X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=566f072739d4b32c05c9afd278711110fa31ae8f;hp=b93de89b8d756f9e42470882954f262fa0a03e2d;hb=cb03fe437fe3797307a34315d94b5b41f69aeac9;hpb=7895e461428b3cd6db4c606373081f063a9e0a2b diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index b93de89..566f072 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -5,50 +5,52 @@ import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.graphics.Color; -import com.badlogic.gdx.math.Rectangle; -import com.badlogic.gdx.math.Vector3; +import com.badlogic.gdx.math.MathUtils; +import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.Assets; +import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.Items; import ru.deadsoftware.cavecraft.GameScreen; +import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; public class GameRenderer { private GameProc gameProc; - public Vector3 camTargetPos; - public OrthographicCamera camera; + public OrthographicCamera camera, fontCam; ShapeRenderer shapeRenderer; - SpriteBatch spriteBatch; + SpriteBatch spriteBatch, fontBatch; public GameRenderer(GameProc gameProc) { Gdx.gl.glClearColor(0f,.6f,.6f,1f); this.gameProc = gameProc; camera = new OrthographicCamera(); - camera.setToOrtho(true, 360, - 360*((float)GameScreen.getHeight()/GameScreen.getWidth())); - camera.position.x=0; - camera.position.y=0; - camTargetPos = camera.position.cpy(); + if (!CaveGame.TOUCH) { + camera.setToOrtho(true, 480, + 480 * ((float) GameScreen.getHeight() / GameScreen.getWidth())); + } else { + camera.setToOrtho(true, 320, + 320 * ((float) GameScreen.getHeight() / GameScreen.getWidth())); + } shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(camera.combined); shapeRenderer.setAutoShapeType(true); spriteBatch = new SpriteBatch(); spriteBatch.setProjectionMatrix(camera.combined); - } - private void setColor(int r, int g, int b) { - shapeRenderer.setColor(r/255f, g/255f, b/255f, 1f); + fontCam = new OrthographicCamera(); + fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight()); + fontBatch = new SpriteBatch(); + fontBatch.setProjectionMatrix(fontCam.combined); } - private void fillRect(float x, float y, float w, float h) { - shapeRenderer.set(ShapeRenderer.ShapeType.Filled); - shapeRenderer.rect(x,y,w,h); + private void setFontColor(int r, int g, int b) { + Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f); } - private void drawRect(float x, float y, float w, float h) { - shapeRenderer.set(ShapeRenderer.ShapeType.Line); - shapeRenderer.rect(x,y,w,h); + private void drawString(String str, float x, float y) { + Assets.minecraftFont.draw(fontBatch, str, x, y); } private void drawWorld() { @@ -62,45 +64,174 @@ public class GameRenderer { if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0) { - setColor(128,128,128); - fillRect(x*16-camera.position.x, - y*16-camera.position.y,16,16); - setColor(0,0,0); - drawRect(x*16-camera.position.x, - y*16-camera.position.y,16,16); - } else { - if (gameProc.world.getBackMap(x,y)>0) { - setColor(64,64,64); - fillRect(x*16-camera.position.x, - y*16-camera.position.y,16,16); - setColor(0,0,0); - drawRect(x*16-camera.position.x, - y*16-camera.position.y,16,16); - } + if (gameProc.world.getForeMap(x,y)>0){/* && + !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) { + spriteBatch.draw( + Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), + x * 16 - camera.position.x,y * 16 - camera.position.y);*/ + } else if (gameProc.world.getBackMap(x,y)>0) { + spriteBatch.draw( + Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(), + x * 16 - camera.position.x,y * 16 - camera.position.y); + Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y); + Assets.shade.draw(spriteBatch); } + } + } + } + private void drawWorldForeground(){ + int minX = (int) (camera.position.x/16); + int minY = (int) (camera.position.y/16); + int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; + int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; + if (minX<0) minX=0; + if (minY<0) minY=0; + if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); + if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y=minY; y0) { /*&& + Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {*/ + spriteBatch.draw( + Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), + x * 16 - camera.position.x,y * 16 - camera.position.y); + } } } - shapeRenderer.setColor(Color.ORANGE); - drawRect(gameProc.cursorX*16-camera.position.x, - gameProc.cursorY*16-camera.position.y,16,16); + } + + private void drawMob(Mob mob) { + mob.draw(spriteBatch, + mob.position.x-camera.position.x, mob.position.y-camera.position.y); } private void drawPlayer(Player pl) { - spriteBatch.begin(); - Assets.playerSprite[pl.dir].setPosition(pl.position.x - camera.position.x, + if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSkin[0][2].getRotation()!=0) { + Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED); + Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED); + Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED); + Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED); + } else { + Assets.playerSkin[0][2].setRotation(0); + Assets.playerSkin[1][2].setRotation(0); + Assets.playerSkin[0][3].setRotation(0); + Assets.playerSkin[1][3].setRotation(0); + } + if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60) + Mob.ANIM_SPEED = -Mob.ANIM_SPEED; + + //back hand + Assets.playerSkin[1][2].setPosition( + pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y); - Assets.playerSprite[pl.dir].draw(spriteBatch); - spriteBatch.end(); + Assets.playerSkin[1][2].draw(spriteBatch); + //back leg + Assets.playerSkin[1][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSkin[1][3].draw(spriteBatch); + //front leg + Assets.playerSkin[0][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSkin[0][3].draw(spriteBatch); + //head + spriteBatch.draw(Assets.playerSkin[pl.dir][0], + pl.position.x - camera.position.x - 2, + pl.position.y - camera.position.y - 2); + //body + spriteBatch.draw(Assets.playerSkin[pl.dir][1], + pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8); + //front hand + Assets.playerSkin[0][2].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y); + Assets.playerSkin[0][2].draw(spriteBatch); } - public void render() { - Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - shapeRenderer.begin(); + private void drawCreative() { + float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2; + float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2; + spriteBatch.draw(Assets.creativeInv, x, y); + spriteBatch.draw(Assets.creativeScroll, x+156, y+18); + for (int i=1; i0) + spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), + x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24); + } + } + + private void drawGUI() { + if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 || + gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 || + gameProc.ctrlMode==1) + spriteBatch.draw(Assets.guiCur, + gameProc.cursorX*16-camera.position.x, + gameProc.cursorY*16-camera.position.y); + spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0); + for (int i=0; i<9; i++) { + if (gameProc.player.inventory[i]>0) { + spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), + camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20, + 3); + } + } + spriteBatch.draw(Assets.invBarCur, + camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot, + -1); + } + + private void drawTouchGui() { + spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52); + spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26); + } + + private void drawGamePlay() { drawWorld(); - shapeRenderer.end(); + for (Mob mob : gameProc.mobs) drawMob(mob); drawPlayer(gameProc.player); + drawWorldForeground(); + drawGUI(); + } + + public void render() { + Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + + spriteBatch.begin(); + switch (CaveGame.STATE) { + case GAME_PLAY: + drawGamePlay(); + break; + case GAME_CREATIVE_INV: + drawGamePlay(); + drawCreative(); + break; + } + spriteBatch.end(); + + if (CaveGame.TOUCH) { + spriteBatch.begin(); + drawTouchGui(); + spriteBatch.end(); + } + + fontBatch.begin(); + setFontColor(255,255,255); + drawString("CaveCraft "+CaveGame.VERSION, 0, 0); + drawString("FPS: "+GameScreen.FPS, 0, 20); + drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40); + drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60); + fontBatch.end(); } }