X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=5a8ab943a1b5c18691497a2f6523f1e9d47d45b7;hp=42bd07e21c7b20004514d3613709134272c6c8a4;hb=bea2a3c5b967bcd90ccd83e08e833d58449e963a;hpb=226f349b0fcb10ca5b7d540ae632c8b7a6600439 diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 42bd07e..5a8ab94 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -2,114 +2,278 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.OrthographicCamera; -import com.badlogic.gdx.graphics.g2d.SpriteBatch; -import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.graphics.Color; -import com.badlogic.gdx.math.Vector3; -import ru.deadsoftware.cavecraft.Assets; -import ru.deadsoftware.cavecraft.Items; +import com.badlogic.gdx.math.MathUtils; +import com.badlogic.gdx.math.Vector2; +import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.GameScreen; +import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.objects.Drop; import ru.deadsoftware.cavecraft.game.objects.Player; +import ru.deadsoftware.cavecraft.misc.Assets; +import ru.deadsoftware.cavecraft.misc.Renderer; -public class GameRenderer { +public class GameRenderer extends Renderer { private GameProc gameProc; - public Vector3 camTargetPos; - public OrthographicCamera camera; - ShapeRenderer shapeRenderer; - SpriteBatch spriteBatch; - - public GameRenderer(GameProc gameProc) { - Gdx.gl.glClearColor(0f,.6f,.6f,1f); + public GameRenderer(GameProc gameProc, float width, float heigth) { + super(width, heigth); + Gdx.gl.glClearColor(0f, .6f, .6f, 1f); this.gameProc = gameProc; - camera = new OrthographicCamera(); - camera.setToOrtho(true, 360, - 360*((float)GameScreen.getHeight()/GameScreen.getWidth())); - camera.position.x=0; - camera.position.y=0; - camTargetPos = camera.position.cpy(); - shapeRenderer = new ShapeRenderer(); - shapeRenderer.setProjectionMatrix(camera.combined); - shapeRenderer.setAutoShapeType(true); - spriteBatch = new SpriteBatch(); - spriteBatch.setProjectionMatrix(camera.combined); } - private void setColor(int r, int g, int b) { - shapeRenderer.setColor(r/255f, g/255f, b/255f, 1f); + private void drawWorldBackground() { + int minX = (int) (camera.position.x / 16) - 1; + int minY = (int) (camera.position.y / 16) - 1; + int maxX = (int) ((camera.position.x + camera.viewportWidth) / 16) + 1; + int maxY = (int) ((camera.position.y + camera.viewportHeight) / 16) + 1; + if (minY < 0) minY = 0; + if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y = minY; y < maxY; y++) { + for (int x = minX; x < maxX; x++) { + if ((gameProc.world.getForeMap(x, y) == 0 || Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).transparent) + && gameProc.world.getBackMap(x, y) > 0) { + spriteBatch.draw( + Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x, y)).getTexture()], + x * 16 - camera.position.x, y * 16 - camera.position.y); + Assets.shade.setPosition(x * 16 - camera.position.x, y * 16 - camera.position.y); + Assets.shade.draw(spriteBatch); + } + if (gameProc.world.getForeMap(x, y) > 0 && Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).background) { + spriteBatch.draw( + Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).getTexture()], + x * 16 - camera.position.x, y * 16 - camera.position.y); + } + } + } } - private void fillRect(float x, float y, float w, float h) { - shapeRenderer.set(ShapeRenderer.ShapeType.Filled); - shapeRenderer.rect(x,y,w,h); + private void drawWorldForeground() { + int minX = (int) (camera.position.x / 16) - 1; + int minY = (int) (camera.position.y / 16) - 1; + int maxX = (int) ((camera.position.x + camera.viewportWidth) / 16) + 1; + int maxY = (int) ((camera.position.y + camera.viewportHeight) / 16) + 1; + if (minY < 0) minY = 0; + if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y = minY; y < maxY; y++) { + for (int x = minX; x < maxX; x++) { + if (gameProc.world.getForeMap(x, y) > 0 && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).background) { + spriteBatch.draw( + Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).getTexture()], + x * 16 - camera.position.x, y * 16 - camera.position.y); + } + } + } } - private void drawRect(float x, float y, float w, float h) { - shapeRenderer.set(ShapeRenderer.ShapeType.Line); - shapeRenderer.rect(x,y,w,h); + private void drawMob(Mob mob) { + mob.draw(spriteBatch, + mob.position.x - camera.position.x - gameProc.world.getWidth() * 16, mob.position.y - camera.position.y); + mob.draw(spriteBatch, + mob.position.x - camera.position.x, mob.position.y - camera.position.y); + mob.draw(spriteBatch, + mob.position.x - camera.position.x + gameProc.world.getWidth() * 16, mob.position.y - camera.position.y); } - private void drawWorld() { - int minX = (int) (camera.position.x/16); - int minY = (int) (camera.position.y/16); - int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; - int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; - if (minX<0) minX=0; - if (minY<0) minY=0; - if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); - if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); - for (int y=minY; y0) { - spriteBatch.draw( - Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), - x * 16 - camera.position.x,y * 16 - camera.position.y); - } else if (gameProc.world.getBackMap(x,y)>0) { - spriteBatch.draw( - Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(), - x * 16 - camera.position.x,y * 16 - camera.position.y); - Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y); - Assets.shade.draw(spriteBatch); - } - } + private void drawDrop(Drop drop) { + switch (Items.ITEMS.get(drop.getId()).getType()) { + case 0: + Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x - gameProc.world.getWidth() * 16, drop.position.y - camera.position.y); + Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch); + Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x, drop.position.y - camera.position.y); + Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch); + Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x + gameProc.world.getWidth() * 16, drop.position.y - camera.position.y); + Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch); } } private void drawPlayer(Player pl) { - Assets.playerSprite[pl.dir].setPosition(pl.position.x - camera.position.x, + if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation() != 0) { + Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED); + Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED); + Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED); + Assets.playerSprite[1][3].rotate(Player.ANIM_SPEED); + } else { + Assets.playerSprite[0][2].setRotation(0); + Assets.playerSprite[1][2].setRotation(0); + Assets.playerSprite[0][3].setRotation(0); + Assets.playerSprite[1][3].setRotation(0); + } + if (Assets.playerSprite[0][2].getRotation() >= 60 || Assets.playerSprite[0][2].getRotation() <= -60) + Player.ANIM_SPEED = -Player.ANIM_SPEED; + + //back hand + Assets.playerSprite[1][2].setPosition( + pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y); - Assets.playerSprite[pl.dir].draw(spriteBatch); + Assets.playerSprite[1][2].draw(spriteBatch); + //back leg + Assets.playerSprite[1][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSprite[1][3].draw(spriteBatch); + //front leg + Assets.playerSprite[0][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSprite[0][3].draw(spriteBatch); + //head + spriteBatch.draw(Assets.playerSprite[pl.dir][0], + pl.position.x - camera.position.x - 2, + pl.position.y - camera.position.y - 2); + //body + spriteBatch.draw(Assets.playerSprite[pl.dir][1], + pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8); + //item in hand + if (pl.inventory[gameProc.invSlot] > 0) + switch (Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getType()) { + case 0: + Assets.blockTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setPosition( + pl.position.x - camera.position.x - 8 * MathUtils.sin(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()), + pl.position.y - camera.position.y + 6 + 8 * MathUtils.cos(MathUtils.degRad * Assets.playerSprite[0][2].getRotation())); + Assets.blockTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].draw(spriteBatch); + break; + default: + Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].flip((pl.dir == 0), false); + Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setRotation( + -45 + pl.dir * 90 + Assets.playerSprite[0][2].getRotation()); + Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setPosition( + pl.position.x - camera.position.x - 10 + (12 * pl.dir) - 8 * MathUtils.sin(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()), + pl.position.y - camera.position.y + 2 + 8 * MathUtils.cos(MathUtils.degRad * Assets.playerSprite[0][2].getRotation())); + Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].draw(spriteBatch); + Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].flip((pl.dir == 0), false); + break; + } + //front hand + Assets.playerSprite[0][2].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y); + Assets.playerSprite[0][2].draw(spriteBatch); + } + + private void drawCreative() { + float x = camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2; + float y = camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2; + spriteBatch.draw(Assets.creativeInv, x, y); + spriteBatch.draw(Assets.creativeScroll, x + 156, + y + 18 + (gameProc.creativeScroll * (72 / gameProc.maxCreativeScroll))); + for (int i = gameProc.creativeScroll * 8; i < gameProc.creativeScroll * 8 + 40; i++) { + if (i > 0 && i < Items.ITEMS.size()) + switch (Items.ITEMS.get(i).getType()) { + case 0: + spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(i).getTexture()], + x + 8 + ((i - gameProc.creativeScroll * 8) % 8) * 18, + y + 18 + ((i - gameProc.creativeScroll * 8) / 8) * 18); + break; + case 1: + spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(i).getTexture()], + x + 8 + ((i - gameProc.creativeScroll * 8) % 8) * 18, + y + 18 + ((i - gameProc.creativeScroll * 8) / 8) * 18); + break; + } + } + for (int i = 0; i < 9; i++) { + if (gameProc.player.inventory[i] > 0) + switch (Items.ITEMS.get(gameProc.player.inventory[i]).getType()) { + case 0: + spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()], + x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); + break; + case 1: + spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()], + x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); + break; + } + } } private void drawGUI() { - spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, - camera.viewportHeight - Assets.invBar.getRegionHeight()); - for (int i=0; i<8; i++) { - if (gameProc.player.inventory[i]>0) { - spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), - camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20, - camera.viewportHeight-19); + if (gameProc.blockDmg > 0) { + spriteBatch.draw(Assets.wreck[ + 10 * gameProc.blockDmg / + Items.BLOCKS.getValueAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)).getHp()], + gameProc.cursorX * 16 - camera.position.x, + gameProc.cursorY * 16 - camera.position.y); + } + if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0 || + gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0 || + gameProc.ctrlMode == 1 || + !CaveGame.TOUCH) + spriteBatch.draw(Assets.guiCur, + gameProc.cursorX * 16 - camera.position.x, + gameProc.cursorY * 16 - camera.position.y); + spriteBatch.draw(Assets.invBar, camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2, 0); + for (int i = 0; i < 9; i++) { + if (gameProc.player.inventory[i] > 0) { + switch (Items.ITEMS.get(gameProc.player.inventory[i]).getType()) { + case 0: + spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()], + camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, + 3); + break; + case 1: + spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()], + camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, + 3); + break; + } } } - spriteBatch.draw(Assets.invCur, - camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot, - camera.viewportHeight - Assets.invBar.getRegionHeight() - 2); + spriteBatch.draw(Assets.invBarCur, + camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gameProc.invSlot, + -1); + } + + private void drawTouchGui() { + spriteBatch.draw(Assets.touchArrows[0], 26, camera.viewportHeight - 52); + spriteBatch.draw(Assets.touchArrows[1], 0, camera.viewportHeight - 26); + spriteBatch.draw(Assets.touchArrows[2], 26, camera.viewportHeight - 26); + spriteBatch.draw(Assets.touchArrows[3], 52, camera.viewportHeight - 26); + spriteBatch.draw(Assets.touchLMB, camera.viewportWidth - 52, camera.viewportHeight - 26); + spriteBatch.draw(Assets.touchRMB, camera.viewportWidth - 26, camera.viewportHeight - 26); + spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight - 26); + if (gameProc.ctrlMode == 1) { + Assets.shade.setPosition(83, camera.viewportHeight - 21); + Assets.shade.draw(spriteBatch); + } + } + + private void drawGamePlay() { + drawWorldBackground(); + drawPlayer(gameProc.player); + for (Mob mob : gameProc.mobs) drawMob(mob); + for (Drop drop : gameProc.drops) drawDrop(drop); + drawWorldForeground(); + drawGUI(); } + @Override public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + spriteBatch.begin(); - drawWorld(); - drawPlayer(gameProc.player); - drawGUI(); + switch (CaveGame.STATE) { + case GAME_PLAY: + drawGamePlay(); + break; + case GAME_CREATIVE_INV: + drawGamePlay(); + drawCreative(); + break; + } + + if (CaveGame.TOUCH) drawTouchGui(); + + if (GameScreen.SHOW_DEBUG) { + drawString("FPS: " + GameScreen.FPS, 0, 0); + drawString("X: " + (int) (gameProc.player.position.x / 16), 0, 10); + drawString("Y: " + (int) (gameProc.player.position.y / 16), 0, 20); + drawString("Mobs: " + gameProc.mobs.size(), 0, 30); + drawString("Drops: " + gameProc.drops.size(), 0, 40); + drawString("Block: " + Items.BLOCKS.getKeyAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)), 0, 50); + } + spriteBatch.end(); - shapeRenderer.begin(ShapeRenderer.ShapeType.Line); - shapeRenderer.setColor(Color.ORANGE); - drawRect(gameProc.cursorX*16-camera.position.x, - gameProc.cursorY*16-camera.position.y,16,16); - shapeRenderer.end(); } }