X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=648e785e8d07a96c9de6728124be0bcaac3013a8;hp=6a41ea26f1a25e56005adb997dea168b9f1714ec;hb=4617ae53584520a741f45770e17a2a253717f83a;hpb=083e40ac85e4aca2df81d1ca16c0a54561c3bd38 diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 6a41ea2..648e785 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -2,129 +2,196 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.OrthographicCamera; -import com.badlogic.gdx.graphics.g2d.SpriteBatch; -import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.graphics.Color; -import com.badlogic.gdx.math.Vector3; -import ru.deadsoftware.cavecraft.Assets; +import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.CaveGame; -import ru.deadsoftware.cavecraft.Items; -import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; +import ru.deadsoftware.cavecraft.misc.Assets; +import ru.deadsoftware.cavecraft.misc.Renderer; -public class GameRenderer { +public class GameRenderer extends Renderer { private GameProc gameProc; - public Vector3 camTargetPos; - public OrthographicCamera camera; - ShapeRenderer shapeRenderer; - SpriteBatch spriteBatch; - - public GameRenderer(GameProc gameProc) { + public GameRenderer(GameProc gameProc,float width, float heigth) { + super(width,heigth); Gdx.gl.glClearColor(0f,.6f,.6f,1f); this.gameProc = gameProc; - camera = new OrthographicCamera(); - camera.setToOrtho(true, 360, - 360*((float)GameScreen.getHeight()/GameScreen.getWidth())); - camera.position.x=0; - camera.position.y=0; - camTargetPos = camera.position.cpy(); - shapeRenderer = new ShapeRenderer(); - shapeRenderer.setProjectionMatrix(camera.combined); - shapeRenderer.setAutoShapeType(true); - spriteBatch = new SpriteBatch(); - spriteBatch.setProjectionMatrix(camera.combined); } - private void drawWorld() { - int minX = (int) (camera.position.x/16); - int minY = (int) (camera.position.y/16); + private void drawWorldBackground() { + int minX = (int) (camera.position.x/16)-1; + int minY = (int) (camera.position.y/16)-1; int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; - if (minX<0) minX=0; if (minY<0) minY=0; - if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0) { + if ((gameProc.world.getForeMap(x,y)==0 || Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).transparent) + && gameProc.world.getBackMap(x,y)>0) { spriteBatch.draw( - Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), - x * 16 - camera.position.x,y * 16 - camera.position.y); - } else if (gameProc.world.getBackMap(x,y)>0) { - spriteBatch.draw( - Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(), + Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture()], x * 16 - camera.position.x,y * 16 - camera.position.y); Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y); Assets.shade.draw(spriteBatch); } + if (gameProc.world.getForeMap(x,y)>0 && Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).background) { + spriteBatch.draw( + Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()], + x * 16 - camera.position.x,y * 16 - camera.position.y); + } + } + } + } + + private void drawWorldForeground(){ + int minX = (int) (camera.position.x/16)-1; + int minY = (int) (camera.position.y/16)-1; + int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; + int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; + if (minY<0) minY=0; + if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y=minY; y0) { + spriteBatch.draw( + Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()], + x * 16 - camera.position.x,y * 16 - camera.position.y); + } } } } private void drawMob(Mob mob) { - spriteBatch.draw(Assets.playerSkin[mob.dir], - mob.position.x - camera.position.x, mob.position.y - camera.position.y); + mob.draw(spriteBatch, + mob.position.x-camera.position.x-gameProc.world.getWidth()*16, mob.position.y-camera.position.y); + mob.draw(spriteBatch, + mob.position.x-camera.position.x, mob.position.y-camera.position.y); + mob.draw(spriteBatch, + mob.position.x-camera.position.x+gameProc.world.getWidth()*16, mob.position.y-camera.position.y); } private void drawPlayer(Player pl) { - spriteBatch.draw(Assets.playerSkin[pl.dir], - pl.position.x - camera.position.x, pl.position.y - camera.position.y); + if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation()!=0) { + Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED); + Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED); + Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED); + Assets.playerSprite[1][3].rotate(Player.ANIM_SPEED); + } else { + Assets.playerSprite[0][2].setRotation(0); + Assets.playerSprite[1][2].setRotation(0); + Assets.playerSprite[0][3].setRotation(0); + Assets.playerSprite[1][3].setRotation(0); + } + if (Assets.playerSprite[0][2].getRotation()>=60 || Assets.playerSprite[0][2].getRotation()<=-60) + Player.ANIM_SPEED = -Player.ANIM_SPEED; + + //back hand + Assets.playerSprite[1][2].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y); + Assets.playerSprite[1][2].draw(spriteBatch); + //back leg + Assets.playerSprite[1][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSprite[1][3].draw(spriteBatch); + //front leg + Assets.playerSprite[0][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSprite[0][3].draw(spriteBatch); + //head + spriteBatch.draw(Assets.playerSprite[pl.dir][0], + pl.position.x - camera.position.x - 2, + pl.position.y - camera.position.y - 2); + //body + spriteBatch.draw(Assets.playerSprite[pl.dir][1], + pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8); + //front hand + Assets.playerSprite[0][2].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y); + Assets.playerSprite[0][2].draw(spriteBatch); + } + + private void drawCreative() { + float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2; + float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2; + spriteBatch.draw(Assets.creativeInv, x, y); + spriteBatch.draw(Assets.creativeScroll, x+156, + y+18+(gameProc.creativeScroll*(72/(gameProc.maxCreativeScroll+1)))); + for (int i=gameProc.creativeScroll*40; i<(gameProc.creativeScroll+1)*40; i++) { + if (i>0 && i0) + spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture()], + x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24); + } } private void drawGUI() { - spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, - 0);//camera.viewportHeight - Assets.invBar.getRegionHeight()); - for (int i=0; i<8; i++) { + if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 || + gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 || + gameProc.ctrlMode==1) + spriteBatch.draw(Assets.guiCur, + gameProc.cursorX*16-camera.position.x, + gameProc.cursorY*16-camera.position.y); + spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0); + for (int i=0; i<9; i++) { if (gameProc.player.inventory[i]>0) { - spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), + spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture()], camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20, 3); } } - spriteBatch.draw(Assets.invCur, + spriteBatch.draw(Assets.invBarCur, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot, -1); + } - if (CaveGame.TOUCH) { - spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52); - spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26); - spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26); - spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26); - spriteBatch.draw(Assets.touchSpace, camera.viewportWidth/2-52, camera.viewportHeight-26); - spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26); - spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26); - spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26); - if (gameProc.ctrlMode==1) { - Assets.shade.setPosition(83, camera.viewportHeight-21); - Assets.shade.draw(spriteBatch); - } - } + private void drawTouchGui() { + spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52); + spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26); } + private void drawGamePlay() { + drawWorldBackground(); + Mob.animateMobs(); + for (Mob mob : gameProc.mobs) drawMob(mob); + drawPlayer(gameProc.player); + drawWorldForeground(); + drawGUI(); + } + + @Override public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriteBatch.begin(); - drawWorld(); - for (Mob mob : gameProc.mobs) { - drawMob(mob); + switch (CaveGame.STATE) { + case GAME_PLAY: + drawGamePlay(); + break; + case GAME_CREATIVE_INV: + drawGamePlay(); + drawCreative(); + break; } - drawPlayer(gameProc.player); - drawGUI(); - spriteBatch.end(); - if (gameProc.ctrlMode==1) { - shapeRenderer.begin(ShapeRenderer.ShapeType.Line); - shapeRenderer.setColor(Color.ORANGE); - shapeRenderer.set(ShapeRenderer.ShapeType.Line); - shapeRenderer.rect(gameProc.cursorX * 16 - camera.position.x, - gameProc.cursorY * 16 - camera.position.y, 16, 16); - shapeRenderer.end(); - } + if (CaveGame.TOUCH) drawTouchGui(); + + spriteBatch.end(); } }