plSprite[0][2].setPosition(drawX - 6, drawY); - Assets.plSprite[0][2].draw(spriter); - } - @SuppressWarnings("IntegerDivisionInFloatingPointContext") private void drawCreative() { float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2; @@ -245,7 +168,7 @@ public class GameRenderer extends Renderer { } } spriter.draw(Assets.invBarCur, - getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.slot, + getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.player.invSlot, -1); } @@ -264,11 +187,11 @@ public class GameRenderer extends Renderer { } private void drawGamePlay() { - drawWorldBackground(); - drawPlayer(gp.player); + drawWorld(true); + gp.player.draw(spriter, gp.player.pos.x - getCamX() - 2, gp.player.pos.y - getCamY()); for (Mob mob : gp.mobs) drawMob(mob); for (Drop drop : gp.drops) drawDrop(drop); - drawWorldForeground(); + drawWorld(false); drawGUI(); }